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oot/assets/xml/objects/object_door_killer.xml
Dragorn421 4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00

17 lines
1,002 B
XML

<Root>
<File Name="object_door_killer" Segment="6">
<DList Name="object_door_killer_DL_000A20" Offset="0xA20"/>
<DList Name="object_door_killer_DL_000AD8" Offset="0xAD8"/>
<DList Name="object_door_killer_DL_000BB0" Offset="0xBB0"/>
<DList Name="object_door_killer_DL_000C88" Offset="0xC88"/>
<DList Name="object_door_killer_DL_000D60" Offset="0xD60"/>
<DList Name="object_door_killer_DL_000E38" Offset="0xE38"/>
<DList Name="object_door_killer_DL_000F10" Offset="0xF10"/>
<DList Name="object_door_killer_DL_000FE8" Offset="0xFE8"/>
<DList Name="object_door_killer_DL_001250" Offset="0x1250"/>
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
</File>
</Root>