mirror of
https://github.com/zeldaret/oot.git
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f2ead7f2c9
* Add cutscene disassembler script * Add more debug info * Use addresses instead of already disassembled data, emit array declaration
492 lines
20 KiB
Python
492 lines
20 KiB
Python
#!/usr/bin/env python3
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from overlayhelpers import filemap
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import argparse
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import struct
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"""
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Enumerations
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"""
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command_continue_stop = {
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0x00: "CS_CMD_CONTINUE",
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0xFF: "CS_CMD_STOP",
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}
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cutscene_terminator_destinations = {
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0x00: "INVALID_DESTINATION_0",
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0x01: "CUTSCENE_MAP_GANON_HORSE",
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0x02: "CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE",
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0x03: "GERUDO_VALLEY_DIN",
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0x04: "DEATH_MOUNTAIN_TRAIL_NAYRU",
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0x05: "KOKIRI_FOREST_FARORE",
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0x06: "CUTSCENE_MAP_TRIFORCE_CREATION",
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0x07: "KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD",
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0x08: "TEMPLE_OF_TIME_AFTER_USE_MS",
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0x09: "GERUDO_VALLEY_DIN_2",
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0x0A: "LINKS_HOUSE_INTRO",
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0x0B: "KOKIRI_FOREST_INTRO",
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0x0C: "DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY",
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0x0D: "ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE",
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0x0E: "KOKIRI_FOREST_AFTER_KOKIRI_EMERALD",
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0x0F: "TEMPLE_OF_TIME_KOKIRI_EMERALD", #unused
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0x10: "TEMPLE_OF_TIME_GORON_RUBY", #unused
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0x11: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE", #unused
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0x12: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST",
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0x13: "DEATH_MOUNTAIN_TRAIL_AFTER_INTRO",
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0x14: "INVALID_DESTINATION_14",
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0x15: "LAKE_HYLIA_WATER_RISES",
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0x16: "DESERT_COLOSSUS_REQUIEM",
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0x17: "CUTSCENE_MAP_CURSE_YOU",
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0x18: "JABU_JABU_INTRO",
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0x19: "CHAMBER_OF_SAGES_LIGHT_MEDALLION",
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0x1A: "TEMPLE_OF_TIME_KOKIRI_EMERALD_2", #duplicate of 0x000F
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0x1B: "TEMPLE_OF_TIME_GORON_RUBY_2", #duplicate of 0x0010
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0x1C: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2", #duplicate of 0x0011
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0x1D: "CHAMBER_OF_SAGES_FOREST_MEDALLION",
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0x1E: "CHAMBER_OF_SAGES_FIRE_MEDALLION",
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0x1F: "CHAMBER_OF_SAGES_WATER_MEDALLION",
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0x20: "HYRULE_FIELD_FLASHBACK", #lacs part 4
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0x21: "HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL",
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0x22: "CUTSCENE_MAP_GANON_AFTER_USE_MS",
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0x23: "HYRULE_FIELD_INTRO_ZELDA_ESCAPE",
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0x24: "INVALID_DESTINATION_24",
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0x25: "INVALID_DESTINATION_25",
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0x26: "CUTSCENE_MAP_SHEIKAH_LEGEND", #lacs part 2
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0x27: "TEMPLE_OF_TIME_ZELDA_REVEAL", #lacs part 3
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0x28: "TEMPLE_OF_TIME_GET_LIGHT_ARROWS", #lacs part 5
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0x29: "LAKE_HYLIA_AFTER_BLUE_WARP",
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0x2A: "KAKARIKO_VILLAGE_DRAIN_WELL",
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0x2B: "WINDMILL_AFTER_DRAIN_WELL",
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0x2C: "TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS",
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0x2D: "INVALID_DESTINATION_2D",
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0x2E: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2", #duplicate of 0x0012
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0x2F: "KAKARIKO_VILLAGE_NOCTURNE_PART_2",
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0x30: "DESERT_COLOSSUS_AFTER_REQUIEM",
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0x31: "TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS",
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0x32: "KAKARIKO_VILLAGE_AFTER_NOCTURNE",
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0x33: "HYRULE_FIELD_IMPA_ESCORT_CS",
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0x34: "TEMPLE_OF_TIME_SONG_OF_TIME",
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0x35: "HYRULE_FIELD_AFTER_SONG_OF_TIME",
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0x36: "GERUDO_VALLEY_CREDITS",
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0x37: "GERUDO_FORTRESS_CREDITS",
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0x38: "KAKARIKO_VILLAGE_CREDITS",
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0x39: "DEATH_MOUNTAIN_TRAIL_CREDITS_1",
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0x3A: "GORON_CITY_CREDITS", #unused?
