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a53fb02699
* document object_bba * Clean up cne * object bob * object_aob * object_cob * object_bji * object_ahg * object_boj * All functions named plus some cleanup * enums * Remove body wiggle comments * Format * Remove case comments * comments with default * Format * format
50 lines
4.2 KiB
XML
50 lines
4.2 KiB
XML
<Root>
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<File Name="object_bba" Segment="6">
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<!-- Skeleton -->
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<Limb Name="gHylianOldWomanPelvisLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gHylianOldWomanLeftThighLimb" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gHylianOldWomanLeftShinLimb" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gHylianOldWomanLeftFootLimb" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gHylianOldWomanRightThighLimb" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gHylianOldWomanRightShinLimb" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gHylianOldWomanRightFootLimb" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gHylianOldWomanTorsoLimb" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gHylianOldWomanLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gHylianOldWomanLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gHylianOldWomanLeftHandLimb" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gHylianOldWomanRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gHylianOldWomanRightForearmLimb" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gHylianOldWomanRightHandLimb" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gHylianOldWomanHeadLimb" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gHylianOldWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Textures -->
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<Texture Name="gHylianOldWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
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<Texture Name="gHylianOldWomanMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
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<Texture Name="gHylianOldWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
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<Texture Name="gHylianOldWomanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
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<Texture Name="gHylianOldWomanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
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<Texture Name="gHylianOldWomanEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
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<Texture Name="gHylianOldWomanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
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<Texture Name="gHylianOldWomanCollarSleevesTex" OutName="collar_sleeves" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
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<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
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<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
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<!-- DLs -->
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<DList Name="gHylianOldWomanHeadDL" Offset="0x2948"/>
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<DList Name="gHylianOldWomanRightHandDL" Offset="0x3298"/>
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<DList Name="gHylianOldWomanRightForearmDL" Offset="0x33A8"/>
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<DList Name="gHylianOldWomanRightUpperArmDL" Offset="0x34C8"/>
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<DList Name="gHylianOldWomanLeftHandDL" Offset="0x35F0"/>
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<DList Name="gHylianOldWomanLeftForearmDL" Offset="0x3700"/>
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<DList Name="gHylianOldWomanLeftUpperArmDL" Offset="0x3820"/>
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<DList Name="gHylianOldWomanTorsoDL" Offset="0x3948"/>
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<DList Name="gHylianOldWomanRightFootDL" Offset="0x3C80"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianOldWomanRightShinDL" Offset="0x3D50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianOldWomanRightThighDL" Offset="0x3E20"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianOldWomanLeftFootDL" Offset="0x3EF0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianOldWomanLeftShinDL" Offset="0x3FC0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianOldWomanLeftThighDL" Offset="0x4090"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianOldWomanPelvisDL" Offset="0x4160"/>
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</File>
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</Root>
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