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oot/include/z64.h
fig02 fd24ad6e67
Document elf_message scripting system (#1398)
* `cUpElfMsgs` -> `cUpMsgs`

Motivation:
ElfMessage is the name of the system that handles c-up messages from navi, but also messages from child/adult saria
so it would make sense to name this after the system name like "ElfMsg"
but "cUpElf" primarily reads like (to me) "c up navi" since the actor implementing navi is EnElf

I think it'd be better to clear that confusion between "navi" and "elfmsg system" by just not using "elf" in the name

* Standardize c-up navi messages ElfMessage data to be named after "CUp"

* -> "Navi"

* Make symbols in `elf_message_` segments static

* new docs

* change commands, format

* introduce navi file id

* use enum

* remove concat

* add clarifying comment for skip

* concat cmd type

* Hints -> QuestHint

* rename command header

* s -> g

* missed enum name

* singular

* missed one

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-10-15 13:24:13 -04:00

1841 lines
63 KiB
C

#ifndef Z64_H
#define Z64_H
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include "z64save.h"
#include "z64light.h"
#include "z64bgcheck.h"
#include "z64actor.h"
#include "z64player.h"
#include "z64audio.h"
#include "z64object.h"
#include "z64ocarina.h"
#include "z64camera.h"
#include "z64environment.h"
#include "z64cutscene.h"
#include "z64collision_check.h"
#include "z64curve.h"
#include "z64scene.h"
#include "z64effect.h"
#include "z64item.h"
#include "z64animation.h"
#include "z64dma.h"
#include "z64math.h"
#include "z64map_mark.h"
#include "z64skin.h"
#include "z64transition.h"
#include "z64interface.h"
#include "alignment.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "color.h"
#include "ichain.h"
#include "regs.h"
#include "irqmgr.h"
#include "padmgr.h"
#include "fault.h"
#include "sched.h"
#include "rumble.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define REGION_NULL 0
#define REGION_JP 1
#define REGION_US 2
#define REGION_EU 3
#define THREAD_PRI_IDLE_INIT 10
#define THREAD_PRI_MAIN_INIT 10
#define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files
#define THREAD_PRI_GRAPH 11
#define THREAD_PRI_AUDIOMGR 12
#define THREAD_PRI_PADMGR 14
#define THREAD_PRI_MAIN 15
#define THREAD_PRI_SCHED 15
#define THREAD_PRI_DMAMGR 16
#define THREAD_PRI_IRQMGR 17
#define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1)
#define THREAD_PRI_FAULT OS_PRIORITY_APPMAX
#define THREAD_ID_IDLE 1
#define THREAD_ID_FAULT 2
#define THREAD_ID_MAIN 3
#define THREAD_ID_GRAPH 4
#define THREAD_ID_SCHED 5
#define THREAD_ID_PADMGR 7
#define THREAD_ID_AUDIOMGR 10
#define THREAD_ID_DMAMGR 18
#define THREAD_ID_IRQMGR 19
#define STACK(stack, size) \
u64 stack[ALIGN8(size) / sizeof(u64)]
#define STACK_TOP(stack) \
((u8*)(stack) + sizeof(stack))
// Texture memory size, 4 KiB
#define TMEM_SIZE 0x1000
// NOTE: Once we start supporting other builds, this can be changed with an ifdef
#define REGION_NATIVE REGION_EU
typedef struct{
/* 0x00 */ char unk[0x4];
/* 0x04 */ MtxF mf;
} HorseStruct;
typedef struct {
/* 0x00 */ s32 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page
/* 0x04 */ s32 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it.
/* 0x08 */ s32 regCur; // Selected reg, indexed from 0 as the page start
/* 0x0C */ s32 dPadInputPrev;
/* 0x10 */ s32 inputRepeatTimer;
/* 0x14 */ s16 data[REG_GROUPS * REGS_PER_GROUP]; // Accessed through *REG macros, see regs.h
} RegEditor; // size = 0x15D4
typedef struct {
/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
/* 0x00008 */ Gfx polyOpaBuffer[0x17E0];
/* 0x0BF08 */ Gfx polyXluBuffer[0x800];
/* 0x0FF08 */ Gfx overlayBuffer[0x400];
/* 0x11F08 */ Gfx workBuffer[0x80];
/* 0x11308 */ Gfx unusedBuffer[0x20];
/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
} GfxPool; // size = 0x12410
typedef struct {
/* 0x0000 */ u32 size;
/* 0x0004 */ void* bufp;
/* 0x0008 */ void* head;
/* 0x000C */ void* tail;
} TwoHeadArena; // size = 0x10
typedef struct {
/* 0x0000 */ u32 size;
/* 0x0004 */ Gfx* bufp;
/* 0x0008 */ Gfx* p;
/* 0x000C */ Gfx* d;
} TwoHeadGfxArena; // size = 0x10
typedef struct GraphicsContext {
/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
/* 0x0014 */ u32 unk_014;
/* 0x0018 */ char unk_018[0x20];
/* 0x0038 */ OSMesg msgBuff[0x08];
/* 0x0058 */ OSMesgQueue* schedMsgQueue;
/* 0x005C */ OSMesgQueue queue;
