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oot/include/ultra64/printf.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

30 lines
605 B
C

#ifndef _ULTRA64_PRINTF_H_
#define _ULTRA64_PRINTF_H_
#include "stdarg.h"
typedef struct {
/* 0x0 */ union {
/* 0x0 */ s64 ll;
/* 0x0 */ f64 ld;
} v;
/* 0x8 */ char* s;
/* 0xC */ s32 n0;
/* 0x10 */ s32 nz0;
/* 0x14 */ s32 n1;
/* 0x18 */ s32 nz1;
/* 0x1C */ s32 n2;
/* 0x20 */ s32 nz2;
/* 0x24 */ s32 prec;
/* 0x28 */ s32 width;
/* 0x2C */ u32 nchar;
/* 0x30 */ u32 flags;
/* 0x34 */ u8 qual;
} _Pft; // size = 0x38
#define FLAGS_SPACE 1
#define FLAGS_PLUS 2
#define FLAGS_MINUS 4
#define FLAGS_HASH 8
#define FLAGS_ZERO 16
#endif