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* Add Vtx[] resources in xmls for documented assets 1 * fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
20 lines
999 B
XML
20 lines
999 B
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_ny" Segment="6">
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<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
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<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
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<Texture Name="gEnNyMetalBodyTex" OutName="metal_body" Format="rgba16" Width="32" Height="32" Offset="0x0A00"/>
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<Array Name="gEnNyRockBodyVtx" Count="48" Offset="0x1200">
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<Vtx/>
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</Array>
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<Array Name="gEnNyMetalBodyVtx" Count="15" Offset="0x1500">
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<Vtx/>
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</Array>
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<Array Name="gEnNySpikeVtx" Count="126" Offset="0x15F0">
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<Vtx/>
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</Array>
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<DList Name="gEnNyRockBodyDL" Offset="0x1DD0"/>
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<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8" RawPointers="0x07000000"/>
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<DList Name="gEnNySpikeDL" Offset="0x1FC8" RawPointers="0x07000000"/>
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</File>
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</Root>
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