mirror of
https://github.com/zeldaret/oot.git
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7446e5eb80
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
11 lines
462 B
XML
11 lines
462 B
XML
<Root>
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<File Name="daiyousei_izumi_scene" Segment="2">
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<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
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<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
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<Cutscene Name="gGreatFairyDoubleDefenceCs" Offset="0x25D0"/>
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<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
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</File>
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<File Name="daiyousei_izumi_room_0" Segment="3">
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<Room Name="daiyousei_izumi_room_0" Offset="0x0"/>
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</File>
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</Root>
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