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oot/assets/xml/objects/object_tite.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

50 lines
3.6 KiB
XML

<Root>
<File Name="object_tite" Segment="6">
<Animation Name="object_tite_Anim_0001D4" Offset="0x1D4"/>
<Animation Name="object_tite_Anim_0004F8" Offset="0x4F8"/>
<Animation Name="object_tite_Anim_00069C" Offset="0x69C"/>
<Animation Name="object_tite_Anim_00083C" Offset="0x83C"/>
<Animation Name="object_tite_Anim_000A14" Offset="0xA14"/>
<Animation Name="object_tite_Anim_000C70" Offset="0xC70"/>
<Animation Name="object_tite_Anim_000F50" Offset="0xF50"/>
<Animation Name="object_tite_Anim_0012E4" Offset="0x12E4"/>
<Blob Name="object_tite_Blob_0012F4" Size="0x70C" Offset="0x12F4"/>
<Texture Name="object_tite_Tex_001A00" OutName="tex_00001A00" Format="rgb5a1" Width="4" Height="16" Offset="0x1A00"/>
<Texture Name="object_tite_Tex_001A80" OutName="tex_00001A80" Format="rgb5a1" Width="8" Height="8" Offset="0x1A80"/>
<Blob Name="object_tite_Blob_001B00" Size="0x700" Offset="0x1B00"/>
<DList Name="object_tite_DL_002FF0" Offset="0x2FF0"/>
<DList Name="object_tite_DL_003160" Offset="0x3160"/>
<DList Name="object_tite_DL_003290" Offset="0x3290"/>
<DList Name="object_tite_DL_003330" Offset="0x3330"/>
<DList Name="object_tite_DL_003460" Offset="0x3460"/>
<DList Name="object_tite_DL_003500" Offset="0x3500"/>
<DList Name="object_tite_DL_003630" Offset="0x3630"/>
<DList Name="object_tite_DL_0036D0" Offset="0x36D0"/>
<DList Name="object_tite_DL_003800" Offset="0x3800"/>
<Limb Name="object_tite_Limb_0038A0" LimbType="Standard" Offset="0x38A0"/>
<Limb Name="object_tite_Limb_0038AC" LimbType="Standard" Offset="0x38AC"/>
<Limb Name="object_tite_Limb_0038B8" LimbType="Standard" Offset="0x38B8"/>
<Limb Name="object_tite_Limb_0038C4" LimbType="Standard" Offset="0x38C4"/>
<Limb Name="object_tite_Limb_0038D0" LimbType="Standard" Offset="0x38D0"/>
<Limb Name="object_tite_Limb_0038DC" LimbType="Standard" Offset="0x38DC"/>
<Limb Name="object_tite_Limb_0038E8" LimbType="Standard" Offset="0x38E8"/>
<Limb Name="object_tite_Limb_0038F4" LimbType="Standard" Offset="0x38F4"/>
<Limb Name="object_tite_Limb_003900" LimbType="Standard" Offset="0x3900"/>
<Limb Name="object_tite_Limb_00390C" LimbType="Standard" Offset="0x390C"/>
<Limb Name="object_tite_Limb_003918" LimbType="Standard" Offset="0x3918"/>
<Limb Name="object_tite_Limb_003924" LimbType="Standard" Offset="0x3924"/>
<Limb Name="object_tite_Limb_003930" LimbType="Standard" Offset="0x3930"/>
<Limb Name="object_tite_Limb_00393C" LimbType="Standard" Offset="0x393C"/>
<Limb Name="object_tite_Limb_003948" LimbType="Standard" Offset="0x3948"/>
<Limb Name="object_tite_Limb_003954" LimbType="Standard" Offset="0x3954"/>
<Limb Name="object_tite_Limb_003960" LimbType="Standard" Offset="0x3960"/>
<Limb Name="object_tite_Limb_00396C" LimbType="Standard" Offset="0x396C"/>
<Limb Name="object_tite_Limb_003978" LimbType="Standard" Offset="0x3978"/>
<Limb Name="object_tite_Limb_003984" LimbType="Standard" Offset="0x3984"/>
<Limb Name="object_tite_Limb_003990" LimbType="Standard" Offset="0x3990"/>
<Limb Name="object_tite_Limb_00399C" LimbType="Standard" Offset="0x399C"/>
<Limb Name="object_tite_Limb_0039A8" LimbType="Standard" Offset="0x39A8"/>
<Limb Name="object_tite_Limb_0039B4" LimbType="Standard" Offset="0x39B4"/>
<Skeleton Name="object_tite_Skel_003A20" Type="Normal" LimbType="Standard" Offset="0x3A20"/>
</File>
</Root>