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oot/assets/xml/objects/object_syokudai.xml
Dragorn421 dd6e8a87e9
Add Vtx[] resources in xmls for documented assets 1 (#2549)
* Add Vtx[] resources in xmls for documented assets 1

* fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
2025-05-31 10:09:06 +02:00

22 lines
1.2 KiB
XML

<Root>
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_syokudai" Segment="6">
<Array Name="gGoldenTorchVtx" Count="58" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
<Array Name="gWoodenTorchVtx" Count="48" Offset="0x570">
<Vtx/>
</Array>
<DList Name="gWoodenTorchDL" Offset="0x870"/>
<Array Name="gTimedTorchVtx" Count="28" Offset="0x9D0">
<Vtx/>
</Array>
<DList Name="gTimedTorchDL" Offset="0xB90"/>
<Texture Name="gGoldenTorch1Tex" OutName="golden_torch_1" Format="rgba16" Width="32" Height="32" Offset="0xC90"/>
<Texture Name="gGoldenTorch2Tex" OutName="golden_torch_2" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<Texture Name="gTorchFlameGuardTex" OutName="torch_flame_guard" Format="rgba16" Width="32" Height="32" Offset="0x2490"/>
<Texture Name="gTimedTorchTex" OutName="timed_torch" Format="rgba16" Width="32" Height="32" Offset="0x2C90"/>
<Texture Name="gWoodenTorchTex" OutName="wooden_torch" Format="rgba16" Width="16" Height="64" Offset="0x3490"/>
</File>
</Root>