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f85a2d10ee
* Poe actors progress * Some more progress, En_Poh almost matching * Further progress * Fix merge * Decompile data * Actor struct cleanups * More functions OK * Progress * Last function decompiled, some nonmatchings left * Few more OK, skelanime_init definition changes * Progress * Style improvements, OPEN/CLOSE_DISPS, few more OK * Few more style improvements, function prototype additions/changes, another function OK * Remove unused asm, begin documentation * Use generated reloc * Cleanup, format * Remove a few no longer needed comments * PR suggestions * DISP macros * Missed some FrameUpdateMatrix != 0 replacements * EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx * Fix merge, reformat * Review Suggestions Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Further review suggestions * Ran formatter * Less DECR usage Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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.. | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64transition.h |