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oot/include/z64scene.h
Dragorn421 b2a3fb2f7f
Fix misc 8 (#1150)
* Use `s32` as type instead of `StackStatus` enum type

* `bossLimbDl` -> `bossLimbDL`

* Fixup comment refering to `Actor.velocity` by struct offset

* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`

* Fixup `xyzDistToPlayerSq` comment

* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)

* Use enum names to refer to anim modes and break long lines in z64animation.h

* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`

* ichains cleanup

* Scene command ids usage cleanup

* Properly name unkXXX members as unk_XXX

* change `gSceneCmdHandlers` length in variables.h too

* Revert Unknown flags to unk0 & unk1

* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific

* `Struct_8011FAF0`: unk_00, unk_04

* Run formatter

* Do not break long lines in headers

* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"

This reverts commit c45b3611e7.
2022-03-16 22:14:56 +01:00

426 lines
11 KiB
C

#ifndef Z64SCENE_H
#define Z64SCENE_H
#include "command_macros_base.h"
typedef struct {
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
} RomFile; // size = 0x8
typedef struct {
/* 0x00 */ RomFile sceneFile;
/* 0x08 */ RomFile titleFile;
/* 0x10 */ u8 unk_10;
/* 0x11 */ u8 config;
/* 0x12 */ u8 unk_12;
/* 0x13 */ u8 unk_13;
} SceneTableEntry; // size = 0x14
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 data2;
} SCmdBase;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdSpawnList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ void* segment;
} SCmdActorList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdUnused02;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdColHeader;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ void* segment;
} SCmdRoomList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ char pad[2];
/* 0x04 */ u8 x;
/* 0x05 */ u8 y;
/* 0x06 */ u8 z;
/* 0x07 */ u8 unk_07;
} SCmdWindSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdEntranceList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 cUpElfMsgNum;
/* 0x04 */ u32 keepObjectId;
} SCmdSpecialFiles;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 gpFlag1;
/* 0x04 */ u32 gpFlag2;
} SCmdRoomBehavior;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdMesh;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ void* segment;
} SCmdObjectList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ void* segment;
} SCmdLightList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdPathList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ void* segment;
} SCmdTransiActorList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ void* segment;
} SCmdLightSettingList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ char pad[2];
/* 0x04 */ u8 hour;
/* 0x05 */ u8 min;
/* 0x06 */ u8 unk_06;
} SCmdTimeSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ char pad[2];
/* 0x04 */ u8 skyboxId;
/* 0x05 */ u8 unk_05;
/* 0x06 */ u8 unk_06;
} SCmdSkyboxSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ char pad[2];
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 unk_05;
} SCmdSkyboxDisables;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 data2;
} SCmdEndMarker;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdExitList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 specId;
/* 0x02 */ char pad[4];
/* 0x06 */ u8 natureAmbienceId;
/* 0x07 */ u8 seqId;
} SCmdSoundSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ char pad[5];
/* 0x07 */ u8 echo;
} SCmdEchoSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdCutsceneData;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ void* segment;
} SCmdAltHeaders;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 cameraMovement;
/* 0x04 */ u32 area;
} SCmdMiscSettings;
typedef struct {
u8 headerType;
} MeshHeaderBase;
typedef struct {
MeshHeaderBase base;
u8 numEntries;
Gfx* dListStart;
Gfx* dListEnd;
} MeshHeader0;
typedef struct {
Gfx* opaqueDList;
Gfx* translucentDList;
} MeshEntry0;
typedef struct {
MeshHeaderBase base;
u8 format;
u32 entryRecord;
} MeshHeader1Base;
typedef struct {
MeshHeader1Base base;
void* imagePtr; // 0x08
u32 unknown; // 0x0C
u32 unknown2; // 0x10
u16 bgWidth; // 0x14
u16 bgHeight; // 0x16
u8 imageFormat; // 0x18
u8 imageSize; // 0x19
u16 imagePal; // 0x1A
u16 imageFlip; // 0x1C
} MeshHeader1Single;
typedef struct {
MeshHeader1Base base;
u8 bgCnt;
void* bgRecordPtr;
} MeshHeader1Multi;
typedef struct {
u16 unknown; // 0x00
s8 bgID; // 0x02
void* imagePtr; // 0x04
u32 unknown2; // 0x08
u32 unknown3; // 0x0C
u16 bgWidth; // 0x10
u16 bgHeight; // 0x12
u8 imageFmt; // 0x14
u8 imageSize; // 0x15
u16 imagePal; // 0x16
u16 imageFlip; // 0x18
} BackgroundRecord;
typedef struct {
s16 playerXMax, playerZMax;
s16 playerXMin, playerZMin;
Gfx* opaqueDList;
Gfx* translucentDList;
} MeshEntry2;
typedef struct {
MeshHeaderBase base;
u8 numEntries;
Gfx* dListStart;
Gfx* dListEnd;
} MeshHeader2;
typedef struct {
/* 0x00 */ u8 ambientColor[3];
/* 0x03 */ s8 diffuseDir1[3];
/* 0x06 */ u8 diffuseColor1[3];
/* 0x09 */ s8 diffuseDir2[3];
/* 0x0C */ u8 diffuseColor2[3];
/* 0x0F */ u8 fogColor[3];
/* 0x12 */ u16 fogNear;
/* 0x14 */ u16 fogFar;
} LightSettings; // size = 0x16
typedef struct {
/* 0x00 */ u8 count; // number of points in the path
/* 0x04 */ Vec3s* points; // Segment Address to the array of points
} Path; // size = 0x8
typedef union {
SCmdBase base;
SCmdSpawnList spawnList;
SCmdActorList actorList;
SCmdUnused02 unused02;
SCmdRoomList roomList;
SCmdEntranceList entranceList;
SCmdObjectList objectList;
SCmdLightList lightList;
SCmdPathList pathList;
SCmdTransiActorList transiActorList;
SCmdLightSettingList lightSettingList;
SCmdExitList exitList;
SCmdColHeader colHeader;
SCmdMesh mesh;
SCmdSpecialFiles specialFiles;
SCmdCutsceneData cutsceneData;
SCmdRoomBehavior roomBehavior;
SCmdWindSettings windSettings;
SCmdTimeSettings timeSettings;
SCmdSkyboxSettings skyboxSettings;
SCmdSkyboxDisables skyboxDisables;
SCmdEndMarker endMarker;
SCmdSoundSettings soundSettings;
SCmdEchoSettings echoSettings;
SCmdMiscSettings miscSettings;
SCmdAltHeaders altHeaders;
} SceneCmd; // size = 0x8
#define DEFINE_SCENE(_0, _1, enum, _3, _4, _5) enum,
typedef enum {
#include "tables/scene_table.h"
/* 0x6E */ SCENE_ID_MAX
} SceneID;
#undef DEFINE_SCENE
// Scene commands
typedef enum {
/* 0x00 */ SCENE_CMD_ID_SPAWN_LIST,
/* 0x01 */ SCENE_CMD_ID_ACTOR_LIST,
/* 0x02 */ SCENE_CMD_ID_UNUSED_02,
/* 0x03 */ SCENE_CMD_ID_COL_HEADER,
/* 0x04 */ SCENE_CMD_ID_ROOM_LIST,
/* 0x05 */ SCENE_CMD_ID_WIND_SETTINGS,
/* 0x06 */ SCENE_CMD_ID_ENTRANCE_LIST,
/* 0x07 */ SCENE_CMD_ID_SPECIAL_FILES,
/* 0x08 */ SCENE_CMD_ID_ROOM_BEHAVIOR,
/* 0x09 */ SCENE_CMD_ID_UNK_09,
/* 0x0A */ SCENE_CMD_ID_MESH,
/* 0x0B */ SCENE_CMD_ID_OBJECT_LIST,
/* 0x0C */ SCENE_CMD_ID_LIGHT_LIST,
/* 0x0D */ SCENE_CMD_ID_PATH_LIST,
/* 0x0E */ SCENE_CMD_ID_TRANSI_ACTOR_LIST,
/* 0x0F */ SCENE_CMD_ID_ENV_LIGHT_SETTINGS,
