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oot/assets/xml/objects/object_oE8.xml
cadmic bbcdf22647
Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
2025-02-14 08:06:49 +01:00

16 lines
1.6 KiB
XML

<Root>
<File Name="object_oE8" Segment="6">
<DList Name="object_oE8_DL_000CA0" Offset="0xCA0"/>
<Texture Name="object_oE8_TLUT_001248" OutName="tlut_00001248" Format="rgba16" Width="16" Height="16" Offset="0x1248"/>
<Texture Name="object_oE8_Tex_001448" OutName="tex_00001448" Format="ci8" Width="32" Height="32" Offset="0x1448" TlutOffset="0x1248"/>
<Texture Name="object_oE8_Tex_001848" OutName="tex_00001848" Format="ci8" Width="32" Height="32" Offset="0x1848" TlutOffset="0x1248"/>
<Texture Name="object_oE8_Tex_001C48" OutName="tex_00001C48" Format="ci8" Width="32" Height="32" Offset="0x1C48" TlutOffset="0x1248"/>
<Texture Name="object_oE8_TLUT_002048" OutName="tlut_00002048" Format="rgba16" Width="16" Height="16" Offset="0x2048"/>
<Texture Name="object_oE8_Tex_002248" OutName="tex_00002248" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x2048"/>
<Texture Name="object_oE8_Tex_002288" OutName="tex_00002288" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x2048"/>
<Texture Name="object_oE8_Tex_002388" OutName="tex_00002388" Format="rgba16" Width="32" Height="16" Offset="0x2388"/>
<Texture Name="object_oE8_Tex_002788" OutName="tex_00002788" Format="rgba16" Width="16" Height="32" Offset="0x2788"/>
<Texture Name="object_oE8_Tex_002B88" OutName="tex_00002B88" Format="i4" Width="16" Height="8" Offset="0x2B88"/>
<Texture Name="object_oE8_Tex_002BC8" OutName="tex_00002BC8" Format="rgba16" Width="32" Height="32" Offset="0x2BC8"/>
</File>
</Root>