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0x3B: "LAKE_HYLIA_CREDITS",
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0x3C: "ZORAS_FOUNTAIN_CREDITS", #unused
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0x3D: "ZORAS_DOMAIN_CREDITS",
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0x3E: "KOKIRI_FOREST_CREDITS_1",
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0x3F: "KOKIRI_FOREST_CREDITS_2",
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0x40: "HYRULE_FIELD_CREDITS",
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0x41: "LON_LON_RANCH_CREDITS_1",
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0x42: "KAKARIKO_VILLAGE_AFTER_TRAIL_OWL",
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0x43: "HTRULE_FIELD_UNUSED_ENTRANCE",
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0x44: "CUTSCENE_MAP_FIRE",
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0x45: "KOKIRI_FOREST_POST_FOREST_MEDALLION",
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0x46: "DEATH_MOUNTAIN_TRAIL_CREDITS_2",
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0x47: "TEMPLE_OF_TIME_CREDITS",
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0x48: "ZELDAS_COURTYARD_CREDITS",
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0x49: "LON_LON_RANCH_CREDITS_1_2", #duplicate of 0x0041
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0x4A: "LON_LON_RANCH_CREDITS_2",
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0x4B: "LON_LON_RANCH_CREDITS_3",
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0x4C: "LON_LON_RANCH_CREDITS_4",
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0x4D: "LON_LON_RANCH_CREDITS_5",
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0x4E: "LON_LON_RANCH_CREDITS_6",
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0x4F: "LON_LON_RANCH_NO_CS_1",
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0x50: "LON_LON_RANCH_NO_CS_2",
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0x51: "LON_LON_RANCH_NO_CS_3",
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0x52: "LON_LON_RANCH_NO_CS_4",
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0x53: "LON_LON_RANCH_NO_CS_5",
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0x54: "LON_LON_RANCH_NO_CS_6",
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0x55: "LON_LON_RANCH_NO_CS_7",
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0x56: "LON_LON_RANCH_NO_CS_8",
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0x57: "LON_LON_RANCH_NO_CS_9",
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0x58: "LON_LON_RANCH_NO_CS_10",
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0x59: "LON_LON_RANCH_NO_CS_11",
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0x5A: "LON_LON_RANCH_NO_CS_12",
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0x5B: "LON_LON_RANCH_NO_CS_13",
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0x5C: "LON_LON_RANCH_NO_CS_14",
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0x5D: "LON_LON_RANCH_NO_CS_15",
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0x5E: "LON_LON_RANCH_NO_CS_EPONAS_SONG",
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0x5F: "CONDITIONAL_DESTINATION", # more descriptive name?