/* 0x10 */ SCENE_CMD_ID_TIME_SETTINGS,
/* 0x11 */ SCENE_CMD_ID_SKYBOX_SETTINGS,
/* 0x12 */ SCENE_CMD_ID_SKYBOX_DISABLES,
/* 0x13 */ SCENE_CMD_ID_EXIT_LIST,
/* 0x14 */ SCENE_CMD_ID_END,
/* 0x15 */ SCENE_CMD_ID_SOUND_SETTINGS,
/* 0x16 */ SCENE_CMD_ID_ECHO_SETTINGS,
/* 0x17 */ SCENE_CMD_ID_CUTSCENE_DATA,
/* 0x18 */ SCENE_CMD_ID_ALTERNATE_HEADER_LIST,
/* 0x19 */ SCENE_CMD_ID_MISC_SETTINGS,
/* 0x20 */ SCENE_CMD_ID_MAX
} SceneCommandTypeID;
#define SCENE_CMD_SPAWN_LIST(numSpawns, spawnList) \
{ SCENE_CMD_ID_SPAWN_LIST, numSpawns, CMD_PTR(spawnList) }
#define SCENE_CMD_ACTOR_LIST(numActors, actorList) \
{ SCENE_CMD_ID_ACTOR_LIST, numActors, CMD_PTR(actorList) }
#define SCENE_CMD_UNUSED_02(unk, data) \
{ SCENE_CMD_ID_UNUSED_02, unk, CMD_PTR(data) }
#define SCENE_CMD_COL_HEADER(colHeader) \
{ SCENE_CMD_ID_COL_HEADER, 0, CMD_PTR(colHeader) }
#define SCENE_CMD_ROOM_LIST(numRooms, roomList) \
{ SCENE_CMD_ID_ROOM_LIST, numRooms, CMD_PTR(roomList) }
#define SCENE_CMD_WIND_SETTINGS(xDir, yDir, zDir, strength) \
{ SCENE_CMD_ID_WIND_SETTINGS, 0, CMD_BBBB(xDir, yDir, zDir, strength) }
#define SCENE_CMD_ENTRANCE_LIST(entranceList) \
{ SCENE_CMD_ID_ENTRANCE_LIST, 0, CMD_PTR(entranceList) }
#define SCENE_CMD_SPECIAL_FILES(elfMessageFile, keepObjectId) \
{ SCENE_CMD_ID_SPECIAL_FILES, elfMessageFile, CMD_W(keepObjectId) }
#define SCENE_CMD_ROOM_BEHAVIOR(curRoomUnk3, curRoomUnk2, showInvisActors, disableWarpSongs) \
{ SCENE_CMD_ID_ROOM_BEHAVIOR, curRoomUnk3, \
curRoomUnk2 | _SHIFTL(showInvisActors, 8, 1) | _SHIFTL(disableWarpSongs, 10, 1) }
#define SCENE_CMD_UNK_09() \
{ SCENE_CMD_ID_UNK_09, 0, CMD_W(0) }
#define SCENE_CMD_MESH(meshHeader) \
{ SCENE_CMD_ID_MESH, 0, CMD_PTR(meshHeader) }
#define SCENE_CMD_OBJECT_LIST(numObjects, objectList) \
{ SCENE_CMD_ID_OBJECT_LIST, numObjects, CMD_PTR(objectList) }
#define SCENE_CMD_LIGHT_LIST(numLights, lightList) \
{ SCENE_CMD_ID_POS_LIGHT_LIST, numLights, CMD_PTR(lightList) }
#define SCENE_CMD_PATH_LIST(pathList) \
{ SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) }
#define SCENE_CMD_TRANSITION_ACTOR_LIST(numActors, list) \
{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numActors, CMD_PTR(list) }
#define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \
{ SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) }
#define SCENE_CMD_TIME_SETTINGS(hour, min, speed) \
{ SCENE_CMD_ID_TIME_SETTINGS, 0, CMD_BBBB(hour, min, speed, 0) }
#define SCENE_CMD_SKYBOX_SETTINGS(skyboxId, weather, isIndoors) \
{ SCENE_CMD_ID_SKYBOX_SETTINGS, 0, CMD_BBBB(skyboxId, weather, isIndoors, 0) }
#define SCENE_CMD_SKYBOX_DISABLES(disableSky, disableSunMoon) \
{ SCENE_CMD_ID_SKYBOX_DISABLES, 0, CMD_BBBB(disableSky, disableSunMoon, 0, 0) }
#define SCENE_CMD_EXIT_LIST(exitList) \
{ SCENE_CMD_ID_EXIT_LIST, 0, CMD_PTR(exitList) }
#define SCENE_CMD_END() \
{ SCENE_CMD_ID_END, 0, CMD_W(0) }
#define SCENE_CMD_SOUND_SETTINGS(specId, natureAmbienceId, seqId) \
{ SCENE_CMD_ID_SOUND_SETTINGS, specId, CMD_BBBB(0, 0, natureAmbienceId, seqId) }
#define SCENE_CMD_ECHO_SETTINGS(echo) \
{ SCENE_CMD_ID_ECHO_SETTINGS, 0, CMD_BBBB(0, 0, 0, echo) }
#define SCENE_CMD_CUTSCENE_DATA(cutsceneData) \
{ SCENE_CMD_ID_CUTSCENE_DATA, 0, CMD_PTR(cutsceneData) }
#define SCENE_CMD_ALTERNATE_HEADER_LIST(alternateHeaderList) \
{ SCENE_CMD_ID_ALTERNATE_HEADER_LIST, 0, CMD_PTR(alternateHeaderList) }
#define SCENE_CMD_MISC_SETTINGS(camMode, worldMapLocation) \
{ SCENE_CMD_ID_MISC_SETTINGS, camMode, CMD_W(worldMapLocation) }
#endif