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oot/assets/xml/objects/object_jya_door.xml
louist103 f6470eaa08
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
2021-05-30 12:30:38 -04:00

9 lines
424 B
XML

<Root>
<File Name="object_jya_door" Segment="6">
<DList Name="gSpiritDoorDL" Offset="0x0100"/>
<DList Name="gJyaDoorMetalBarsDL" Offset="0x01F0"/>
<Texture Name="gSpiritDoorTex" OutName="door" Format="rgb5a1" Width="64" Height="32" Offset="0x0280"/>
<Texture Name="gSpiritDoorMetalBarsTex" OutName="metal_bars" Format="rgb5a1" Width="32" Height="64" Offset="0x1280"/>
</File>
</Root>