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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
14 lines
545 B
XML
14 lines
545 B
XML
<Root>
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<File Name="tokinoma_scene" Segment="2">
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<Cutscene Name="gTempleOfTimeFirstAdultCs" Offset="0x46F0"/>
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<Cutscene Name="gTempleOfTimePreludeCs" Offset="0x6D20"/>
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<Cutscene Name="gTempleOfTimeIntroCs" Offset="0xCE00"/>
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<Scene Name="tokinoma_scene" Offset="0x0"/>
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</File>
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<File Name="tokinoma_room_0" Segment="3">
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<Room Name="tokinoma_room_0" Offset="0x0"/>
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</File>
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<File Name="tokinoma_room_1" Segment="3">
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<Room Name="tokinoma_room_1" Offset="0x0"/>
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</File>
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</Root>
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