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oot/include/z_game_dlftbls.h
mzxrules 2e4c42719b
Reduce dependencies on global.h (9) (#2488)
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss
2025-02-24 20:55:55 -05:00

37 lines
1.3 KiB
C

#ifndef Z_GAME_DLFTBLS_H
#define Z_GAME_DLFTBLS_H
#include "ultra64.h"
#include "romfile.h"
#include "unk.h"
typedef struct GameStateOverlay {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ RomFile file; // if applicable
/* 0x0C */ void* vramStart; // if applicable
/* 0x10 */ void* vramEnd; // if applicable
/* 0x14 */ void* unk_14;
/* 0x18 */ void* init; // initializes and executes the given context
/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
/* 0x20 */ void* unk_20;
/* 0x24 */ void* unk_24;
/* 0x28 */ UNK_TYPE4 unk_28;
/* 0x2C */ u32 instanceSize;
} GameStateOverlay; // size = 0x30
// Used in Graph_GetNextGameState in graph.c
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName,
#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
typedef enum GameStateId {
#include "tables/gamestate_table.h"
GAMESTATE_ID_MAX
} GameStateId;
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
#endif