mirror of
https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
76 lines
2.8 KiB
XML
76 lines
2.8 KiB
XML
<Root>
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<File Name="Bmori1_scene" Segment="2">
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<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
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<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>
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<Scene Name="Bmori1_scene" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_0" Segment="3">
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<Room Name="Bmori1_room_0" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_1" Segment="3">
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<Room Name="Bmori1_room_1" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_2" Segment="3">
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<Room Name="Bmori1_room_2" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_3" Segment="3">
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<Room Name="Bmori1_room_3" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_4" Segment="3">
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<Room Name="Bmori1_room_4" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_5" Segment="3">
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<Room Name="Bmori1_room_5" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_6" Segment="3">
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<Room Name="Bmori1_room_6" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_7" Segment="3">
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<Room Name="Bmori1_room_7" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_8" Segment="3">
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<Room Name="Bmori1_room_8" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_9" Segment="3">
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<Room Name="Bmori1_room_9" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_10" Segment="3">
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<Room Name="Bmori1_room_10" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_11" Segment="3">
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<Room Name="Bmori1_room_11" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_12" Segment="3">
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<Room Name="Bmori1_room_12" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_13" Segment="3">
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<Room Name="Bmori1_room_13" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_14" Segment="3">
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<Room Name="Bmori1_room_14" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_15" Segment="3">
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<Room Name="Bmori1_room_15" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_16" Segment="3">
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<Room Name="Bmori1_room_16" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_17" Segment="3">
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<Room Name="Bmori1_room_17" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_18" Segment="3">
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<Room Name="Bmori1_room_18" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_19" Segment="3">
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<Room Name="Bmori1_room_19" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_20" Segment="3">
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<Room Name="Bmori1_room_20" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_21" Segment="3">
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<Room Name="Bmori1_room_21" Offset="0x0"/>
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</File>
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<File Name="Bmori1_room_22" Segment="3">
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<Room Name="Bmori1_room_22" Offset="0x0"/>
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</File>
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</Root>
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