mirror of
https://github.com/zeldaret/oot.git
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665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
69 lines
5.6 KiB
XML
69 lines
5.6 KiB
XML
<Root>
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<File Name="object_oA1" Segment="6">
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<Limb Name="object_oA1_Limb_00000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_oA1_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_oA1_Limb_00000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_oA1_Limb_00000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="object_oA1_Limb_00000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="object_oA1_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_oA1_Limb_00000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_oA1_Limb_00000054" LimbType="Standard" Offset="0x54"/>
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<Limb Name="object_oA1_Limb_00000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="object_oA1_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_oA1_Limb_00000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="object_oA1_Limb_00000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="object_oA1_Limb_00000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_oA1_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_oA1_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
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<Limb Name="object_oA1_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
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<Limb Name="object_oA1_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
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<Limb Name="object_oA1_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
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<Limb Name="object_oA1_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
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<Limb Name="object_oA1_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
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<Limb Name="object_oA1_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
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<Limb Name="object_oA1_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
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<Limb Name="object_oA1_Limb_00000108" LimbType="Standard" Offset="0x108"/>
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<Limb Name="object_oA1_Limb_00000114" LimbType="Standard" Offset="0x114"/>
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<Limb Name="object_oA1_Limb_00000120" LimbType="Standard" Offset="0x120"/>
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<Limb Name="object_oA1_Limb_0000012C" LimbType="Standard" Offset="0x12C"/>
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<Limb Name="object_oA1_Limb_00000138" LimbType="Standard" Offset="0x138"/>
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<Limb Name="object_oA1_Limb_00000144" LimbType="Standard" Offset="0x144"/>
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<Limb Name="object_oA1_Limb_00000150" LimbType="Standard" Offset="0x150"/>
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<Limb Name="object_oA1_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
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<Limb Name="object_oA1_Limb_00000168" LimbType="Standard" Offset="0x168"/>
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<Limb Name="object_oA1_Limb_00000174" LimbType="Standard" Offset="0x174"/>
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<Limb Name="object_oA1_Limb_00000180" LimbType="Standard" Offset="0x180"/>
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<Limb Name="object_oA1_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
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<Limb Name="object_oA1_Limb_00000198" LimbType="Standard" Offset="0x198"/>
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<Limb Name="object_oA1_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
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<Limb Name="object_oA1_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
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<Limb Name="object_oA1_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
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<Skeleton Name="object_oA1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<DList Name="object_oA1_DL_00002228" Offset="0x2228"/>
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<DList Name="object_oA1_DL_000024C8" Offset="0x24C8"/>
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<DList Name="object_oA1_DL_00002640" Offset="0x2640"/>
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<DList Name="object_oA1_DL_000029D8" Offset="0x29D8"/>
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<DList Name="object_oA1_DL_00002AF0" Offset="0x2AF0"/>
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<DList Name="object_oA1_DL_00002BE8" Offset="0x2BE8"/>
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<DList Name="object_oA1_DL_00002D18" Offset="0x2D18"/>
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<DList Name="object_oA1_DL_00002E50" Offset="0x2E50"/>
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<DList Name="object_oA1_DL_00002FC0" Offset="0x2FC0"/>
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<DList Name="object_oA1_DL_00003090" Offset="0x3090"/>
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<DList Name="object_oA1_DL_000031A8" Offset="0x31A8"/>
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<DList Name="object_oA1_DL_000032A0" Offset="0x32A0"/>
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<DList Name="object_oA1_DL_000033D0" Offset="0x33D0"/>
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<DList Name="object_oA1_DL_00003508" Offset="0x3508"/>
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<DList Name="object_oA1_DL_00003678" Offset="0x3678"/>
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<Texture Name="object_oA1_TLUT_00003748" OutName="tlut_00003748" Format="rgba16" Width="16" Height="16" Offset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003948" OutName="tex_00003948" Format="ci8" Width="32" Height="32" Offset="0x3948" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003D48" OutName="tex_00003D48" Format="ci8" Width="16" Height="16" Offset="0x3D48" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003E48" OutName="tex_00003E48" Format="ci8" Width="8" Height="8" Offset="0x3E48" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003E88" OutName="tex_00003E88" Format="ci8" Width="16" Height="16" Offset="0x3E88" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003F88" OutName="tex_00003F88" Format="ci8" Width="16" Height="16" Offset="0x3F88" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00004088" OutName="tex_00004088" Format="ci8" Width="16" Height="16" Offset="0x4088" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00004188" OutName="tex_00004188" Format="i4" Width="16" Height="16" Offset="0x4188"/>
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<Texture Name="object_oA1_Tex_00004208" OutName="tex_00004208" Format="i4" Width="16" Height="32" Offset="0x4208"/>
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<Texture Name="object_oA1_Tex_00004308" OutName="tex_00004308" Format="rgba16" Width="16" Height="16" Offset="0x4308"/>
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<Texture Name="object_oA1_Tex_00004508" OutName="tex_00004508" Format="rgba16" Width="16" Height="16" Offset="0x4508"/>
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</File>
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</Root>
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