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oot/asm/non_matchings/overlays/actors
Ethan Roseman ecedc4f059
Decompiled ovl_Bg_Hidan_Hrock (#690)
* Fixing mkldscript.c for mac

* 1 to go

* merge update

* almost

* small update

* updating API with master

* NON_MATCHING

* names of vars

* almost matching

Signed-off-by: angie <angheloalf95@gmail.com>

* BgHidanHrock_Init matching

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* renames

* format

* PR suggestions

Co-authored-by: angie <angheloalf95@gmail.com>
2021-02-15 14:33:41 -05:00
..
ovl_Bg_Gnd_Firemeiro Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Haka_Ship z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Sekizou Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Bg_Ice_Shelter Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Bg_Jya_Cobra Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
ovl_Bg_Mizu_Movebg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot07_Taki z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Bg_Sst_Floor Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari Undefined Symbols in the ASM (#527) 2020-12-12 14:22:33 -05:00
ovl_Bg_Vb_Sima z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Fd Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Fd2 Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Boss_Ganon Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Ganon2 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Ganondrof Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Boss_Goma Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Boss_Mo Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Boss_Sst Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Boss_Tw Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Boss_Va Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Demo_6K Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_Demo_Du Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Demo_Gj Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Door_Killer Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Door_Warp1 Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Efc_Erupc Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Anubice Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Ba Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Bdfire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Brob Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Clear_Tag Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Daiku ovl_En_Daiku OK and documented (#422) 2020-12-03 16:58:05 -05:00
ovl_En_Dekubaba Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Diving_Game Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Eiyer Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Elf Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
ovl_En_Encount2 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_fHG Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fhg_Fire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Fire_Rock Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Fish Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Fr En_Fr Frogs 47 of 48 func decomped (#576) 2021-02-02 15:17:51 -05:00
ovl_En_Ganon_Mant Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Goma Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Holl decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Horse Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Jj Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_En_Jsjutan Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ko Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Mm Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Mu Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ossan Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Peehat Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_River_Sound z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_En_Skb Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Skj Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Test Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Torch2 Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tp Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tr EnTr, 1 nonmatching, mostly documented (#621) 2021-01-31 00:07:58 -05:00
ovl_En_Vali Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Vb_Ball Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Wf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Xc Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Yabusame_Mark Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_En_Zf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Fishing Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Item_Shield Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_kaleido_scope Decompile en_sw (#679) 2021-02-12 20:52:39 -05:00
ovl_Obj_Bean Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Lift z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Obj_Mure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Mure2 Obj_Mure2 (one non-matching) (#550) 2020-12-29 20:14:04 -05:00
ovl_Obj_Mure3 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Tsubo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00