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oot/asm/non_matchings/overlays/actors
Ethan Roseman eb10acb8ed
Decompiled ovl_En_Blkobj (#242)
* Decompiled ovl_En_Blkobj

* PR suggestions

* gfx commands
2020-07-14 01:15:43 -04:00
..
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Breakwall rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Ddan_Jd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Dodoago z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Dy_Yoseizo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ganon_Otyuka Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Darkmeiro Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Firemeiro Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Soulmeiro z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Haka_Gate Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_MeganeBG Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
ovl_Bg_Haka_Tubo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Water Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Zou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Heavy_Block Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Hidan_Curtain z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Dalm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Fwbig z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hamstep z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Hidan_Rock rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Hidan_Rsekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Shutter Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Turara z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ingate Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Jya_1flift z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Block Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Jya_Bombchuiwa Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Bombiwa Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Cobra Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Goroiwa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Haheniron Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Ironobj Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Megami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Zurerukabe Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Menkuri_Eye rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mizu_Shutter Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mizu_Water Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mori_Bigst Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Elevator Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Hashigo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mori_Hashira4 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Hineri rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Mori_Idomizu Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Kaitenkabe Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Rakkatenjo Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Po_Event z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Po_Syokudai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Relay_Objects Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_Bg_Spot00_Hanebasi Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_Bg_Spot01_Idohashira Decompiled ovl_Bg_Spot01_Idohashira (1 non-matching) (#213) 2020-06-21 17:50:01 -04:00
ovl_Bg_Spot01_Idomizu Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot01_Objects2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot02_Objects Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot03_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot06_Objects z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot07_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Bakudankabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot08_Iceblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot11_Bakudankabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot11_Oasis Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_Bg_Spot15_Rrbox Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot16_Bombstone Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot17_Bakudankabe Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Spot18_Basket z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot18_Shutter Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Sst_Floor Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Hasi Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Ydan_Maruta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ydan_Sp rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Boss_Dodongo rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Boss_Fd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Fd2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Ganon Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
ovl_Boss_Ganon2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Ganondrof Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
ovl_Boss_Goma rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Boss_Mo Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_Boss_Sst rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Boss_Tw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Boss_Va rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Demo_6K Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Du Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Ec Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Effect Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
ovl_Demo_Ext rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Demo_Gj Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Demo_Go Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Demo_Gt Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Demo_Ik Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Demo_Im z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_Kankyo Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
ovl_Demo_Kekkai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_Shd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Demo_Tre_Lgt Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
ovl_Door_Gerudo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Door_Killer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Door_Shutter Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Door_Warp1 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Efc_Erupc Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Eff_Dust Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Elf_Msg Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Elf_Msg2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Am z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Anubice z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Anubice_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Arrow Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Attack_Niw Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Ba rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Bb Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Bdfire Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Bigokuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bili z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bom rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Bom_Bowl_Man Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Bom_Bowl_Pit Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Bom_Chu Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Bombf z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Box Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Brob z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bubble z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Butte z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bx rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Changer Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Clear_Tag z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Crow z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Cs z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Dekunuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dh z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Diving_Game z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dns z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dnt_Demo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Dnt_Jiji z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dnt_Nomal z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodojr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodongo Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Door Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Du z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dy_Extra Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Eiyer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Elf Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
ovl_En_Encount1 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Encount2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Ex_Item Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Ex_Ruppy Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Fd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fd_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_fHG Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Fhg_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fire_Rock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Firefly z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fish z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fr rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Fw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fz rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_G_Switch Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Ganon_Mant Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gb rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Ge1 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ge2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ge3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_GeldB Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_GirlA Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gm rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Go Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
ovl_En_Go2 rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Goma z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Goroiwa Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Gs z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Heishi2 Decompile the last function in z_en_heishi2.c (#195) 2020-06-07 12:37:44 -04:00
ovl_En_Heishi4 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Holl Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Honotrap z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
ovl_En_Horse_Game_Check Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Horse_Ganon Decompile most of ovl_En_Horse_Ganon (#108) 2020-05-04 11:43:04 -04:00
ovl_En_Horse_Link_Child z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Normal z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Zelda z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hs z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hs2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hy z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ice_Hono z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ik Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_In Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Insect z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ishi Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Jj z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Js z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Jsjutan Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Kakasi z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kakasi2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kakasi3 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Kanban z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Karebaba rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Ko Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
ovl_En_Kusa Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Light Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_M_Thunder z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mag Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_En_Mb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Md z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mk z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mm z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mm2 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Niw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Niw_Girl z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Niw_Lady z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nwc z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ny z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Okarina_Tag Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Okuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ossan z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Owl z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Part Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Peehat z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Desert z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Field z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Relay z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Po_Sisters rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Poh z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Rd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Reeba z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_River_Sound Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Rl Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Rr rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Sa z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Sda Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Siofuki Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Skb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Skj rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Ssh Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_St Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Sth z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Stream Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Sw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Syateki_Itm Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Syateki_Man Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Syateki_Niw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Takara_Man Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Test Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Tg z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tite z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Torch2 Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
ovl_En_Toryo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tp z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tr Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Trap z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tubo_Trap Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Vali z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Vb_Ball z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Viewer Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Vm rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Wall_Tubo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Weather_Tag Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Weiyer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wf z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wonder_Item z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wonder_Talk Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Wonder_Talk2 Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Wood02 z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Xc rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Yabusame_Mark z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Yukabyun z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Zf Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Zl2 Decompiled ovl_En_Zl2 (2 nonmatchings) (#223) 2020-07-04 14:34:51 +02:00
ovl_En_Zl3 rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Zl4 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Zo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Fishing Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_Item_B_Heart Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Item_Etcetera Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Item_Ocarina Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Item_Shield z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_kaleido_scope z_select decompiled, 1 non matching left (#202) 2020-06-13 22:59:58 -04:00
ovl_Magic_Dark Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Mir_Ray z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Bean Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Dekujr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Hamishi Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Hana z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Hsblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Ice_Poly rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Obj_Kibako Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Kibako2 Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lift Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lightswitch z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Makeoshihiki Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Mure Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Mure2 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Mure3 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Obj_Oshihiki Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
ovl_Obj_Switch z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Syokudai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Obj_Timeblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Warp2block Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Object_Kankyo Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_player_actor Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00