..
ovl_Bg_Hidan_Sekizou
object_hidan_objects OK ( #695 )
2021-03-18 03:23:59 -04:00
ovl_Bg_Jya_Cobra
three more matches in BgJyaCobra ( #758 )
2021-04-09 19:02:16 -04:00
ovl_Bg_Mizu_Movebg
Match 1 of the 2 remaining functions in Bg_Mizu_Movebg ( #840 )
2021-06-02 19:25:27 -04:00
ovl_Boss_Ganon
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_Boss_Ganon2
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_Boss_Mo
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_Boss_Tw
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_Boss_Va
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_Door_Warp1
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_En_Ganon_Mant
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
ovl_En_Holl
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_M_Thunder
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Test
Some actor.c docs (in preparation for en_test) ( #820 )
2021-06-22 08:51:04 +09:00
ovl_En_Torch2
Some actor.c docs (in preparation for en_test) ( #820 )
2021-06-22 08:51:04 +09:00
ovl_En_Tp
EnTp, 1 nonmatching, and object_tp ( #782 )
2021-04-21 14:26:24 -04:00
ovl_En_Wf
Some actor.c docs (in preparation for en_test) ( #820 )
2021-06-22 08:51:04 +09:00
ovl_En_Yabusame_Mark
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_En_Zf
Some actor.c docs (in preparation for en_test) ( #820 )
2021-06-22 08:51:04 +09:00
ovl_kaleido_scope
Audio WIP ( #836 )
2021-07-27 19:44:58 -04:00
ovl_Obj_Bean
Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs ( #846 )
2021-06-23 19:28:57 +02:00
ovl_Obj_Lift
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Mure
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Object_Kankyo
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00