mirror of
https://github.com/zeldaret/oot.git
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0aaf858df5
* Some TlutOffset stuff * make unknown-format texture I8 * Fix object_ani TLUT stuff * Add some missing `TlutOffset` * object_owl eyes TLUTs * fix dims and TlutOffset on unused mido textures * Add missing `TlutOffset`
71 lines
4.3 KiB
XML
71 lines
4.3 KiB
XML
<Root>
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<File Name="object_owl" Segment="6">
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<!-- Flying Owl Skeleton -->
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<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
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<!-- Default Owl Limbs -->
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<Limb Name="gOwlRootLimb" LimbType="Standard" Offset="0xBFA8"/>
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<Limb Name="gOwlNeckLimb" LimbType="Standard" Offset="0xBFB4"/>
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<Limb Name="gOwlHeadLimb" LimbType="Standard" Offset="0xBFC0"/>
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<Limb Name="gOwlRightEyebrowLimb" LimbType="Standard" Offset="0xBFCC"/>
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<Limb Name="gOwlLeftEyebrowLimb" LimbType="Standard" Offset="0xBFD8"/>
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<Limb Name="gOwlLowerLeftWingLimb" LimbType="Standard" Offset="0xBFE4"/>
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<Limb Name="gOwlMiddleLeftWing1Limb" LimbType="Standard" Offset="0xBFF0"/>
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<Limb Name="gOwlMiddleLeftWing2Limb" LimbType="Standard" Offset="0xBFFC"/>
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<Limb Name="gOwlUpperLeftWingLimb" LimbType="Standard" Offset="0xC008"/>
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<Limb Name="gOwlLowerRightWingLimb" LimbType="Standard" Offset="0xC014"/>
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<Limb Name="gOwlMiddleRightWing1Limb" LimbType="Standard" Offset="0xC020"/>
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<Limb Name="gOwlMiddleRightWing2Limb" LimbType="Standard" Offset="0xC02C"/>
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<Limb Name="gOwlUpperRightWingLimb" LimbType="Standard" Offset="0xC038"/>
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<Limb Name="gOwlUpperRightLegLimb" LimbType="Standard" Offset="0xC044"/>
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<Limb Name="gOwlLowerRightLegLimb" LimbType="Standard" Offset="0xC050"/>
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<Limb Name="gOwlRightClawLimb" LimbType="Standard" Offset="0xC05C"/>
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<Limb Name="gOwlUpperLeftLegLimb" LimbType="Standard" Offset="0xC068"/>
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<Limb Name="gOwlLowerLeftLegLimb" LimbType="Standard" Offset="0xC074"/>
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<Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
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<Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
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<!-- Default Owl Limb DisplayLists -->
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<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
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<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
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<DList Name="gOwlHeadDL" Offset="0x4DE0"/>
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<DList Name="gOwlRightEyebrowDL" Offset="0x5318"/>
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<DList Name="gOwlLeftEyebrowDL" Offset="0x5260"/>
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<DList Name="gOwlLowerLeftWingDL" Offset="0x5720"/>
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<DList Name="gOwlMiddleLeftWing1DL" Offset="0x5960"/>
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<DList Name="gOwlMiddleLeftWing2DL" Offset="0x5BB8"/>
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<DList Name="gOwlUpperLeftWingDL" Offset="0x5DE8"/>
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<DList Name="gOwlLowerRightWingDL" Offset="0x6068"/>
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<DList Name="gOwlMiddleRightWing1DL" Offset="0x62A8"/>
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<DList Name="gOwlMiddleRightWing2DL" Offset="0x6500"/>
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<DList Name="gOwlUpperRightWingDL" Offset="0x6730"/>
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<DList Name="gOwlUpperRightLegDL" Offset="0x53D0"/>
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<DList Name="gOwlLowerRightLegDL" Offset="0x5498"/>
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<DList Name="gOwlRightClawDL" Offset="0x5588"/>
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<DList Name="gOwlUpperLeftLegDL" Offset="0x6A58"/>
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<DList Name="gOwlLowerLeftLegDL" Offset="0x6B20"/>
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<DList Name="gOwlLeftClawDL" Offset="0x6C10"/>
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<DList Name="gOwlTailDL" Offset="0x69B0"/>
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<!-- Owl Animations -->
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<Animation Name="gOwlTakeoffAnim" Offset="0x1168"/>
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<Animation Name="gOwlFlyAnim" Offset="0x15CC"/>
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<Animation Name="gOwlGlideAnim" Offset="0xC1C4"/>
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<Animation Name="gOwlUnfoldWingsAnim" Offset="0xC684"/>
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<Animation Name="gOwlPerchAnim" Offset="0xC8A0"/>
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<!-- Owl Perching Skeleton -->
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<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
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<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
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<!-- TLUT used in gOwlPerchingSkel -->
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<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
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<!-- TLUT used in gOwlFlyingSkel -->
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<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
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<!-- Eye Textures -->
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<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8" TlutOffset="0x6DA8"/>
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</File>
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</Root>
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