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oot/tools/ZAPD
Anghelo Carvajal 515ebdce9d
ZAPD update: libpng, zroom improvements and others (#811)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "769f5702a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "769f5702a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add `libpng` to readme

* Remove `-ifp` since it doesn't exists anymore in ZAPD

* Remove extra print I added

* Add UNK_09 macro and other minor fixes

* Simplify PNG rules

* simplify gitignore

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update dockerfile

* basic instructions for cygwin and mac

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "86160be69"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "86160be69"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change nanoseconds to seconds in extract_assets.py

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-05-30 11:09:59 -04:00
..
docs ZAPD update: libpng, zroom improvements and others (#811) 2021-05-30 11:09:59 -04:00
lib ZAPD update: libpng, zroom improvements and others (#811) 2021-05-30 11:09:59 -04:00
ZAPD ZAPD update: libpng, zroom improvements and others (#811) 2021-05-30 11:09:59 -04:00
.clang-format git subrepo pull --force tools/ZAPD (#727) 2021-03-20 12:02:12 -04:00
.gitignore git subrepo pull --force tools/ZAPD (#727) 2021-03-20 12:02:12 -04:00
.gitrepo ZAPD update: libpng, zroom improvements and others (#811) 2021-05-30 11:09:59 -04:00
copycheck.py ZAPD update: libpng, zroom improvements and others (#811) 2021-05-30 11:09:59 -04:00
Jenkinsfile git subrepo pull --force tools/ZAPD (#727) 2021-03-20 12:02:12 -04:00
LICENSE Remove submodule and use subrepo for ZAPD (#591) 2021-01-01 23:24:29 -05:00
Makefile ZAPD update: libpng, zroom improvements and others (#811) 2021-05-30 11:09:59 -04:00
README.md ZAPD update: libpng, zroom improvements and others (#811) 2021-05-30 11:09:59 -04:00
ZAPD.sln Remove submodule and use subrepo for ZAPD (#591) 2021-01-01 23:24:29 -05:00

ZAPD: Zelda Asset Processor for Decomp

Compiling

Dependencies

ZAPD needs a compiler with C++17 support.

ZAPD has the following library dependencies:

  • libpng

In a Debian/Ubuntu based environment, those could be installed with the following command:

sudo apt install libpng-dev

Building

Linux / *nix

ZAPD uses the clasic Makefile approach. To build just run make (or even better make -j for faster compilations).

You can configure a bit your ZAPD build with the following options:

  • OPTIMIZATION_ON: If set to 0, then optimizations will be disabled (compile with -O0). Any other value compiles with -O2. Defaults to 1.
  • ASAN: If it is set to a non-zero then ZAPD will be compiled with Address Sanitizer enabled (-fsanitize=address). Defaults to 0.
  • DEPRECATION_OFF: If it is set to a non-zero then deprecation warnings will be disabled. Defaults to 0.

As an example, if you want to build ZAPD with optimizations disabled and use the address sanitizer, you could use the following command:

make -j OPTIMIZATION_ON=0 ASAN=1

Windows

This repository contains vcxproj files for compiling under Visual Studio environments. See ZAPD/ZAPD.vcxproj.

Invoking ZAPD

ZAPD needs a File parsing mode to be passed as first parameter. The options are:

  • e: "Extraction" mode.
    • In this mode, ZAPD expects a XML file as input, a folder as ouput and a path to the baserom files.
    • ZAPD will read the XML and use it as a guide to extract the contents of the specified asset file from the baserom folder.
  • bsf: "Build source file" mode.
    • This is an experimental mode.
    • It was going to be used to let you have XMLs that aren't just for extraction. Might get used, might not. Still need to experiment on that.
  • btex: "Build texture" mode.
    • In this mode, ZAPD expects a PNG file as input, a filename as ouput and a texture type parameter (-tt).
    • ZAPD will try to convert the given PNG into the contents of a uint64_t C array.
  • bren: "Build (render) background" mode.
    • In this mode, ZAPD expects a JPG file as input and a filename as ouput.
    • ZAPD will try to convert the given JPG into the contents of a uint64_t C array.
  • blb: "Build blob" mode.
    • In this mode, ZAPD expects a BIN file as input and a filename as ouput.
    • ZAPD will try to convert the given BIN into the contents of a uint8_t C array.
  • bovl: "Build overlay" mode.
    • In this mode, ZAPD expects an overlay C file as input, a filename as ouput and an overlay configuration path (-cfg).
    • ZAPD will generate a reloc .s file.

ZAPD also accepts the following list of extra parameters:

  • -i PATH / --inputpath PATH: Set input path.
  • -o PATH / --outputpath PATH: Set output path.
  • -b PATH / --baserompath: Set baserom path.
    • Can be used only in e or bsf modes.
  • -osf PATH: Set source output path. This is the path where the .c and .h files will be extracted to. If omitted, it will use the value passed to --outputpath parameter.
  • -gsf MODE: Generate source file during extraction. If MODE is 1, C source files will be generated.
    • Can be used only in e mode.
  • -crc / --output-crc: Outputs a CRC file for each extracted texture.
    • Can be used only in e or bsf modes.
  • -ulzdl MODE: Use "Legacy ZDisplayList" instead of libgfxd. Set MODE to 1 to enable it.
    • Can be used only in e or bsf modes.
  • -profile MODE: Enable profiling. Set MODE to 1 to enable it.
  • -uer MODE: Split resources into their individual components (enabled by default). Set MODE to non-1 to disable it.
  • -tt TYPE: Set texture type.
    • Can be used only in mode btex.
    • Valid values:
      • rgba32
      • rgb5a1
      • i4
      • i8
      • ia4
      • ia8
      • ia16
      • ci4
      • ci8
  • -cfg PATH: Set cfg path (for overlays).
    • Can be used only in bovl mode.
  • -rconf PATH Read Config File.
  • -eh: Enable error handler.
    • Only available in non-Windows environments.
  • -v MODE: Enable verbosity. Currently there are 3 possible values:
    • 0: Default. Completely silent (except for warnings and errors).
    • 1: Information.
    • 2 (and higher): Debug.
  • -wu / --warn-unaccounted: Enable warnings for each unaccounted block of data found.
    • Can be used only in e or bsf modes.
  • -tm MODE: Test Mode (enables certain experimental features). To enable it, set MODE to 1.