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* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
#ifndef SRAM_H
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#define SRAM_H
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#include "ultra64/ultratypes.h"
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struct FileSelectState;
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struct GameState;
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typedef struct SramContext {
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/* 0x00 */ u8* readBuff;
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} SramContext; // size = 0x4
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#define SRAM_SIZE 0x8000
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#define SRAM_HEADER_SIZE 0x10
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typedef enum SramHeaderField {
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/* 0x00 */ SRAM_HEADER_SOUND,
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/* 0x01 */ SRAM_HEADER_Z_TARGET,
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/* 0x02 */ SRAM_HEADER_LANGUAGE,
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/* 0x03 */ SRAM_HEADER_MAGIC // must be the value in `sSramDefaultHeader` for save to be considered valid
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} SramHeaderField;
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extern u16 gSramSlotOffsets[];
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void Sram_InitNewSave(void);
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void Sram_InitDebugSave(void);
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void Sram_OpenSave(SramContext* sramCtx);
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void Sram_WriteSave(SramContext* sramCtx);
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void Sram_VerifyAndLoadAllSaves(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_InitSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_EraseSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_CopySave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_WriteSramHeader(SramContext* sramCtx);
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void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx);
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void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx);
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void Sram_Init(struct GameState* gameState, SramContext* sramCtx);
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#endif
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