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oot/include
zelda2773 8efddb0fe0
Decompiled ovl_Bg_Ddan_Kd (#110)
* Decompiled ovl_Bg_Ddan_Kd

* ovl_Bg_Ddan_Kd renamed arguments
2020-05-04 14:29:53 -04:00
..
PR First proper commit. 2020-03-17 00:31:30 -04:00
ultra64 Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
alloca.h Various fixes/matches 2020-03-18 01:09:31 +01:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
fp.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
functions.h Decompiled ovl_Bg_Ddan_Kd (#110) 2020-05-04 14:29:53 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h First proper commit. 2020-03-17 00:31:30 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
math.h Math Files (#76) 2020-04-18 23:28:24 -04:00
regs.h Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
sched.h Decompile graph.c 2020-04-04 18:12:59 +02:00
segment_symbols.h Disassemble the rom header and entrypoint function (#87) 2020-04-22 13:44:46 -04:00
sfx.h First proper commit. 2020-03-17 00:31:30 -04:00
stdarg.h First proper commit. 2020-03-17 00:31:30 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h Partially format header files 2020-03-22 22:50:15 +01:00
string.h Partially format header files 2020-03-22 22:50:15 +01:00
ultra64.h First proper commit. 2020-03-17 00:31:30 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Decompiled ovl_En_Ma3 (re-created) (#114) 2020-05-04 12:03:12 -04:00
z64actor.h Decompiled ovl_En_Ma1 (#83) 2020-04-27 01:47:35 -04:00
z64animation.h Math Files (#76) 2020-04-18 23:28:24 -04:00
z64audio.h Decompile playback.c (#82) 2020-04-21 04:19:33 -04:00
z64collision_check.h Fix offset and size comments in collision_check structs (#115) 2020-05-04 07:04:32 -04:00
z64cutscene.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z64dma.h use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
z64effect.h z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z64item.h Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z64light.h Partially format header files 2020-03-22 22:50:15 +01:00
z64math.h Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64scene.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z64transition.h Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00