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* Add Vtx[] resources in xmls for documented assets 1 * fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
22 lines
1.2 KiB
XML
22 lines
1.2 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
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<File Name="object_syokudai" Segment="6">
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<Array Name="gGoldenTorchVtx" Count="58" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
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<Array Name="gWoodenTorchVtx" Count="48" Offset="0x570">
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<Vtx/>
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</Array>
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<DList Name="gWoodenTorchDL" Offset="0x870"/>
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<Array Name="gTimedTorchVtx" Count="28" Offset="0x9D0">
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<Vtx/>
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</Array>
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<DList Name="gTimedTorchDL" Offset="0xB90"/>
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<Texture Name="gGoldenTorch1Tex" OutName="golden_torch_1" Format="rgba16" Width="32" Height="32" Offset="0xC90"/>
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<Texture Name="gGoldenTorch2Tex" OutName="golden_torch_2" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
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<Texture Name="gTorchFlameGuardTex" OutName="torch_flame_guard" Format="rgba16" Width="32" Height="32" Offset="0x2490"/>
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<Texture Name="gTimedTorchTex" OutName="timed_torch" Format="rgba16" Width="32" Height="32" Offset="0x2C90"/>
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<Texture Name="gWoodenTorchTex" OutName="wooden_torch" Format="rgba16" Width="16" Height="64" Offset="0x3490"/>
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</File>
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</Root>
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