/* 0x0078 */ OSScTask task;
/* 0x00E0 */ char unk_0E0[0xD0];
/* 0x01B0 */ Gfx* workBuffer;
/* 0x01B4 */ TwoHeadGfxArena work;
/* 0x01C4 */ char unk_01C4[0xC0];
/* 0x0284 */ OSViMode* viMode;
/* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ?
/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
/* 0x02D8 */ u32 gfxPoolIdx;
/* 0x02DC */ u16* curFrameBuffer;
/* 0x02E0 */ char unk_2E0[0x04];
/* 0x02E4 */ u32 viFeatures;
/* 0x02E8 */ s32 fbIdx;
/* 0x02EC */ void (*callback)(struct GraphicsContext*, void*);
/* 0x02F0 */ void* callbackParam;
/* 0x02F4 */ f32 xScale;
/* 0x02F8 */ f32 yScale;
/* 0x02FC */ char unk_2FC[0x04];
} GraphicsContext; // size = 0x300
typedef struct {
/* 0x0000 */ s32 topY; // uly (upper left y)
/* 0x0004 */ s32 bottomY; // lry (lower right y)
/* 0x0008 */ s32 leftX; // ulx (upper left x)
/* 0x000C */ s32 rightX; // lrx (lower right x)
} Viewport; // size = 0x10
typedef struct {
/* 0x0000 */ s32 magic; // string literal "VIEW" / 0x56494557
/* 0x0004 */ GraphicsContext* gfxCtx;
/* 0x0008 */ Viewport viewport;
/* 0x0018 */ f32 fovy; // vertical field of view in degrees
/* 0x001C */ f32 zNear; // distance to near clipping plane
/* 0x0020 */ f32 zFar; // distance to far clipping plane
/* 0x0024 */ f32 scale; // scale for matrix elements
/* 0x0028 */ Vec3f eye;
/* 0x0034 */ Vec3f at;
/* 0x0040 */ Vec3f up;
/* 0x0050 */ Vp vp;
/* 0x0060 */ Mtx projection;
/* 0x00A0 */ Mtx viewing;
/* 0x00E0 */ Mtx* projectionPtr;
/* 0x00E4 */ Mtx* viewingPtr;
/* 0x00E8 */ Vec3f distortionOrientation;
/* 0x00F4 */ Vec3f distortionScale;
/* 0x0100 */ f32 distortionSpeed;
/* 0x0104 */ Vec3f curDistortionOrientation;
/* 0x0110 */ Vec3f curDistortionScale;
/* 0x011C */ u16 normal; // used to normalize the projection matrix
/* 0x0120 */ s32 flags;
/* 0x0124 */ s32 unk_124;
} View; // size = 0x128
#define VIEW_VIEWING (1 << 0)
#define VIEW_VIEWPORT (1 << 1)
#define VIEW_PROJECTION_PERSPECTIVE (1 << 2)
#define VIEW_PROJECTION_ORTHO (1 << 3)
#define VIEW_ALL (VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE | VIEW_PROJECTION_ORTHO)
#define VIEW_FORCE_VIEWING (VIEW_VIEWING << 4)
#define VIEW_FORCE_VIEWPORT (VIEW_VIEWPORT << 4)
#define VIEW_FORCE_PROJECTION_PERSPECTIVE (VIEW_PROJECTION_PERSPECTIVE << 4)
#define VIEW_FORCE_PROJECTION_ORTHO (VIEW_PROJECTION_ORTHO << 4)
typedef enum {
/* 0 */ SETUPDL_0,
/* 1 */ SETUPDL_1,
/* 2 */ SETUPDL_2,
/* 3 */ SETUPDL_3,
/* 4 */ SETUPDL_4,
/* 5 */ SETUPDL_5,
/* 6 */ SETUPDL_6,
/* 7 */ SETUPDL_7,
/* 8 */ SETUPDL_8,
/* 9 */ SETUPDL_9,
/* 10 */ SETUPDL_10,
/* 11 */ SETUPDL_11,
/* 12 */ SETUPDL_12,
/* 13 */ SETUPDL_13,
/* 14 */ SETUPDL_14,
/* 15 */ SETUPDL_15,
/* 16 */ SETUPDL_16,
/* 17 */ SETUPDL_17,
/* 18 */ SETUPDL_18,
/* 19 */ SETUPDL_19,
/* 20 */ SETUPDL_20,
/* 21 */ SETUPDL_21,
/* 22 */ SETUPDL_22,
/* 23 */ SETUPDL_23,
/* 24 */ SETUPDL_24,
/* 25 */ SETUPDL_25,
/* 26 */ SETUPDL_26,
/* 27 */ SETUPDL_27,
/* 28 */ SETUPDL_28,
/* 29 */ SETUPDL_29,
/* 30 */ SETUPDL_30,
/* 31 */ SETUPDL_31,
/* 32 */ SETUPDL_32,
/* 33 */ SETUPDL_33,
/* 34 */ SETUPDL_34,
/* 35 */ SETUPDL_35,
/* 36 */ SETUPDL_36,
/* 37 */ SETUPDL_37,
/* 38 */ SETUPDL_38,
/* 39 */ SETUPDL_39,
/* 40 */ SETUPDL_40,
/* 41 */ SETUPDL_41,
/* 42 */ SETUPDL_42,
/* 43 */ SETUPDL_43,
/* 44 */ SETUPDL_44,
/* 45 */ SETUPDL_45,
/* 46 */ SETUPDL_46,
/* 47 */ SETUPDL_47,
/* 48 */ SETUPDL_48,
/* 49 */ SETUPDL_49,
/* 50 */ SETUPDL_50,
/* 51 */ SETUPDL_51,
/* 52 */ SETUPDL_52,
/* 53 */ SETUPDL_53,
/* 54 */ SETUPDL_54,
/* 55 */ SETUPDL_55,
/* 56 */ SETUPDL_56,
/* 57 */ SETUPDL_57,
/* 58 */ SETUPDL_58,
/* 59 */ SETUPDL_59,
/* 60 */ SETUPDL_60,
/* 61 */ SETUPDL_61,
/* 62 */ SETUPDL_62,
/* 63 */ SETUPDL_63,
/* 64 */ SETUPDL_64,
/* 65 */ SETUPDL_65,
/* 66 */ SETUPDL_66,
/* 67 */ SETUPDL_67,
/* 68 */ SETUPDL_68,
/* 69 */ SETUPDL_69,
/* 70 */ SETUPDL_70,
/* 71 */ SETUPDL_MAX
} SetupDL;
typedef struct {
/* 0x00 */ u8 seqId;
/* 0x01 */ u8 natureAmbienceId;
} SequenceContext; // size = 0x2
typedef struct {
/* 0x00 */ s32 enabled;
/* 0x04 */ s32 timer;
} FrameAdvanceContext; // size = 0x8
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ f32 unk_0C; // radius?
/* 0x10 */ Color_RGB8 color;
} TargetContextEntry; // size = 0x14
typedef struct {
/* 0x00 */ Vec3f naviRefPos; // possibly wrong
/* 0x0C */ Vec3f targetCenterPos;
/* 0x18 */ Color_RGBAf naviInner;
/* 0x28 */ Color_RGBAf naviOuter;
/* 0x38 */ Actor* arrowPointedActor;
