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* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
75 lines
2.4 KiB
C
75 lines
2.4 KiB
C
#ifndef Z64_SKYBOX_H
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#define Z64_SKYBOX_H
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#include "ultra64/ultratypes.h"
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#include "ultra64/gbi.h"
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#include "z64math.h"
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#include "z64dma.h" // for RomFile
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struct GameState;
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struct GraphicsContext;
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typedef enum SkyboxId {
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/* 0x00 */ SKYBOX_NONE,
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/* 0x01 */ SKYBOX_NORMAL_SKY,
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/* 0x02 */ SKYBOX_BAZAAR,
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/* 0x03 */ SKYBOX_OVERCAST_SUNSET,
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/* 0x04 */ SKYBOX_MARKET_ADULT,
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/* 0x05 */ SKYBOX_CUTSCENE_MAP,
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/* 0x07 */ SKYBOX_HOUSE_LINK = 7,
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/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9,
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/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT,
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/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP,
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/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
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/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14,
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/* 0x0F */ SKYBOX_STABLES,
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/* 0x10 */ SKYBOX_HOUSE_KAKARIKO,
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/* 0x11 */ SKYBOX_KOKIRI_SHOP,
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/* 0x13 */ SKYBOX_GORON_SHOP = 19,
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/* 0x14 */ SKYBOX_ZORA_SHOP,
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/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22,
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/* 0x17 */ SKYBOX_POTION_SHOP_MARKET,
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/* 0x18 */ SKYBOX_BOMBCHU_SHOP,
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/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26,
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/* 0x1B */ SKYBOX_HOUSE_IMPA,
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/* 0x1C */ SKYBOX_TENT,
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/* 0x1D */ SKYBOX_UNSET_1D,
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/* 0x20 */ SKYBOX_HOUSE_MIDO = 32,
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/* 0x21 */ SKYBOX_HOUSE_SARIA,
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/* 0x22 */ SKYBOX_HOUSE_ALLEY,
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/* 0x27 */ SKYBOX_UNSET_27 = 39
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} SkyboxId;
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typedef enum SkyboxDrawType {
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/* 0 */ SKYBOX_DRAW_128, // 128x128 top/bottom faces, 128x64 side faces
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/* 1 */ SKYBOX_DRAW_256_4FACE, // 256x256 all side faces with per-face palettes
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/* 2 */ SKYBOX_DRAW_256_3FACE // 256x256 3/4 side faces with per-face palettes
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} SkyboxDrawType;
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typedef struct SkyboxContext {
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/* 0x000 */ char unk_00[0x128];
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/* 0x128 */ void* staticSegments[2];
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/* 0x130 */ u16 (*palettes)[256];
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/* 0x134 */ Gfx (*dListBuf)[150];
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/* 0x138 */ Gfx* gfx;
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/* 0x13C */ Vtx* roomVtx;
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/* 0x140 */ s16 drawType;
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/* 0x144 */ Vec3f rot;
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/* 0x150 */ char unk_150[0x10];
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} SkyboxContext; // size = 0x160
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typedef struct SkyboxFile {
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/* 0x00 */ RomFile file;
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/* 0x08 */ RomFile palette;
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} SkyboxFile; // size = 0x10
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extern SkyboxFile gNormalSkyFiles[];
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void Skybox_Init(struct GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y,
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f32 z);
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void Skybox_Update(SkyboxContext* skyboxCtx);
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#endif
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