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0x60: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP",
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0x61: "GRAVEYARD_AFTER_SHADOW_BLUE_WARP",
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0x62: "DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP",
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0x63: "SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP",
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0x64: "KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP",
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0x65: "DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS",
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0x66: "TEMPLE_OF_TIME_FRONT_OF_PEDESTAL",
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0x67: "HYRULE_FIELD_TITLE_SCREEN",
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0x68: "SPIRIT_TEMPLE_BOSS_TITLE_SCREEN",
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0x69: "GRAVEYARD_SUNS_SONG",
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0x6A: "ROYAL_FAMILYS_TOMB_SUNS_SONG",
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0x6B: "GANONS_CASTLE_AFTER_FOREST_TRIAL",
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0x6C: "GANONS_CASTLE_AFTER_WATER_TRIAL",
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0x6D: "GANONS_CASTLE_AFTER_SHADOW_TRIAL",
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0x6E: "GANONS_CASTLE_AFTER_FIRE_TRIAL",
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0x6F: "GANONS_CASTLE_AFTER_LIGHT_TRIAL",
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0x70: "GANONS_CASTLE_AFTER_SPIRIT_TRIAL",
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0x71: "GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS",
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0x72: "HYRULE_FIELD_INTRO",
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0x73: "HYRULE_FIELD_AFTER_IMPA_ESCORT",
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0x74: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2",
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0x75: "HYRULE_FIELD_SKY",
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0x76: "GANON_BATTLE_TOWER_COLLAPSE",
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0x77: "ZELDAS_COURTYARD_RECEIVE_LETTER",
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}
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ocarina_action_ids = {
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0x00: "OCARINA_ACTION_UNK_0",
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0x01: "OCARINA_ACTION_FREE_PLAY_OCARINA",
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0x02: "OCARINA_ACTION_MINUET",
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0x03: "OCARINA_ACTION_BOLERO",
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0x04: "OCARINA_ACTION_SERENADE",
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0x05: "OCARINA_ACTION_REQUIEM",
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0x06: "OCARINA_ACTION_NOCTURNE",
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0x07: "OCARINA_ACTION_PRELUDE",
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0x08: "OCARINA_ACTION_SARIAS_SONG",
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0x09: "OCARINA_ACTION_EPONAS_SONG",
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0x0A: "OCARINA_ACTION_ZELDAS_LULLABY",
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0x0B: "OCARINA_ACTION_SUNS_SONG",
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0x0C: "OCARINA_ACTION_SONG_OF_TIME",
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0x0D: "OCARINA_ACTION_SONG_OF_STORMS",
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0x0E: "OCARINA_ACTION_OCARINA_ACTION_UNK_E",
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0x0F: "OCARINA_ACTION_MINUET_PLAYBACK",
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0x10: "OCARINA_ACTION_BOLERO_PLAYBACK",
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0x11: "OCARINA_ACTION_SERENADE_PLAYBACK",
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0x12: "OCARINA_ACTION_REQUIEM_PLAYBACK",
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0x13: "OCARINA_ACTION_NOCTURNE_PLAYBACK",
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0x14: "OCARINA_ACTION_PRELUDE_PLAYBACK",
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0x15: "OCARINA_ACTION_SARIAS_SONG_PLAYBACK",
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0x16: "OCARINA_ACTION_EPONAS_SONG_PLAYBACK",
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0x17: "OCARINA_ACTION_ZELDAS_LULLABY_PLAYBACK",
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0x18: "OCARINA_ACTION_SUNS_SONG_PLAYBACK",
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0x19: "OCARINA_ACTION_SONG_OF_TIME_PLAYBACK",
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0x1A: "OCARINA_ACTION_SONG_OF_STORMS_PLAYBACK",
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}
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"""
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Entry format:
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(n1, n2, n3, ...) : (cmd, nwords, continuestopbyte, cmdentrieswd, listitem, nwordslist)
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n1, n2, n3, ... : command types
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cmd : command macro
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nwords : number of words this command is encoded in
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continuestopbyte : the location of the continue/stop flag byte, if this command type has one, counted as number of bytes into the command
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cmdentrieswd : the word index (from 0) containing the number of list items, a negative value specifies a hardcoded number of entries that are always guaranteed to follow
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listitem : the list item macro if this macro is a list type, the name __SPECIAL is reserved for conditional output that needs custom handling
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nwordslist : number of words this list item is encoded in
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Argument format:
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%[bn|hn|wn]:[N]:[s|x|en]
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b : byte
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h : halfword
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w : word
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n: nth byte/halfword/word in the Nth word
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N : word number to search in, 0 is command type
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s : decimal
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u : decimal unsigned
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x : hex
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f : float
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e : enumeration
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n : unique identifier of which enum to use