/* 0x3C */ Actor* targetedActor;
/* 0x40 */ f32 unk_40;
/* 0x44 */ f32 unk_44;
/* 0x48 */ s16 unk_48;
/* 0x4A */ u8 activeCategory;
/* 0x4B */ u8 unk_4B;
/* 0x4C */ s8 unk_4C;
/* 0x4D */ char unk_4D[0x03];
/* 0x50 */ TargetContextEntry arr_50[3];
/* 0x8C */ Actor* unk_8C;
/* 0x90 */ Actor* bgmEnemy; // The nearest enemy to player with the right flags that will trigger NA_BGM_ENEMY
/* 0x94 */ Actor* unk_94;
} TargetContext; // size = 0x98
typedef struct {
/* 0x00 */ void* texture;
/* 0x04 */ s16 x;
/* 0x06 */ s16 y;
/* 0x08 */ u8 width;
/* 0x09 */ u8 height;
/* 0x0A */ u8 durationTimer; // how long the title card appears for before fading
/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
/* 0x0C */ s16 alpha;
/* 0x0E */ s16 intensity;
} TitleCardContext; // size = 0x10
typedef struct {
/* 0x00 */ s32 length; // number of actors loaded of this category
/* 0x04 */ Actor* head; // pointer to head of the linked list of this category (most recent actor added)
} ActorListEntry; // size = 0x08
typedef struct {
/* 0x0000 */ u8 freezeFlashTimer;
/* 0x0001 */ char unk_01[0x01];
/* 0x0002 */ u8 unk_02;
/* 0x0003 */ u8 lensActive;
/* 0x0004 */ char unk_04[0x04];
/* 0x0008 */ u8 total; // total number of actors loaded
/* 0x000C */ ActorListEntry actorLists[ACTORCAT_MAX];
/* 0x006C */ TargetContext targetCtx;
struct {
/* 0x0104 */ u32 swch;
/* 0x0108 */ u32 tempSwch;
/* 0x010C */ u32 unk0;
/* 0x0110 */ u32 unk1;
/* 0x0114 */ u32 chest;
/* 0x0118 */ u32 clear;
/* 0x011C */ u32 tempClear;
/* 0x0120 */ u32 collect;
/* 0x0124 */ u32 tempCollect;
} flags;
/* 0x0128 */ TitleCardContext titleCtx;
/* 0x0138 */ char unk_138[0x04];
/* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays with alloc type ACTOROVL_ALLOC_ABSOLUTE
} ActorContext; // size = 0x140
typedef struct {
/* 0x00 */ char unk_00[0x4];
/* 0x04 */ void* segment;
/* 0x08 */ u8 state;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 unk_12;
/* 0x14 */ s32 subCamId;
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1B */ u8 unk_1B;
/* 0x1C */ CutsceneCameraPoint* subCamLookAtPoints;
/* 0x20 */ CutsceneCameraPoint* subCamEyePoints;
/* 0x24 */ CsCmdActorAction* linkAction;
/* 0x28 */ CsCmdActorAction* npcActions[10]; // "npcdemopnt"
} CutsceneContext; // size = 0x50
typedef struct {
/* 0x00 */ u16 countdown;
/* 0x04 */ Vec3f worldPos;
/* 0x10 */ Vec3f projectedPos;
} SfxSource; // size = 0x1C
typedef enum {
/* 0x00 */ SKYBOX_NONE,
/* 0x01 */ SKYBOX_NORMAL_SKY,
/* 0x02 */ SKYBOX_BAZAAR,
/* 0x03 */ SKYBOX_OVERCAST_SUNSET,
/* 0x04 */ SKYBOX_MARKET_ADULT,
/* 0x05 */ SKYBOX_CUTSCENE_MAP,
/* 0x07 */ SKYBOX_HOUSE_LINK = 7,
/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9,
/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT,
/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP,
/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14,
/* 0x0F */ SKYBOX_STABLES,
/* 0x10 */ SKYBOX_HOUSE_KAKARIKO,
/* 0x11 */ SKYBOX_KOKIRI_SHOP,
/* 0x13 */ SKYBOX_GORON_SHOP = 19,
/* 0x14 */ SKYBOX_ZORA_SHOP,
/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22,
/* 0x17 */ SKYBOX_POTION_SHOP_MARKET,
/* 0x18 */ SKYBOX_BOMBCHU_SHOP,
/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26,
/* 0x1B */ SKYBOX_HOUSE_IMPA,
/* 0x1C */ SKYBOX_TENT,
/* 0x1D */ SKYBOX_UNSET_1D,
/* 0x20 */ SKYBOX_HOUSE_MIDO = 32,
/* 0x21 */ SKYBOX_HOUSE_SARIA,
/* 0x22 */ SKYBOX_HOUSE_ALLEY,
/* 0x27 */ SKYBOX_UNSET_27 = 39
} SkyboxId;
typedef struct {
/* 0x000 */ char unk_00[0x128];
/* 0x128 */ void* staticSegments[2];
/* 0x130 */ u16 (*palettes)[256];
/* 0x134 */ Gfx (*dListBuf)[150];
/* 0x138 */ Gfx* unk_138;
/* 0x13C */ Vtx* roomVtx;
/* 0x140 */ s16 unk_140;
/* 0x144 */ Vec3f rot;
/* 0x150 */ char unk_150[0x10];
} SkyboxContext; // size = 0x160
typedef enum {
TEXTBOX_ICON_TRIANGLE,
TEXTBOX_ICON_SQUARE,
TEXTBOX_ICON_ARROW
} TextBoxIcon;
typedef enum {
LANGUAGE_ENG,
LANGUAGE_GER,
LANGUAGE_FRA,
LANGUAGE_MAX
} Language;
// TODO get these properties from the textures themselves
#define FONT_CHAR_TEX_WIDTH 16
#define FONT_CHAR_TEX_HEIGHT 16
#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture
// TODO get these properties from the textures themselves
#define MESSAGE_STATIC_TEX_SIZE 0x1000
typedef enum {
/* 0x00 */ MSGMODE_NONE,
/* 0x01 */ MSGMODE_TEXT_START,
/* 0x02 */ MSGMODE_TEXT_BOX_GROWING,
/* 0x03 */ MSGMODE_TEXT_STARTING,
/* 0x04 */ MSGMODE_TEXT_NEXT_MSG,
/* 0x05 */ MSGMODE_TEXT_CONTINUING,
