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* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
21 lines
800 B
C
21 lines
800 B
C
#include "global.h"
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void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
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OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_cheap_proc.c", 216), G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, dlist);
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CLOSE_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 219);
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}
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void Gfx_DrawDListXlu(PlayState* play, Gfx* dlist) {
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OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 228);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_cheap_proc.c", 230), G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, dlist);
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CLOSE_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 233);
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}
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