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oot/assets/xml/objects/object_oB4.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

64 lines
4.9 KiB
XML

<Root>
<File Name="object_oB4" Segment="6">
<Limb Name="object_oB4_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oB4_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oB4_Limb_00000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oB4_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oB4_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oB4_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oB4_Limb_00000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oB4_Limb_00000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oB4_Limb_00000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oB4_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oB4_Limb_00000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oB4_Limb_00000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oB4_Limb_00000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oB4_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oB4_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oB4_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oB4_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oB4_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oB4_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oB4_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oB4_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oB4_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oB4_Limb_00000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oB4_Limb_00000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oB4_Limb_00000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oB4_Limb_0000012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oB4_Limb_00000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oB4_Limb_00000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oB4_Limb_00000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oB4_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oB4_Limb_00000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oB4_Limb_00000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oB4_Limb_00000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oB4_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oB4_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oB4_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oB4_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oB4_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oB4_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oB4_DL_00000BE8" Offset="0xBE8"/>
<DList Name="object_oB4_DL_00000C90" Offset="0xC90"/>
<DList Name="object_oB4_DL_00000DF8" Offset="0xDF8"/>
<DList Name="object_oB4_DL_00000E98" Offset="0xE98"/>
<DList Name="object_oB4_DL_00000F58" Offset="0xF58"/>
<DList Name="object_oB4_DL_00000FC0" Offset="0xFC0"/>
<DList Name="object_oB4_DL_00001018" Offset="0x1018"/>
<DList Name="object_oB4_DL_00001070" Offset="0x1070"/>
<DList Name="object_oB4_DL_000010C8" Offset="0x10C8"/>
<DList Name="object_oB4_DL_00001168" Offset="0x1168"/>
<DList Name="object_oB4_DL_00001228" Offset="0x1228"/>
<DList Name="object_oB4_DL_00001290" Offset="0x1290"/>
<DList Name="object_oB4_DL_000012E8" Offset="0x12E8"/>
<DList Name="object_oB4_DL_00001340" Offset="0x1340"/>
<DList Name="object_oB4_DL_00001398" Offset="0x1398"/>
<Texture Name="object_oB4_Tex_00001468" OutName="tex_00001468" Format="rgb5a1" Width="8" Height="16" Offset="0x1468"/>
<Texture Name="object_oB4_Tex_00001568" OutName="tex_00001568" Format="rgb5a1" Width="8" Height="8" Offset="0x1568"/>
<Texture Name="object_oB4_Tex_000015E8" OutName="tex_000015E8" Format="rgb5a1" Width="8" Height="8" Offset="0x15E8"/>
<Texture Name="object_oB4_Tex_00001668" OutName="tex_00001668" Format="rgb5a1" Width="8" Height="16" Offset="0x1668"/>
<Texture Name="object_oB4_Tex_00001768" OutName="tex_00001768" Format="rgb5a1" Width="8" Height="8" Offset="0x1768"/>
<Texture Name="object_oB4_Tex_000017E8" OutName="tex_000017E8" Format="rgb5a1" Width="8" Height="8" Offset="0x17E8"/>
</File>
</Root>