/* 0x06 */ MSGMODE_TEXT_DISPLAYING,
/* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT,
/* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK,
/* 0x09 */ MSGMODE_OCARINA_STARTING,
/* 0x0A */ MSGMODE_SONG_DEMONSTRATION_STARTING,
/* 0x0B */ MSGMODE_SONG_PLAYBACK_STARTING,
/* 0x0C */ MSGMODE_OCARINA_PLAYING,
/* 0x0D */ MSGMODE_OCARINA_CORRECT_PLAYBACK,
/* 0x0E */ MSGMODE_OCARINA_FAIL, // Failed to play a valid song after entering 8 notes
/* 0x0F */ MSGMODE_OCARINA_FAIL_NO_TEXT, // Never set, only compared against
/* 0x10 */ MSGMODE_OCARINA_NOTES_DROP,
/* 0x11 */ MSGMODE_SONG_PLAYED, // Played a full named song correctly
/* 0x12 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED,
/* 0x13 */ MSGMODE_DISPLAY_SONG_PLAYED,
/* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN,
/* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT,
/* 0x16 */ MSGMODE_SONG_PLAYED_ACT_BEGIN,
/* 0x17 */ MSGMODE_SONG_PLAYED_ACT, // Act on a played song
/* 0x18 */ MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT,
/* 0x19 */ MSGMODE_SONG_DEMONSTRATION,
/* 0x1A */ MSGMODE_SONG_DEMONSTRATION_DONE,
/* 0x1B */ MSGMODE_SONG_PLAYBACK,
/* 0x1C */ MSGMODE_SONG_PLAYBACK_SUCCESS,
/* 0x1D */ MSGMODE_SONG_PLAYBACK_FAIL,
/* 0x1E */ MSGMODE_SONG_PLAYBACK_NOTES_DROP,
/* 0x1F */ MSGMODE_OCARINA_AWAIT_INPUT,
/* 0x20 */ MSGMODE_UNK_20, // Never set and does nothing
/* 0x21 */ MSGMODE_SCARECROW_LONG_RECORDING_START,
/* 0x22 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING,
/* 0x23 */ MSGMODE_SCARECROW_LONG_PLAYBACK,
/* 0x24 */ MSGMODE_SCARECROW_SPAWN_RECORDING_START,
/* 0x25 */ MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING,
/* 0x26 */ MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED,
/* 0x27 */ MSGMODE_SCARECROW_SPAWN_RECORDING_DONE,
/* 0x28 */ MSGMODE_SCARECROW_SPAWN_PLAYBACK,
/* 0x29 */ MSGMODE_MEMORY_GAME_START,
/* 0x2A */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING,
/* 0x2B */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT,
/* 0x2C */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING,
/* 0x2D */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT,
/* 0x2E */ MSGMODE_MEMORY_GAME_PLAYER_PLAYING,
/* 0x2F */ MSGMODE_MEMORY_GAME_ROUND_SUCCESS,
/* 0x30 */ MSGMODE_MEMORY_GAME_START_NEXT_ROUND,
/* 0x31 */ MSGMODE_FROGS_START,
/* 0x32 */ MSGMODE_FROGS_PLAYING,
/* 0x33 */ MSGMODE_FROGS_WAITING,
/* 0x34 */ MSGMODE_TEXT_AWAIT_NEXT,
/* 0x35 */ MSGMODE_TEXT_DONE,
/* 0x36 */ MSGMODE_TEXT_CLOSING,
/* 0x37 */ MSGMODE_PAUSED // Causes the message system to do nothing until external code sets a new message mode or calls a public function
} MessageMode;
typedef enum {
/* 0 */ TEXT_STATE_NONE,
/* 1 */ TEXT_STATE_DONE_HAS_NEXT,
/* 2 */ TEXT_STATE_CLOSING,
/* 3 */ TEXT_STATE_DONE_FADING,
/* 4 */ TEXT_STATE_CHOICE,
/* 5 */ TEXT_STATE_EVENT,
/* 6 */ TEXT_STATE_DONE,
/* 7 */ TEXT_STATE_SONG_DEMO_DONE,
/* 8 */ TEXT_STATE_8,
/* 9 */ TEXT_STATE_9,
/* 10 */ TEXT_STATE_AWAITING_NEXT
} TextState;
typedef struct {
/* 0x0000 */ u32 msgOffset;
/* 0x0004 */ u32 msgLength;
union {
/* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * 120];
/* 0x0008 */ u64 force_structure_alignment_charTex;
};
union {
/* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE];
/* 0x3C08 */ u64 force_structure_alignment_icon;
};
union {
/* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320];
/* 0x3C88 */ u64 force_structure_alignment_font;
};
union {
/* 0xDC88 */ char msgBuf[1280];
/* 0xDC88 */ u16 msgBufWide[640];
/* 0xDC88 */ u64 force_structure_alignment_msg;
};
} Font; // size = 0xE188
#define TEXTBOX_ENDTYPE_DEFAULT 0x00
#define TEXTBOX_ENDTYPE_2_CHOICE 0x10
#define TEXTBOX_ENDTYPE_3_CHOICE 0x20
#define TEXTBOX_ENDTYPE_HAS_NEXT 0x30
#define TEXTBOX_ENDTYPE_PERSISTENT 0x40
#define TEXTBOX_ENDTYPE_EVENT 0x50
#define TEXTBOX_ENDTYPE_FADING 0x60
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ Font font;
/* 0xE2B0 */ u8* textboxSegment; // original name: "fukidashiSegment"
/* 0xE2B4 */ char unk_E2B4[0x4];
/* 0xE2B8 */ OcarinaStaff* ocarinaStaff; // original name : "info"
/* 0xE2BC */ char unk_E2BC[0x3C];
/* 0xE2F8 */ u16 textId;
/* 0xE2FA */ u16 choiceTextId;
/* 0xE2FC */ u8 textBoxProperties; // original name : "msg_disp_type"
/* 0xE2FD */ u8 textBoxType; // "Text Box Type"
/* 0xE2FE */ u8 textBoxPos; // text box position
/* 0xE300 */ s32 msgLength; // original name : "msg_data"
/* 0xE304 */ u8 msgMode; // original name: "msg_mode"
