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oot/assets/xml
Dragorn421 397e481f9a
Fix misc 15 (#1298)
* Use `SCENE_` enum more

* Decimal for pos in `D_8011F9B8`

* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`

* thone -> throne

* `s` on local data

* minor sfxId cleanup

* Run formatter

* Fixup 0x19 + 1 = 0x1A, not 0x20 lol

* Tlut -> TLUT

* DemoKankyo params usage cleanup

* Some proofreading (up to z_actor.c)

* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)

* `sZdWaterBox` -> `sZorasDomainWaterBox`

* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
2022-06-24 19:45:05 -04:00
..
code Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
misc Extract z_select_static (#1074) 2022-01-17 18:42:33 -05:00
objects Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
overlays Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
scenes Document more PathwayLists for scenes (#1181) 2022-03-19 20:56:05 -04:00
textures Format script improvements and use strict name checks (#1275) 2022-06-20 16:31:53 -04:00