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"""
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cutscene_command_macros = {
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-1:
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("CS_END()", 1, None, None,
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None, None),
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3:
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("CS_MISC_LIST(%w1:1:s)", 2, None, 0,
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"CS_MISC(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
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4:
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("CS_LIGHTING_LIST(%w1:1:s)", 2, None, 0,
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"CS_LIGHTING(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
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86:
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("CS_PLAY_BGM_LIST(%w1:1:s)", 2, None, 0,
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"CS_PLAY_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
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87:
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("CS_STOP_BGM_LIST(%w1:1:s)", 2, None, 0,
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"CS_STOP_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
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124:
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("CS_FADE_BGM_LIST(%w1:1:s)", 2, None, 0,
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"CS_FADE_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
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9:
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("CS_CMD_09_LIST(%w1:1:s)", 2, None, 0,
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"CS_CMD_09(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %b4:3:x, %b3:3:x, %h1:3:x)", 3),
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140:
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("CS_TIME_LIST(%w1:1:s)", 2, None, 0,
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"CS_TIME(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %w1:3:x)", 3),
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10:
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("CS_PLAYER_ACTION_LIST(%w1:1:s)", 2, None, 0,
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"CS_PLAYER_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
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(15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # npc action 1
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14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # npc action 2
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25,36,41,50,67,69,72,74,81,106,117,121,126,132, # npc action 3
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29,37,42,51,53,63,65,66,75,82,108,127,133, # npc action 4
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30,38,43,47,54,79,83,128,135, # npc action 5
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44,55,77,84,90,129,136, # npc action 6
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31,52,57,58,88,115,130,137, # npc action 7
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49,60,89,111,114,134,142, # npc action 8
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62, # npc action 9
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143): # npc action 10
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("CS_NPC_ACTION_LIST(%w1:0:s, %w1:1:s)", 2, None, 0,
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"CS_NPC_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
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1:
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("CS_CAM_POS_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
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"CS_CAM_POS(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
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5:
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("CS_CAM_POS_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
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"CS_CAM_POS_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
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2:
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("CS_CAM_FOCUS_POINT_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
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"CS_CAM_FOCUS_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
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6:
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("CS_CAM_FOCUS_POINT_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None,
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"CS_CAM_FOCUS_POINT_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
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7:
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("CS_CMD_07_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1,
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"CS_CMD_07(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
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8:
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("CS_CMD_08_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1,
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"CS_CMD_08(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
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1000:
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("CS_TERMINATOR(%h2:2:e1, %h1:2:s, %h2:3:s)", 4, None, None,
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None, None),
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19:
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("CS_TEXT_LIST(%w1:1:s)", 2, None, 0,
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"__SPECIAL(CS_TEXT_LIST)", 3),
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45:
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("CS_SCENE_TRANS_FX(%h2:2:x, %h1:2:s, %h2:3:s)", 4, None, None,
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None, None),
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}
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begin_cutscene_entry = ("CS_BEGIN_CUTSCENE(%w1:0:s, %w1:1:s)", 2, None, None,
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None, None)
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unk_data_entry = ("CS_UNK_DATA_LIST(%w1:0:x, %w1:1:s)", 2, None, 0,
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"CS_UNK_DATA(%w1:1:x, %w1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12)
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linesep = "\n"
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indent = " "
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line_end = "," + linesep
|
|
|
|
"""
|
|
Since multiple command ids can map to the same command macro, to shorten the dictionary
|
|
we introduce a function to allow these command ids to be grouped into tuples.
