mirror of
https://github.com/zeldaret/oot.git
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7446e5eb80
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
14 lines
516 B
XML
14 lines
516 B
XML
<Root>
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<File Name="spot06_scene" Segment="2">
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<Cutscene Name="gFireArrowsCS" Offset="0x7020"/>
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<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
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<Path Name="gSpot06Path_00776C" Offset="0x776C"/>
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<Scene Name="spot06_scene" Offset="0x0"/>
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</File>
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<File Name="spot06_room_0" Segment="3">
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<DList Name="gSpot06DL_00A400" Offset="0xA400"/>
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<DList Name="gSpot06DL_00A608" Offset="0xA608"/>
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<Room Name="spot06_room_0" Offset="0x0"/>
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</File>
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</Root>
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