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* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
19 lines
491 B
C
19 lines
491 B
C
#ifndef PATH_H
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#define PATH_H
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#include "ultra64.h"
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#include "z_math.h"
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struct PlayState;
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struct Actor;
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typedef struct Path {
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/* 0x00 */ u8 count; // number of points in the path
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/* 0x04 */ Vec3s* points; // Segment Address to the array of points
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} Path; // size = 0x8
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Path* Path_GetByIndex(struct PlayState* play, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(struct Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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#endif
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