|
|
"""
|
|
def multi_key(key):
|
|
for k in cutscene_command_macros.keys():
|
|
if type(k) is int:
|
|
if k == key:
|
|
return cutscene_command_macros[k]
|
|
elif key in k:
|
|
return cutscene_command_macros[k]
|
|
|
|
"""
|
|
Args
|
|
"""
|
|
|
|
def arg_count(cmd_def):
|
|
return len([x for x in cmd_def.split("(")[1].split(")")[0].split(",")]) if "()" not in cmd_def else 0
|
|
|
|
def arg_part(arg, num):
|
|
return arg.replace("%","").split(":")[num]
|
|
|
|
def args_list(cmd_def):
|
|
return [x.strip() for x in cmd_def.split("(")[1].split(")")[0].split(",")]
|
|
|
|
"""
|
|
Type conversion
|
|
"""
|
|
|
|
def get_byte(word, num):
|
|
return struct.unpack(">bbbb", struct.pack(">I", word))[num]
|
|
|
|
def get_byte_unsigned(word, num):
|
|
return struct.unpack(">BBBB", struct.pack(">I", word))[num]
|
|
|
|
def get_short(word, num):
|
|
return struct.unpack(">hh", struct.pack(">I", word))[num]
|
|
|
|
def get_short_unsigned(word, num):
|
|
return struct.unpack(">HH", struct.pack(">I", word))[num]
|
|
|
|
def get_word(word):
|
|
return struct.unpack(">i", struct.pack(">I", word))[0]
|
|
|
|
def get_word_unsigned(word):
|
|
return struct.unpack(">I", struct.pack(">I", word))[0]
|
|
|
|
def get_float(word):
|
|
return struct.unpack(">f", struct.pack(">i", word))[0]
|
|
|
|
"""
|
|
Formatting
|
|
"""
|
|
|
|
def pad(string, length):
|
|
string = string.replace("0x","")
|
|
if len(string) < length:
|
|
return pad("0"+string, length)
|
|
else:
|
|
return string
|
|
|
|
def format_arg(arg, words):
|
|
word = words[int(arg_part(arg, 1))] # the word to look in
|
|
arg_type = arg_part(arg, 0).strip()[0] # the type, b/h/w, tells you what part of the word to look in
|
|
arg_type_num = int(arg_part(arg, 0).strip()[1]) # the type num, depends on type
|
|
value = 0
|
|
unsigned_value = 0
|
|
pad_len = 0
|
|
if arg_type == "b":
|
|
value = get_byte(word, 4 - arg_type_num)
|
|
unsigned_value = get_byte_unsigned(word, 4 - arg_type_num)
|
|
pad_len = 2
|
|
elif arg_type == "h":
|
|
value = get_short(word, 2 - arg_type_num)
|
|
unsigned_value = get_short_unsigned(word, 2 - arg_type_num)
|
|
pad_len = 4
|
|
elif arg_type == "w":
|
|
value = get_word(word)
|
|
unsigned_value = get_word_unsigned(word)
|
|
pad_len = 8
|
|
else:
|
|
print("Something went wrong!") # TODO more debug info
|
|
os._exit(1)
|
|
format_type = arg_part(arg, 2).strip() # the format type, how to express the final value
|
|
result = ""
|
|
if "e" in format_type:
|
|
enum_no = int(format_type[1])
|
|
if enum_no == 0:
|
|
result = command_continue_stop[unsigned_value]
|
|
elif enum_no == 1:
|
|
result = cutscene_terminator_destinations[unsigned_value]
|
|
elif enum_no == 2:
|
|
result = ocarina_action_ids[unsigned_value]
|
|
elif format_type == "u":
|
|
result = str(value)
|
|
elif format_type == "s":
|
|
result = str(value)
|
|
elif format_type == "x":
|
|
result = "0x" + pad(hex(unsigned_value), pad_len).upper()
|
|
elif format_type == "f":
|
|
result = str(get_float(value))+"f"
|
|
else:
|
|
print("Something went wrong!") # TODO more debug info
|
|
os._exit(1)
|
|
return result
|
|
|
|
def format_cmd(cmd, words):
|
|
if "__SPECIAL" in cmd:
|
|
# special handling for textbox list macros, as there are multiple dependent on particular values
|
|
if "CS_TEXT_LIST" in cmd:
|
|
if get_short_unsigned(words[1], 0) == 0xFFFF:
|
|
cmd = "CS_TEXT_NONE(%h1:1:s, %h2:2:s)"
|
|
elif get_short(words[2], 1) == 2:
|
|
cmd = "CS_TEXT_LEARN_SONG(%h2:1:e2, %h1:1:s, %h2:2:s, %h2:3:x)"
|
|
else:
|
|
cmd = "CS_TEXT_DISPLAY_TEXTBOX(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x)"
|
|
for arg in args_list(cmd):
|
|
cmd = cmd.replace(arg, format_arg(arg, words))
|
|
return cmd
|
|
|
|
"""
|
|
Cutscene parser
|
|
|
|
Note that this isn't protected against indexing errors since a cutscene should always
|
|
end before the end of the file it's in.
