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oot/tools/ZAPD/ZAPD
cadmic 9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu (#1967)
* Add ZAPD hack to deal with extracted/VERSION/ in include paths

* Extract assets to extracted/VERSION

* Add ZAPD flags to override virtual address / start offset / end offset

* Configure offsets for code and overlay assets

* Reorganize ZAPD configs

* Match gc-eu-mq

* Match gc-eu

* Remove old asset dirs during distclean

* Revert "Remove old asset dirs during distclean"

This reverts commit fc8027a75f.

* make zapd addresses globals int64_t so they can store uint32_t addresses and -1

* slight cleanup extract_assets.py

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0285e11f0"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0285e11f0"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00
..
any/any
NuGet
OtherStructs
ZRoom
CrashHandler.cpp
CrashHandler.h
CRC32.h
Declaration.cpp
Declaration.h
ExporterSet.h
GameConfig.cpp
GameConfig.h
genbuildinfo.py
Globals.cpp
Globals.h
ImageBackend.cpp
ImageBackend.h
Main.cpp
OutputFormatter.cpp
OutputFormatter.h
packages.config
WarningHandler.cpp
WarningHandler.h
ZActorList.cpp
ZActorList.h
ZAnimation.cpp
ZAnimation.h
ZAPD.vcxproj
ZAPD.vcxproj.filters
ZArray.cpp
ZArray.h
ZBackground.cpp
ZBackground.h
ZBlob.cpp
ZBlob.h
ZCKeyFrame.cpp
ZCKeyFrame.h
ZCKeyFrameAnim.cpp
ZCkeyFrameAnim.h
ZCollision.cpp
ZCollision.h
ZCollisionPoly.cpp
ZCollisionPoly.h
ZCutscene.cpp
ZCutscene.h
ZDisplayList.cpp
ZDisplayList.h
ZFile.cpp
ZFile.h
ZLimb.cpp
ZLimb.h
ZMtx.cpp
ZMtx.h
ZPath.cpp
ZPath.h
ZPlayerAnimationData.cpp
ZPlayerAnimationData.h
ZPointer.cpp
ZPointer.h
ZResource.cpp
ZResource.h
ZScalar.cpp
ZScalar.h
ZSkeleton.cpp
ZSkeleton.h
ZString.cpp
ZString.h
ZSurfaceType.cpp
ZSurfaceType.h
ZSymbol.cpp
ZSymbol.h
ZTexture.cpp
ZTexture.h
ZTextureAnimation.cpp
ZTextureAnimation.h
ZVector.cpp
ZVector.h
ZVtx.cpp
ZVtx.h
ZWaterbox.cpp
ZWaterbox.h