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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/objects/object_oB2.xml
Anghelo Carvajal 5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00

77 lines
5.2 KiB
XML

<Root>
<File Name="object_oB2" Segment="6">
<!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. -->
<!-- This object is not used in-game. -->
<Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54" />
<!--
<Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78" />
-->
<Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<!--
<Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4" />
<Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0" />
<Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC" />
<Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8" />
-->
<Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4" />
<Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0" />
<Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC" />
<!--
<Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108" />
-->
<Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114" />
<Limb Name="object_oB2_Limb_000120" LimbType="Standard" Offset="0x120" />
<Limb Name="object_oB2_Limb_00012C" LimbType="Standard" Offset="0x12C" />
<Limb Name="object_oB2_Limb_000138" LimbType="Standard" Offset="0x138" />
<!--
<Limb Name="object_oB2_Limb_000144" LimbType="Standard" Offset="0x144" />
<Limb Name="object_oB2_Limb_000150" LimbType="Standard" Offset="0x150" />
<Limb Name="object_oB2_Limb_00015C" LimbType="Standard" Offset="0x15C" />
-->
<Limb Name="object_oB2_Limb_000168" LimbType="Standard" Offset="0x168" />
<Limb Name="object_oB2_Limb_000174" LimbType="Standard" Offset="0x174" />
<Limb Name="object_oB2_Limb_000180" LimbType="Standard" Offset="0x180" />
<Limb Name="object_oB2_Limb_00018C" LimbType="Standard" Offset="0x18C" />
<!--
<Limb Name="object_oB2_Limb_000198" LimbType="Standard" Offset="0x198" />
<Limb Name="object_oB2_Limb_0001A4" LimbType="Standard" Offset="0x1A4" />
<Limb Name="object_oB2_Limb_0001B0" LimbType="Standard" Offset="0x1B0" />
<Limb Name="object_oB2_Limb_0001BC" LimbType="Standard" Offset="0x1BC" />
-->
<!--
<Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" />
-->
<DList Name="object_oB2_DL_001F68" Offset="0x1F68" />
<DList Name="object_oB2_DL_0021D0" Offset="0x21D0" />
<DList Name="object_oB2_DL_002450" Offset="0x2450" />
<DList Name="object_oB2_DL_0025B8" Offset="0x25B8" />
<DList Name="object_oB2_DL_002678" Offset="0x2678" />
<DList Name="object_oB2_DL_002758" Offset="0x2758" />
<DList Name="object_oB2_DL_0028B8" Offset="0x28B8" />
<DList Name="object_oB2_DL_002978" Offset="0x2978" />
<Texture Name="object_oB2_Tex_002A58" OutName="tex_00002A58" Format="rgba16" Width="16" Height="16" Offset="0x2A58" />
<Texture Name="object_oB2_Tex_002C58" OutName="tex_00002C58" Format="rgba16" Width="8" Height="8" Offset="0x2C58" />
<Texture Name="object_oB2_Tex_002CD8" OutName="tex_00002CD8" Format="rgba16" Width="32" Height="16" Offset="0x2CD8" />
<Texture Name="object_oB2_Tex_0030D8" OutName="tex_000030D8" Format="rgba16" Width="16" Height="8" Offset="0x30D8" />
<Texture Name="object_oB2_Tex_0031D8" OutName="tex_000031D8" Format="rgba16" Width="32" Height="32" Offset="0x31D8" />
<Texture Name="object_oB2_Tex_0039D8" OutName="tex_000039D8" Format="rgba16" Width="16" Height="16" Offset="0x39D8" />
<Texture Name="object_oB2_Tex_003BD8" OutName="tex_00003BD8" Format="rgba16" Width="8" Height="8" Offset="0x3BD8" />
<Texture Name="object_oB2_Tex_003C58" OutName="tex_00003C58" Format="rgba16" Width="16" Height="16" Offset="0x3C58" />
<Texture Name="object_oB2_Tex_003E58" OutName="tex_00003E58" Format="rgba16" Width="16" Height="16" Offset="0x3E58" />
<Texture Name="object_oB2_Tex_004058" OutName="tex_00004058" Format="rgba16" Width="8" Height="8" Offset="0x4058" />
</File>
</Root>