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oot/assets/xml/objects/object_oE11.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

16 lines
1.3 KiB
XML

<Root>
<File Name="object_oE11" Segment="6">
<DList Name="object_oE11_DL_0009F0" Offset="0x9F0"/>
<Texture Name="object_oE11_TLUT_000F70" OutName="tlut_00000F70" Format="rgb5a1" Width="16" Height="16" Offset="0xF70"/>
<Texture Name="object_oE11_Tex_001170" OutName="tex_00001170" Format="ci8" Width="32" Height="32" Offset="0x1170"/>
<Blob Name="object_oE11_Blob_001570" Size="0x800" Offset="0x1570"/>
<Texture Name="object_oE11_TLUT_001D70" OutName="tlut_00001D70" Format="rgb5a1" Width="16" Height="16" Offset="0x1D70"/>
<Texture Name="object_oE11_Tex_001F70" OutName="tex_00001F70" Format="ci8" Width="8" Height="8" Offset="0x1F70"/>
<Texture Name="object_oE11_Tex_001FB0" OutName="tex_00001FB0" Format="ci8" Width="16" Height="16" Offset="0x1FB0"/>
<Texture Name="object_oE11_Tex_0020B0" OutName="tex_000020B0" Format="rgb5a1" Width="8" Height="16" Offset="0x20B0"/>
<Texture Name="object_oE11_Tex_0021B0" OutName="tex_000021B0" Format="rgb5a1" Width="32" Height="32" Offset="0x21B0"/>
<Texture Name="object_oE11_Tex_0029B0" OutName="tex_000029B0" Format="rgb5a1" Width="32" Height="32" Offset="0x29B0"/>
<Texture Name="object_oE11_Tex_0031B0" OutName="tex_000031B0" Format="i4" Width="16" Height="8" Offset="0x31B0"/>
</File>
</Root>