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oot/assets/xml/objects/object_ny.xml
Dragorn421 dd6e8a87e9
Add Vtx[] resources in xmls for documented assets 1 (#2549)
* Add Vtx[] resources in xmls for documented assets 1

* fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
2025-05-31 10:09:06 +02:00

20 lines
999 B
XML

<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_ny" Segment="6">
<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
<Texture Name="gEnNyMetalBodyTex" OutName="metal_body" Format="rgba16" Width="32" Height="32" Offset="0x0A00"/>
<Array Name="gEnNyRockBodyVtx" Count="48" Offset="0x1200">
<Vtx/>
</Array>
<Array Name="gEnNyMetalBodyVtx" Count="15" Offset="0x1500">
<Vtx/>
</Array>
<Array Name="gEnNySpikeVtx" Count="126" Offset="0x15F0">
<Vtx/>
</Array>
<DList Name="gEnNyRockBodyDL" Offset="0x1DD0"/>
<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8" RawPointers="0x07000000"/>
<DList Name="gEnNySpikeDL" Offset="0x1FC8" RawPointers="0x07000000"/>
</File>
</Root>