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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 21:04:43 +00:00
oot/asm/non_matchings/code/z_kankyo
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00
..
func_8006F0A0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006F0D4.s Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
func_8006F0FC.s z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
func_8006F9BC.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_8006F93C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006F140.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_8006FB94.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006FC88.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070C24.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_80073A5C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80074CE8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80074D6C.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80074FF4.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80075B44.s Decompile Player (#387) 2020-09-18 21:45:39 -04:00
func_80075E68.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80075F14.s z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
func_800706A0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800730DC.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_800750C0.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_800753C4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800758AC.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_800760F4.s z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
func_800763A8.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_800766C4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800773A8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800776E4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8007542C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_8007672C.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070600.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070718.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80073988.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_80074704.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80076934.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80077600.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80077624.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80077684.s First proper commit. 2020-03-17 00:31:30 -04:00