mirror of
https://github.com/zeldaret/oot.git
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5c147e5e03
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
28 lines
1.7 KiB
XML
28 lines
1.7 KiB
XML
<Root>
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<File Name="object_hakach_objects" Segment="6">
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<DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
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<DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/>
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<DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>
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<DList Name="gBotwBombSpotDL" Offset="0x0A10"/>
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<DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/>
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<DList Name="gBotwBloodSplatterDL" Offset="0x1250"/>
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<DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/>
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<DList Name="gBotwWaterRingDL" Offset="0x1E50"/>
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<DList Name="gBotwWaterFallDL" Offset="0x2010"/>
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<Collision Name="gBotwCoffinLidCol" Offset="0x0870"/>
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<Collision Name="gBotwBombSpotCol" Offset="0x0C2C"/>
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<Collision Name="gBotw1Col" Offset="0x1830"/>
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<Collision Name="gBotw2Col" Offset="0x1AB8"/>
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<Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/>
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<Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgba16" Width="32" Height="32" Offset="0x020F0"/>
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<Texture Name="gBotwTex_0030F0" Format="rgba16" Width="32" Height="32" Offset="0x30F0"/>
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<Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/>
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<Texture Name="gBotwTex_0040F0" Format="rgba16" Width="32" Height="32" Offset="0x40F0"/>
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<Texture Name="gBotwTex_0048F0" Format="rgba16" Width="32" Height="32" Offset="0x48F0"/>
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<Texture Name="gBotwTex_0050F0" Format="rgba16" Width="32" Height="32" Offset="0x50F0"/>
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<Texture Name="gBotwTex_0058F0" Format="rgba16" Width="32" Height="32" Offset="0x58F0"/>
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<Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/>
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</File>
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</Root>
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