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oot/src/code/z_fbdemo_circle.c
Derek Hensley 4a9873775c
TransitionFade docs and clean up other transitions (#1459)
* TransitionFade docs

* PR suggestions

* Fix

* Fill

* Other transitions + enums

* Prefix transition assests with trans

* Fix end_title

* format

* OutNames

* nitpicks PR

* cleaner
2022-12-24 03:46:56 +01:00

219 lines
7.3 KiB
C

#include "global.h"
typedef enum {
/* 0 */ TRANS_CIRCLE_DIR_IN,
/* 1 */ TRANS_CIRCLE_DIR_OUT
} TransitionCircleDirection;
// unused
Gfx sTransCircleEmptyDL[] = {
gsSPEndDisplayList(),
};
#include "assets/code/fbdemo_circle/z_fbdemo_circle.c"
Gfx sTransCircleDL[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_SURF | G_RM_XLU_SURF2),
gsDPSetCombineMode(G_CC_BLENDPEDECALA, G_CC_BLENDPEDECALA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(0x08000000, G_IM_FMT_I, G_IM_SIZ_8b, 16, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_CLAMP, 4, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(0x09000000),
gsSPVertex(sTransCircleVtx, 32, 0),
gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
gsSP2Triangles(3, 5, 6, 0, 5, 7, 8, 0),
gsSP2Triangles(7, 9, 10, 0, 9, 11, 12, 0),
gsSP2Triangles(11, 13, 14, 0, 13, 15, 16, 0),
gsSP2Triangles(15, 17, 18, 0, 17, 19, 20, 0),
gsSP2Triangles(19, 21, 22, 0, 21, 23, 24, 0),
gsSP2Triangles(23, 25, 26, 0, 25, 27, 28, 0),
gsSP1Triangle(27, 29, 30, 0),
gsSPVertex(&sTransCircleVtx[31], 3, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSPEndDisplayList(),
};
void TransitionCircle_Start(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->isDone = false;
switch (this->appearanceType) {
case TCA_WAVE:
this->texture = sTransCircleWaveTex;
break;
case TCA_RIPPLE:
this->texture = sTransCircleRippleTex;
break;
case TCA_STARBURST:
this->texture = sTransCircleStarburstTex;
break;
default:
this->texture = sTransCircleNormalTex;
break;
}
if (this->speedType == TCS_FAST) {
this->speed = 20;
} else {
this->speed = 10;
}
if (this->colorType == TCC_BLACK) {
this->color.rgba = RGBA8(0, 0, 0, 255);
} else if (this->colorType == TCC_WHITE) {
this->color.rgba = RGBA8(160, 160, 160, 255);
} else if (this->colorType == TCC_GRAY) {
this->color.r = 100;
this->color.g = 100;
this->color.b = 100;
this->color.a = 255;
} else {
this->speed = 40;
this->color.rgba = (this->appearanceType == TCA_WAVE) ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
}
if (this->direction != TRANS_CIRCLE_DIR_IN) {
this->texY = (s32)(0.0f * (1 << 2));
if (this->colorType == TCC_SPECIAL) {
this->texY = (s32)(62.5f * (1 << 2));
}
} else {
this->texY = (s32)(125.0f * (1 << 2));
if (this->appearanceType == TCA_RIPPLE) {
Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
}
void* TransitionCircle_Init(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
bzero(this, sizeof(TransitionCircle));
return this;
}
void TransitionCircle_Destroy(void* thisx) {
}
void TransitionCircle_Update(void* thisx, s32 updateRate) {
TransitionCircle* this = (TransitionCircle*)thisx;
if (this->direction != TRANS_CIRCLE_DIR_IN) {
if (this->texY == 0) {
if (this->appearanceType == TCA_RIPPLE) {
Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
this->texY += this->speed * 3 / updateRate;
if (this->texY >= (s32)(125.0f * (1 << 2))) {
this->texY = (s32)(125.0f * (1 << 2));
this->isDone = true;
}
} else {
this->texY -= this->speed * 3 / updateRate;
if (this->colorType != TCC_SPECIAL) {
if (this->texY <= (s32)(0.0f * (1 << 2))) {
this->texY = (s32)(0.0f * (1 << 2));
this->isDone = true;
}
} else {
if (this->texY <= (s32)(62.5f * (1 << 2))) {
this->texY = (s32)(62.5f * (1 << 2));
this->isDone = true;
}
}
}
}
void TransitionCircle_Draw(void* thisx, Gfx** gfxP) {
Gfx* gfx = *gfxP;
Mtx* modelView;
TransitionCircle* this = (TransitionCircle*)thisx;
Gfx* texScroll;
// These variables are a best guess based on the other transition types.
f32 tPos = 0.0f;
f32 rot = 0.0f;
f32 scale = 14.8f;
modelView = this->modelView[this->frame];
this->frame ^= 1;
gDPPipeSync(gfx++);
texScroll = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 16, 64);
gSPSegment(gfx++, 9, texScroll);
gSPSegment(gfx++, 8, this->texture);
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->color.rgba);
gSPMatrix(gfx++, &this->projection, G_MTX_PROJECTION | G_MTX_LOAD);
gSPPerspNormalize(gfx++, this->normal);
gSPMatrix(gfx++, &this->lookAt, G_MTX_PROJECTION | G_MTX_NOPUSH | G_MTX_MUL);
if (scale != 1.0f) {
guScale(&modelView[0], scale, scale, 1.0f);
gSPMatrix(gfx++, &modelView[0], G_MTX_LOAD);
}
if (rot != 0.0f) {
guRotate(&modelView[1], rot, 0.0f, 0.0f, 1.0f);
gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
}
if ((tPos != 0.0f) || (tPos != 0.0f)) {
guTranslate(&modelView[2], tPos, tPos, 0.0f);
gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
}
gSPDisplayList(gfx++, sTransCircleDL);
gDPPipeSync(gfx++);
*gfxP = gfx;
}
s32 TransitionCircle_IsDone(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
return this->isDone;
}
void TransitionCircle_SetType(void* thisx, s32 type) {
TransitionCircle* this = (TransitionCircle*)thisx;
if (type & TC_SET_PARAMS) {
// SetType is called twice for circles, the actual direction value will be set on the second call.
// The direction set here will be overwritten on that second call.
this->direction = (type >> 5) & 1;
this->colorType = (type >> 3) & 3;
this->speedType = type & 1;
this->appearanceType = (type >> 1) & 3;
} else if (type == TRANS_INSTANCE_TYPE_FILL_OUT) {
this->direction = TRANS_CIRCLE_DIR_OUT;
} else {
this->direction = TRANS_CIRCLE_DIR_IN;
}
}
void TransitionCircle_SetColor(void* thisx, u32 color) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->color.rgba = color;
}
void TransitionCircle_SetUnkColor(void* thisx, u32 color) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->unkColor.rgba = color;
}