1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-01 15:26:01 +00:00
oot/assets/xml/objects/object_tk.xml
Dragorn421 0aaf858df5
Fixup asset XMLs (#1363)
* Some TlutOffset stuff

* make unknown-format texture I8

* Fix object_ani TLUT stuff

* Add some missing `TlutOffset`

* object_owl eyes TLUTs

* fix dims and TlutOffset on unused mido textures

* Add missing `TlutOffset`
2022-08-28 16:34:49 +02:00

18 lines
1.1 KiB
XML

<Root>
<File Name="object_tk" Segment="6">
<Animation Name="gDampeDigAnim" Offset="0x1144"/>
<Animation Name="gDampeWalkAnim" Offset="0x1FA8"/>
<Animation Name="gDampeRestAnim" Offset="0x2F84"/>
<Animation Name="gDampeFloatAnim" Offset="0x3768"/>
<Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
<Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
<Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
<Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540" TlutOffset="0x3780"/>
<DList Name="gDampeShovelDL" Offset="0xACE0"/>
<DList Name="gDampeLanternDL" Offset="0xB838"/>
<DList Name="gDampeHaloDL" Offset="0xBBA0"/>
<DList Name="gDampeEff1DL" Offset="0xBC90"/>
<DList Name="gDampeEff2DL" Offset="0xBCA0"/>
<Skeleton Name="gDampeSkel" Type="Flex" LimbType="Standard" Offset="0xBE40"/>
</File>
</Root>