/* 0xE305 */ char unk_E305[0x1];
/* 0xE306 */ u8 msgBufDecoded[200]; // decoded message buffer, may be smaller than this
/* 0xE3CE */ u16 msgBufPos; // original name : "rdp"
/* 0xE3D0 */ u16 unk_E3D0; // unused, only ever set to 0
/* 0xE3D2 */ u16 textDrawPos; // draw all decoded characters up to this buffer position
/* 0xE3D4 */ u16 decodedTextLen; // decoded message buffer length
/* 0xE3D6 */ u16 textUnskippable;
/* 0xE3D8 */ s16 textPosX;
/* 0xE3DA */ s16 textPosY;
/* 0xE3DC */ s16 textColorR;
/* 0xE3DE */ s16 textColorG;
/* 0xE3E0 */ s16 textColorB;
/* 0xE3E2 */ s16 textColorAlpha;
/* 0xE3E4 */ u8 textboxEndType; // original name : "select"
/* 0xE3E5 */ u8 choiceIndex;
/* 0xE3E6 */ u8 choiceNum; // textboxes that are not choice textboxes have a choiceNum of 1
/* 0xE3E7 */ u8 stateTimer;
/* 0xE3E8 */ u16 textDelayTimer;
/* 0xE3EA */ u16 textDelay;
/* 0xE3EA */ u16 lastPlayedSong; // original references : "Ocarina_Flog" , "Ocarina_Free"
/* 0xE3EE */ u16 ocarinaMode; // original name : "ocarina_mode"
/* 0xE3F0 */ u16 ocarinaAction; // original name : "ocarina_no"
/* 0xE3F2 */ u16 unk_E3F2; // this is like "lastPlayedSong" but set less often, original name : "chk_ocarina_no"
/* 0xE3F4 */ u16 unk_E3F4; // unused, only set to 0 in z_actor
/* 0xE3F6 */ u16 textboxBackgroundIdx;
/* 0xE3F8 */ u8 textboxBackgroundForeColorIdx;
/* 0xE3F8 */ u8 textboxBackgroundBackColorIdx;
/* 0xE3F8 */ u8 textboxBackgroundYOffsetIdx;
/* 0xE3F8 */ u8 textboxBackgroundUnkArg; // unused, set by the textbox background control character arguments
/* 0xE3FC */ char unk_E3FC[0x2];
/* 0xE3FE */ s16 textboxColorRed;
/* 0xE400 */ s16 textboxColorGreen;
/* 0xE402 */ s16 textboxColorBlue;
/* 0xE404 */ s16 textboxColorAlphaTarget;
/* 0xE406 */ s16 textboxColorAlphaCurrent;
/* 0xE408 */ Actor* talkActor;
/* 0xE40C */ s16 disableWarpSongs; // warp song flag set by scene commands
/* 0xE40E */ s16 unk_E40E; // ocarina related
/* 0xE410 */ u8 lastOcarinaButtonIndex;
} MessageContext; // size = 0xE418
typedef enum {
/* 0x00 */ DO_ACTION_ATTACK,
/* 0x01 */ DO_ACTION_CHECK,
/* 0x02 */ DO_ACTION_ENTER,
/* 0x03 */ DO_ACTION_RETURN,
/* 0x04 */ DO_ACTION_OPEN,
/* 0x05 */ DO_ACTION_JUMP,
/* 0x06 */ DO_ACTION_DECIDE,
/* 0x07 */ DO_ACTION_DIVE,
/* 0x08 */ DO_ACTION_FASTER,
/* 0x09 */ DO_ACTION_THROW,
/* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
/* 0x0B */ DO_ACTION_CLIMB,
/* 0x0C */ DO_ACTION_DROP,
/* 0x0D */ DO_ACTION_DOWN,
/* 0x0E */ DO_ACTION_SAVE,
/* 0x0F */ DO_ACTION_SPEAK,
/* 0x10 */ DO_ACTION_NEXT,
/* 0x11 */ DO_ACTION_GRAB,
/* 0x12 */ DO_ACTION_STOP,
/* 0x13 */ DO_ACTION_PUTAWAY,
/* 0x14 */ DO_ACTION_REEL,
/* 0x15 */ DO_ACTION_1,
/* 0x16 */ DO_ACTION_2,
/* 0x17 */ DO_ACTION_3,
/* 0x18 */ DO_ACTION_4,
/* 0x19 */ DO_ACTION_5,
/* 0x1A */ DO_ACTION_6,
/* 0x1B */ DO_ACTION_7,
/* 0x1C */ DO_ACTION_8,
/* 0x1D */ DO_ACTION_MAX
} DoAction;
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ Vtx* actionVtx;
/* 0x012C */ Vtx* beatingHeartVtx;
/* 0x0130 */ u8* parameterSegment;
/* 0x0134 */ u8* doActionSegment;
/* 0x0138 */ u8* iconItemSegment;
/* 0x013C */ u8* mapSegment;
/* 0x0140 */ u8 mapPalette[32];
/* 0x0160 */ DmaRequest dmaRequest_160;
/* 0x0180 */ DmaRequest dmaRequest_180;
/* 0x01A0 */ char unk_1A0[0x20];
/* 0x01C0 */ OSMesgQueue loadQueue;
/* 0x01D8 */ OSMesg loadMsg;
/* 0x01DC */ Viewport viewport;
/* 0x01EC */ s16 unk_1EC;
/* 0x01EE */ u16 unk_1EE;
/* 0x01F0 */ u16 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ s16 naviCalling;
/* 0x01FA */ s16 unk_1FA;
/* 0x01FC */ s16 unk_1FC;
/* 0x01FE */ s16 heartColorOscillator;
/* 0x0200 */ s16 heartColorOscillatorDirection;
/* 0x0202 */ s16 beatingHeartPrim[3];
/* 0x0208 */ s16 beatingHeartEnv[3];
/* 0x020E */ s16 heartsPrimR[2];
/* 0x0212 */ s16 heartsPrimG[2];
/* 0x0216 */ s16 heartsPrimB[2];
/* 0x021A */ s16 heartsEnvR[2];
/* 0x021E */ s16 heartsEnvG[2];
/* 0x0222 */ s16 heartsEnvB[2];
/* 0x0226 */ s16 unk_226; // Used only in unused functions
/* 0x0228 */ s16 unk_228; // Used only in unused functions
/* 0x022A */ s16 beatingHeartOscillator;
/* 0x022C */ s16 beatingHeartOscillatorDirection;
/* 0x022E */ s16 unk_22E;
/* 0x0230 */ s16 lensMagicConsumptionTimer; // When lens is active, 1 unit of magic is consumed every time the timer reaches 0
/* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters
/* 0x023A */ u8 numHorseBoosts;
/* 0x023C */ u16 unk_23C;
/* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame
