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* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#ifndef Z64SRAM_H
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#define Z64SRAM_H
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#include "ultra64/ultratypes.h"
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struct FileSelectState;
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struct GameState;
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typedef struct SramContext {
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/* 0x00 */ u8* readBuff;
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} SramContext; // size = 0x4
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#define SRAM_SIZE 0x8000
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#define SRAM_HEADER_SIZE 0x10
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typedef enum SramHeaderField {
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/* 0x00 */ SRAM_HEADER_SOUND,
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/* 0x01 */ SRAM_HEADER_Z_TARGET,
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/* 0x02 */ SRAM_HEADER_LANGUAGE,
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/* 0x03 */ SRAM_HEADER_MAGIC // must be the value in `sSramDefaultHeader` for save to be considered valid
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} SramHeaderField;
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void Sram_InitNewSave(void);
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void Sram_InitDebugSave(void);
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void Sram_OpenSave(SramContext* sramCtx);
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void Sram_WriteSave(SramContext* sramCtx);
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void Sram_VerifyAndLoadAllSaves(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_InitSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_EraseSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_CopySave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_WriteSramHeader(SramContext* sramCtx);
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void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx);
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void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx);
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void Sram_Init(struct GameState* play, SramContext* sramCtx);
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#endif
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