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* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
27 lines
797 B
C
27 lines
797 B
C
#ifndef DEBUG_DISPLAY_H
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#define DEBUG_DISPLAY_H
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#include "ultra64.h"
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#include "z_math.h"
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#include "color.h"
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struct GraphicsContext;
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struct PlayState;
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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} DebugDispObject; // size = 0x2C
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void DebugDisplay_Init(void);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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struct GraphicsContext* gfxCtx);
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void DebugDisplay_DrawObjects(struct PlayState* play);
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#endif
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