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oot/tools/ZAPD/ZAPD/HighLevel/HLTexture.cpp
Anghelo Carvajal 515ebdce9d
ZAPD update: libpng, zroom improvements and others (#811)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "769f5702a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "769f5702a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add `libpng` to readme

* Remove `-ifp` since it doesn't exists anymore in ZAPD

* Remove extra print I added

* Add UNK_09 macro and other minor fixes

* Simplify PNG rules

* simplify gitignore

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update dockerfile

* basic instructions for cygwin and mac

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "86160be69"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "86160be69"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change nanoseconds to seconds in extract_assets.py

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-05-30 11:09:59 -04:00

13 lines
395 B
C++

#include "HLTexture.h"
#include "../StringHelper.h"
HLTexture* HLTexture::FromPNG(std::string pngFilePath, HLTextureType texType)
{
// int32_t comp;
HLTexture* tex = new HLTexture();
tex->type = texType;
// tex->bmpRgba = (uint8_t*)stbi_load((pngFilePath).c_str(), (int32_t*)&tex->width,
// (int32_t*)&tex->height, &comp, STBI_rgb_alpha);
return tex;
}