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f1d27bf653
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
106 lines
3.7 KiB
C
106 lines
3.7 KiB
C
#include "global.h"
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#include "vt.h"
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#define KALEIDO_OVERLAY(name) \
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{ \
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NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, 0, #name, \
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}
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KaleidoMgrOverlay gKaleidoMgrOverlayTable[] = {
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KALEIDO_OVERLAY(kaleido_scope),
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KALEIDO_OVERLAY(player_actor),
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};
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void* sKaleidoAreaPtr = NULL;
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KaleidoMgrOverlay* gKaleidoMgrCurOvl = NULL;
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u8 gBossMarkState = 0;
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void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) {
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LogUtils_CheckNullPointer("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 99);
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ovl->loadedRamAddr = sKaleidoAreaPtr;
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Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr,
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(u32)ovl->loadedRamAddr + (u32)ovl->vramEnd - (u32)ovl->vramStart,
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(u32)ovl->vramStart - (u32)ovl->loadedRamAddr, ovl->name);
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osSyncPrintf(VT_RST);
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ovl->offset = (u32)ovl->loadedRamAddr - (u32)ovl->vramStart;
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gKaleidoMgrCurOvl = ovl;
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}
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void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl) {
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if (ovl->loadedRamAddr != NULL) {
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ovl->offset = 0;
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bzero(ovl->loadedRamAddr, (u32)ovl->vramEnd - (u32)ovl->vramStart);
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ovl->loadedRamAddr = NULL;
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gKaleidoMgrCurOvl = NULL;
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}
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}
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void KaleidoManager_Init(GlobalContext* globalCtx) {
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s32 largestSize = 0;
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s32 size;
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u32 i;
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for (i = 0; i < ARRAY_COUNT(gKaleidoMgrOverlayTable); i++) {
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size = (u32)gKaleidoMgrOverlayTable[i].vramEnd - (u32)gKaleidoMgrOverlayTable[i].vramStart;
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if (size > largestSize) {
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largestSize = size;
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}
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}
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("KaleidoArea の最大サイズは %d バイトを確保します\n", largestSize);
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osSyncPrintf(VT_RST);
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sKaleidoAreaPtr = GameState_Alloc(&globalCtx->state, largestSize, "../z_kaleido_manager.c", 150);
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LogUtils_CheckNullPointer("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 151);
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("KaleidoArea %08x - %08x\n", sKaleidoAreaPtr, (u32)sKaleidoAreaPtr + largestSize);
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osSyncPrintf(VT_RST);
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gKaleidoMgrCurOvl = 0;
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}
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void KaleidoManager_Destroy() {
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if (gKaleidoMgrCurOvl != NULL) {
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KaleidoManager_ClearOvl(gKaleidoMgrCurOvl);
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gKaleidoMgrCurOvl = NULL;
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}
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sKaleidoAreaPtr = NULL;
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}
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// NOTE: this function looks messed up and probably doesn't work how it was intended to
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void* KaleidoManager_GetRamAddr(void* vram) {
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KaleidoMgrOverlay* iter = gKaleidoMgrCurOvl;
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KaleidoMgrOverlay* ovl = iter;
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u32 i;
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if (ovl == NULL) {
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iter = &gKaleidoMgrOverlayTable[0];
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for (i = 0; i < ARRAY_COUNT(gKaleidoMgrOverlayTable); i++) {
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if (((u32)vram >= (u32)iter->vramStart) && ((u32)iter->vramEnd >= (u32)vram)) {
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KaleidoManager_LoadOvl(iter);
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ovl = iter;
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goto KaleidoManager_GetRamAddr_end;
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}
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//! @bug Probably missing iter++ here
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}
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osSyncPrintf("異常\n"); // "Abnormal"
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return NULL;
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}
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KaleidoManager_GetRamAddr_end:
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if ((ovl == NULL) || ((u32)vram < (u32)ovl->vramStart) || ((u32)vram >= (u32)ovl->vramEnd)) {
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return NULL;
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}
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return (void*)((u32)vram + ovl->offset);
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}
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