/* 0x0240 */ u16 unk_240;
/* 0x0242 */ u16 unk_242;
/* 0x0224 */ u16 unk_244; // screen fill alpha?
/* 0x0246 */ u16 aAlpha; // also carrots alpha
/* 0x0248 */ u16 bAlpha; // also HBA score alpha
/* 0x024A */ u16 cLeftAlpha;
/* 0x024C */ u16 cDownAlpha;
/* 0x024E */ u16 cRightAlpha;
/* 0x0250 */ u16 healthAlpha; // also max C-Up alpha
/* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha
/* 0x0254 */ u16 minimapAlpha;
/* 0x0256 */ s16 startAlpha;
/* 0x0258 */ s16 unk_258;
/* 0x025A */ s16 unk_25A;
/* 0x025C */ s16 mapRoomNum;
/* 0x025E */ s16 mapPaletteIndex; // "map_palete_no"
/* 0x0260 */ u8 unk_260;
/* 0x0261 */ u8 unk_261;
struct {
/* 0x0262 */ u8 hGauge; // "h_gage"; unknown?
/* 0x0263 */ u8 bButton; // "b_button"
/* 0x0264 */ u8 aButton; // "a_button"
/* 0x0265 */ u8 bottles; // "c_bottle"
/* 0x0266 */ u8 tradeItems; // "c_warasibe"
/* 0x0267 */ u8 hookshot; // "c_hook"
/* 0x0268 */ u8 ocarina; // "c_ocarina"
/* 0x0269 */ u8 warpSongs; // "c_warp"
/* 0x026A */ u8 sunsSong; // "m_sunmoon"
/* 0x026B */ u8 farores; // "m_wind"
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all; // "another"; enables all item restrictions
} restrictions;
} InterfaceContext; // size = 0x270
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ uintptr_t vromStart;
/* 0x08 */ uintptr_t vromEnd;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ u32 offset; // loadedRamAddr - vramStart
/* 0x18 */ const char* name;
} KaleidoMgrOverlay; // size = 0x1C
typedef enum {
/* 0x00 */ KALEIDO_OVL_KALEIDO_SCOPE,
/* 0x01 */ KALEIDO_OVL_PLAYER_ACTOR,
/* 0x02 */ KALEIDO_OVL_MAX
} KaleidoOverlayType;
#define PAUSE_ITEM_NONE 999
#define PAUSE_CURSOR_PAGE_LEFT 10
#define PAUSE_CURSOR_PAGE_RIGHT 11
typedef enum {
/* 0x00 */ PAUSE_ITEM,
/* 0x01 */ PAUSE_MAP,
/* 0x02 */ PAUSE_QUEST,
/* 0x03 */ PAUSE_EQUIP,
/* 0x04 */ PAUSE_WORLD_MAP
} PauseMenuPage;
#define PAUSE_EQUIP_PLAYER_WIDTH 64
#define PAUSE_EQUIP_PLAYER_HEIGHT 112
#define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
#define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ u8* iconItemSegment;
/* 0x012C */ u8* iconItem24Segment;
/* 0x0130 */ u8* iconItemAltSegment;
/* 0x0134 */ u8* iconItemLangSegment;
/* 0x0138 */ u8* nameSegment;
/* 0x013C */ u8* playerSegment;
/* 0x0140 */ char unk_140[0x04];
/* 0x0144 */ Vtx* itemPageVtx;
/* 0x0148 */ Vtx* equipPageVtx;
/* 0x014C */ Vtx* mapPageVtx;
/* 0x0150 */ Vtx* questPageVtx;
/* 0x0154 */ Vtx* infoPanelVtx;
/* 0x0158 */ Vtx* itemVtx;
/* 0x015C */ Vtx* equipVtx;
/* 0x0160 */ char unk_160[0x04];
/* 0x0164 */ Vtx* questVtx;
/* 0x0168 */ Vtx* cursorVtx;
/* 0x016C */ Vtx* saveVtx;
/* 0x0170 */ char unk_170[0x24];
/* 0x0194 */ OcarinaStaff* ocarinaStaff;
/* 0x0198 */ char unk_198[0x20];
/* 0x01B8 */ OSMesgQueue loadQueue;
/* 0x01D0 */ OSMesg loadMsg;
/* 0x01D4 */ u16 state;
/* 0x01D6 */ u16 debugState;
/* 0x01D8 */ Vec3f eye;
/* 0x01E4 */ u16 unk_1E4;
/* 0x01E6 */ u16 mode;
/* 0x01E8 */ u16 pageIndex; // "kscp_pos"
/* 0x01EA */ u16 unk_1EA;
/* 0x01EC */ u16 unk_1EC;
/* 0x01F0 */ f32 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ f32 unk_1F8;
/* 0x01FC */ f32 unk_1FC;
/* 0x0200 */ f32 unk_200;
/* 0x0204 */ f32 unk_204; // "angle_s"
/* 0x0208 */ u16 alpha;
/* 0x020A */ s16 offsetY;
/* 0x020C */ char unk_20C[0x08];
/* 0x0214 */ s16 stickAdjX;
/* 0x0216 */ s16 stickAdjY;
/* 0x0218 */ s16 cursorPoint[5]; // "cursor_point"
/* 0x0222 */ s16 cursorX[5]; // "cur_xpt"
/* 0x022C */ s16 cursorY[5]; // "cur_ypt"
/* 0x0236 */ s16 dungeonMapSlot;
/* 0x0238 */ s16 cursorSpecialPos; // "key_angle"
/* 0x023A */ s16 pageSwitchInputTimer; // Used to introduce a delay before switching page when arriving on the "scroll left/right" positions while holding stick left/right.
/* 0x023C */ u16 namedItem; // "zoom_name"
/* 0x023E */ u16 cursorItem[4]; // "select_name"
/* 0x0246 */ u16 cursorSlot[4];
/* 0x024E */ u16 equipTargetItem; // "sl_item_no"
/* 0x0250 */ u16 equipTargetSlot; // "sl_number"
/* 0x0252 */ u16 equipTargetCBtn;
/* 0x0254 */ s16 equipAnimX;
/* 0x0256 */ s16 equipAnimY;
/* 0x0258 */ s16 equipAnimAlpha;
/* 0x025A */ s16 infoPanelOffsetY;
/* 0x025C */ u16 nameDisplayTimer;
/* 0x025E */ u16 nameColorSet; // 0 = white; 1 = grey
/* 0x0260 */ s16 cursorColorSet; // 0 = white; 4 = yellow; 8 = green
/* 0x0262 */ s16 promptChoice; // save/continue choice: 0 = yes; 4 = no
/* 0x0264 */ s16 ocarinaSongIdx;