|
|
"""
|
|
|
|
def disassemble_cutscene(cs_in):
|
|
i = 0
|
|
total_entries = cs_in[i]
|
|
i+=1
|
|
cutscene_end_frame = cs_in[i]
|
|
i+=1
|
|
if (total_entries < 0 or cutscene_end_frame < 0):
|
|
print("This cutscene would abort if played in-engine")
|
|
if total_entries < 0:
|
|
return "Could not disassemble cutscene: Number of commands is negative"
|
|
macros = format_cmd(begin_cutscene_entry[0], [total_entries, cutscene_end_frame])+line_end
|
|
for k in range(0,total_entries+1):
|
|
cmd_type = cs_in[i]
|
|
if (cmd_type == 0xFFFFFFFF):
|
|
macros += multi_key(-1)[0]+line_end
|
|
# since this now takes an address instead of pre-disassembled data, the amount of padding
|
|
# cannot (and does not need to be) figured out by the script
|
|
"""for p in range(len(cs_in)-i-1):
|
|
v = cs_in[i+p+1]
|
|
if v == 0:
|
|
macros += "CS_PAD()"+line_end
|
|
else:
|
|
macros += "0x" + pad(hex(v), 8).upper() + line_end"""
|
|
return macros
|
|
entry = multi_key(cmd_type)
|
|
if entry is None:
|
|
entry = unk_data_entry
|
|
cmd_macro = entry[0]
|
|
n_words = entry[1]
|
|
macros += format_cmd(cmd_macro, [cs_in[i+j] for j in range(0, n_words)])+line_end
|
|
list_item = entry[4]
|
|
if list_item is not None: # Not all macros have associated list item macros
|
|
continue_stop = entry[2]
|
|
cmd_entries = entry[3]
|
|
n_words_list_item = entry[5]
|
|
if continue_stop is not None: # Not all macros have a continue/stop flag
|
|
i += n_words
|
|
do_continue = True
|
|
while do_continue:
|
|
# "Integer Divide" by 4 to get the word it's in
|
|
# Modulo operator to get the byte relative to the start of the word
|
|
do_continue = True if get_byte(cs_in[i+(continue_stop // 4)], continue_stop % 4) == 0x00 else False
|
|
macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end
|
|
i += n_words_list_item
|
|
elif cmd_entries is not None: # Not all macros have a defined number of entries
|
|
if cmd_entries < 0: # Some have a fixed number of entries
|
|
num_entries = -cmd_entries
|
|
else: # Some specify their number of entries
|
|
num_entries = cs_in[i+cmd_entries+1]
|
|
i += n_words
|
|
for n in range(0,num_entries):
|
|
macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end
|
|
i += n_words_list_item
|
|
else:
|
|
i += n_words
|
|
print("Warning: cutscene reached maximum entries without encountering a CS_END command")
|
|
return macros
|
|
|
|
def hex_parse(s):
|
|
return int(s, 16)
|
|
|
|
def main():
|
|
parser = argparse.ArgumentParser(description="Disassembles cutscenes for OoT")
|
|
parser.add_argument('address', help="VRAM or ROM address to disassemble at", type=hex_parse)
|
|
args = parser.parse_args()
|
|
|
|
file_result = None
|
|
if args.address >= 0x80000000:
|
|
file_result = filemap.GetFromVRam(args.address)
|
|
else:
|
|
file_result = filemap.GetFromRom(args.address)
|
|
if file_result is None:
|
|
print("Invalid address")
|
|
os._exit(1)
|
|
print(file_result)
|
|
print()
|
|
|
|
cs_data = None
|
|
with open("baserom/" + file_result.name, "rb") as ovl_file:
|
|
ovl_file.seek(file_result.offset)
|
|
cs_data = [i[0] for i in struct.iter_unpack(">I", bytearray(ovl_file.read()))]
|
|
if cs_data is not None:
|
|
print("static CutsceneData D_" + hex(args.address).replace("0x","").upper() + "[] = {\n" + indent+disassemble_cutscene(cs_data).replace(linesep,linesep+indent).rstrip()+"\n};")
|
|
|
|
if __name__ == "__main__":
|
|
main()
|