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oot/include/romfile.h
Derek Hensley 1b60dcf6dd
Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
2024-02-29 14:15:04 +01:00

18 lines
434 B
C

#ifndef ROMFILE_H
#define ROMFILE_H
#include "ultra64.h"
typedef struct {
/* 0x00 */ uintptr_t vromStart;
/* 0x04 */ uintptr_t vromEnd;
} RomFile; // size = 0x8
#define ROM_FILE(name) \
{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomEnd }
#define ROM_FILE_EMPTY(name) \
{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomStart }
#define ROM_FILE_UNSET \
{ 0, 0 }
#endif