/* 0x0266 */ u8 worldMapPoints[20]; // 0 = hidden; 1 = displayed; 2 = highlighted
/* 0x027A */ u8 tradeQuestLocation;
/* 0x027C */ SkelAnime playerSkelAnime;
} PauseContext; // size = 0x2C0
typedef enum {
/* 00 */ GAMEOVER_INACTIVE,
/* 01 */ GAMEOVER_DEATH_START,
/* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
/* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
/* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu
/* 20 */ GAMEOVER_REVIVE_START = 20,
/* 21 */ GAMEOVER_REVIVE_RUMBLE,
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body
/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
} GameOverState;
typedef struct {
/* 0x00 */ u16 state;
} GameOverContext; // size = 0x2
typedef struct {
/* 0x00 */ s16 id;
/* 0x04 */ void* segment;
/* 0x08 */ DmaRequest dmaRequest;
/* 0x28 */ OSMesgQueue loadQueue;
/* 0x40 */ OSMesg loadMsg;
} ObjectStatus; // size = 0x44
typedef struct {
/* 0x0000 */ void* spaceStart;
/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
/* 0x0008 */ u8 num; // number of objects in bank
/* 0x0009 */ u8 unk_09;
/* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank
/* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank
/* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX];
} ObjectContext; // size = 0x518
typedef enum {
/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
} LensMode;
typedef enum {
/* 0 */ ROOM_BEHAVIOR_TYPE1_0,
/* 1 */ ROOM_BEHAVIOR_TYPE1_1,
/* 2 */ ROOM_BEHAVIOR_TYPE1_2,
/* 3 */ ROOM_BEHAVIOR_TYPE1_3, // unused
/* 4 */ ROOM_BEHAVIOR_TYPE1_4, // unused
/* 5 */ ROOM_BEHAVIOR_TYPE1_5
} RoomBehaviorType1;
typedef enum {
/* 0 */ ROOM_BEHAVIOR_TYPE2_0,
/* 1 */ ROOM_BEHAVIOR_TYPE2_1,
/* 2 */ ROOM_BEHAVIOR_TYPE2_2,
/* 3 */ ROOM_BEHAVIOR_TYPE2_3,
/* 4 */ ROOM_BEHAVIOR_TYPE2_4,
/* 5 */ ROOM_BEHAVIOR_TYPE2_5,
/* 6 */ ROOM_BEHAVIOR_TYPE2_6
} RoomBehaviorType2;
typedef struct {
/* 0x00 */ s8 num;
/* 0x01 */ u8 unk_01;
/* 0x02 */ u8 behaviorType2;
/* 0x03 */ u8 behaviorType1;
/* 0x04 */ s8 echo;
/* 0x05 */ u8 lensMode;
/* 0x08 */ RoomShape* roomShape; // original name: "ground_shape"
/* 0x0C */ void* segment;
/* 0x10 */ char unk_10[0x4];
} Room; // size = 0x14
typedef struct {
/* 0x00 */ Room curRoom;
/* 0x14 */ Room prevRoom;
/* 0x28 */ void* bufPtrs[2];
/* 0x30 */ u8 unk_30;
/* 0x31 */ s8 status;
/* 0x34 */ void* unk_34;
/* 0x38 */ DmaRequest dmaRequest;
/* 0x58 */ OSMesgQueue loadQueue;
/* 0x70 */ OSMesg loadMsg;
/* 0x74 */ s16 unk_74[2]; // context-specific data used by the current scene draw config
} RoomContext; // size = 0x78
typedef struct {
/* 0x000 */ s16 colATCount;
/* 0x002 */ u16 sacFlags;
/* 0x004 */ Collider* colAT[COLLISION_CHECK_AT_MAX];
/* 0x0CC */ s32 colACCount;
/* 0x0D0 */ Collider* colAC[COLLISION_CHECK_AC_MAX];
/* 0x1C0 */ s32 colOCCount;
/* 0x1C4 */ Collider* colOC[COLLISION_CHECK_OC_MAX];
/* 0x28C */ s32 colLineCount;
/* 0x290 */ OcLine* colLine[COLLISION_CHECK_OC_LINE_MAX];
} CollisionCheckContext; // size = 0x29C
typedef struct ListAlloc {
/* 0x00 */ struct ListAlloc* prev;
/* 0x04 */ struct ListAlloc* next;
} ListAlloc; // size = 0x8
typedef struct {
/* 0x00 */ s32 width;
/* 0x04 */ s32 height;
/* 0x08 */ s32 widthSave;
/* 0x0C */ s32 heightSave;
/* 0x10 */ u16* fbuf;
/* 0x14 */ u16* fbufSave;
/* 0x18 */ u8* cvgSave;
/* 0x1C */ u16* zbuf;
/* 0x20 */ u16* zbufSave;
/* 0x24 */ s32 ulxSave;
/* 0x28 */ s32 ulySave;
/* 0x2C */ s32 lrxSave;
/* 0x30 */ s32 lrySave;
/* 0x34 */ s32 ulx;
/* 0x38 */ s32 uly;
/* 0x3C */ s32 lrx;
/* 0x40 */ s32 lry;
/* 0x44 */ ListAlloc alloc;
/* 0x4C */ u32 unk_4C;
} PreRender; // size = 0x50
#define TRANS_TRIGGER_OFF 0 // transition is not active
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
typedef enum {
/* 0 */ TRANS_MODE_OFF,
/* 1 */ TRANS_MODE_SETUP,
/* 2 */ TRANS_MODE_INSTANCE_INIT,
/* 3 */ TRANS_MODE_INSTANCE_RUNNING,
/* 4 */ TRANS_MODE_FILL_WHITE_INIT,
/* 5 */ TRANS_MODE_FILL_IN,
/* 6 */ TRANS_MODE_FILL_OUT,
/* 7 */ TRANS_MODE_FILL_BROWN_INIT,
/* 8 */ TRANS_MODE_08, // unused
/* 9 */ TRANS_MODE_09, // unused
/* 10 */ TRANS_MODE_INSTANT,
/* 11 */ TRANS_MODE_INSTANCE_WAIT,
/* 12 */ TRANS_MODE_SANDSTORM_INIT,
/* 13 */ TRANS_MODE_SANDSTORM,
/* 14 */ TRANS_MODE_SANDSTORM_END_INIT,
/* 15 */ TRANS_MODE_SANDSTORM_END,
/* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT,
/* 17 */ TRANS_MODE_CS_BLACK_FILL
} TransitionMode;
typedef enum {
/* 0 */ TRANS_TYPE_WIPE,
/* 1 */ TRANS_TYPE_TRIFORCE,
/* 2 */ TRANS_TYPE_FADE_BLACK,
