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oot/assets/xml/objects/object_ts.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

34 lines
2.5 KiB
XML

<Root>
<File Name="object_ts" Segment="6">
<Animation Name="object_ts_Anim_000498" Offset="0x498"/>
<Texture Name="object_ts_TLUT_0004B0" OutName="tlut_000004B0" Format="rgb5a1" Width="16" Height="16" Offset="0x4B0"/>
<Texture Name="object_ts_Tex_0006B0" OutName="tex_000006B0" Format="ci8" Width="8" Height="8" Offset="0x6B0"/>
<Texture Name="object_ts_Tex_0006F0" OutName="tex_000006F0" Format="ci8" Width="16" Height="16" Offset="0x6F0"/>
<Texture Name="object_ts_Tex_0007F0" OutName="tex_000007F0" Format="ci8" Width="8" Height="8" Offset="0x7F0"/>
<Texture Name="object_ts_Tex_000830" OutName="tex_00000830" Format="ci8" Width="16" Height="16" Offset="0x830"/>
<Texture Name="object_ts_Tex_000930" OutName="tex_00000930" Format="ci8" Width="8" Height="8" Offset="0x930"/>
<Blob Name="object_ts_Blob_000970" Size="0x800" Offset="0x970"/>
<Texture Name="object_ts_Tex_001170" OutName="tex_00001170" Format="ci8" Width="16" Height="16" Offset="0x1170"/>
<Texture Name="object_ts_Tex_001270" OutName="tex_00001270" Format="ci8" Width="32" Height="64" Offset="0x1270"/>
<DList Name="object_ts_DL_003CD0" Offset="0x3CD0"/>
<DList Name="object_ts_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ts_DL_004378" Offset="0x4378"/>
<DList Name="object_ts_DL_0046A0" Offset="0x46A0"/>
<DList Name="object_ts_DL_004818" Offset="0x4818"/>
<DList Name="object_ts_DL_004978" Offset="0x4978"/>
<DList Name="object_ts_DL_004AF8" Offset="0x4AF8"/>
<DList Name="object_ts_DL_004C70" Offset="0x4C70"/>
<DList Name="object_ts_DL_004DD0" Offset="0x4DD0"/>
<Limb Name="object_ts_Limb_004F50" LimbType="Standard" Offset="0x4F50"/>
<Limb Name="object_ts_Limb_004F5C" LimbType="Standard" Offset="0x4F5C"/>
<Limb Name="object_ts_Limb_004F68" LimbType="Standard" Offset="0x4F68"/>
<Limb Name="object_ts_Limb_004F74" LimbType="Standard" Offset="0x4F74"/>
<Limb Name="object_ts_Limb_004F80" LimbType="Standard" Offset="0x4F80"/>
<Limb Name="object_ts_Limb_004F8C" LimbType="Standard" Offset="0x4F8C"/>
<Limb Name="object_ts_Limb_004F98" LimbType="Standard" Offset="0x4F98"/>
<Limb Name="object_ts_Limb_004FA4" LimbType="Standard" Offset="0x4FA4"/>
<Limb Name="object_ts_Limb_004FB0" LimbType="Standard" Offset="0x4FB0"/>
<Skeleton Name="object_ts_Skel_004FE0" Type="Flex" LimbType="Standard" Offset="0x4FE0"/>
</File>
</Root>