/* 3 */ TRANS_TYPE_FADE_WHITE,
/* 4 */ TRANS_TYPE_FADE_BLACK_FAST,
/* 5 */ TRANS_TYPE_FADE_WHITE_FAST,
/* 6 */ TRANS_TYPE_FADE_BLACK_SLOW,
/* 7 */ TRANS_TYPE_FADE_WHITE_SLOW,
/* 8 */ TRANS_TYPE_WIPE_FAST,
/* 9 */ TRANS_TYPE_FILL_WHITE2,
/* 10 */ TRANS_TYPE_FILL_WHITE,
/* 11 */ TRANS_TYPE_INSTANT,
/* 12 */ TRANS_TYPE_FILL_BROWN,
/* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED,
/* 14 */ TRANS_TYPE_SANDSTORM_PERSIST,
/* 15 */ TRANS_TYPE_SANDSTORM_END,
/* 16 */ TRANS_TYPE_CS_BLACK_FILL,
/* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT,
/* 18 */ TRANS_TYPE_FADE_GREEN,
/* 19 */ TRANS_TYPE_FADE_BLUE,
// transition types 20 - 31 are unused
// transition types 32 - 55 are constructed using the TRANS_TYPE_CIRCLE macro
/* 56 */ TRANS_TYPE_MAX = 56
} TransitionType;
#define TRANS_NEXT_TYPE_DEFAULT 0xFF // when `nextTransitionType` is set to default, the type will be taken from the entrance table for the ending transition
typedef enum {
/* 0 */ TCA_NORMAL,
/* 1 */ TCA_WAVE,
/* 2 */ TCA_RIPPLE,
/* 3 */ TCA_STARBURST
} TransitionCircleAppearance;
typedef enum {
/* 0 */ TCC_BLACK,
/* 1 */ TCC_WHITE,
/* 2 */ TCC_GRAY,
/* 3 */ TCC_SPECIAL // color varies depending on appearance. unused and appears broken
} TransitionCircleColor;
typedef enum {
/* 0 */ TCS_FAST,
/* 1 */ TCS_SLOW
} TransitionCircleSpeed;
#define TC_SET_PARAMS (1 << 7)
#define TRANS_TYPE_CIRCLE(appearance, color, speed) ((1 << 5) | ((color & 3) << 3) | ((appearance & 3) << 1) | (speed & 1))
typedef struct {
union {
TransitionFade fade;
TransitionCircle circle;
TransitionTriforce triforce;
TransitionWipe wipe;
} instanceData;
/* 0x228 */ s32 transitionType;
/* 0x22C */ void* (*init)(void* transition);
/* 0x230 */ void (*destroy)(void* transition);
/* 0x234 */ void (*update)(void* transition, s32 updateRate);
/* 0x238 */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x23C */ void (*start)(void* transition);
/* 0x240 */ void (*setType)(void* transition, s32 type);
/* 0x244 */ void (*setColor)(void* transition, u32 color);
/* 0x248 */ void (*setUnkColor)(void* transition, u32 color);
/* 0x24C */ s32 (*isDone)(void* transition);
} TransitionContext; // size = 0x250
typedef struct {
/* 0x00 */ u8* readBuff;
} SramContext; // size = 0x4
#define SRAM_SIZE 0x8000
#define SRAM_HEADER_SIZE 0x10
typedef enum {
/* 0x00 */ SRAM_HEADER_SOUND,
/* 0x01 */ SRAM_HEADER_ZTARGET,
/* 0x02 */ SRAM_HEADER_LANGUAGE,
/* 0x03 */ SRAM_HEADER_MAGIC // must be the value of `sZeldaMagic` for save to be considered valid
} SramHeaderField;
typedef struct GameAllocEntry {
/* 0x00 */ struct GameAllocEntry* next;
/* 0x04 */ struct GameAllocEntry* prev;
/* 0x08 */ u32 size;
/* 0x0C */ u32 unk_0C;
} GameAllocEntry; // size = 0x10
typedef struct {
/* 0x00 */ GameAllocEntry base;
/* 0x10 */ GameAllocEntry* head;
} GameAlloc; // size = 0x14
struct GameState;
typedef void (*GameStateFunc)(struct GameState* gameState);
typedef struct GameState {
/* 0x00 */ GraphicsContext* gfxCtx;
/* 0x04 */ GameStateFunc main;
/* 0x08 */ GameStateFunc destroy; // "cleanup"
/* 0x0C */ GameStateFunc init;
/* 0x10 */ u32 size;
/* 0x14 */ Input input[MAXCONTROLLERS];
/* 0x74 */ TwoHeadArena tha;
/* 0x84 */ GameAlloc alloc;
/* 0x98 */ u32 running;
/* 0x9C */ u32 frames;
/* 0xA0 */ u32 unk_A0;
} GameState; // size = 0xA4
typedef struct {
/* 0x00 */ GameState state;
} SetupState; // size = 0xA4
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
/* 0x01D0 */ SramContext sramCtx;
/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
/* 0x01DA */ u16 visibleDuration; // not used in mq dbg
/* 0x01DC */ s16 ult;
/* 0x01DE */ s16 uls;
/* 0x01E0 */ char unk_1E0[0x01];
/* 0x01E1 */ u8 exit;
/* 0x01E2 */ char unk_1E2[0x06];
} ConsoleLogoState; // size = 0x1E8
struct MapSelectState;
typedef struct {
/* 0x00 */ char* name;
/* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
/* 0x08 */ s32 entranceIndex;
} SceneSelectEntry; // size = 0xC
typedef struct MapSelectState {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
/* 0x01D0 */ s32 count;
/* 0x01D4 */ SceneSelectEntry* scenes;
/* 0x01D8 */ s32 currentScene;
/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
/* 0x01E0 */ s32 pageDownStops[7];
/* 0x01FC */ char unk_1FC[0x0C];
/* 0x0208 */ s32 opt;
/* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen
/* 0x0210 */ char unk_210[0x0C];
/* 0x021C */ s32 verticalInputAccumulator;
/* 0x0220 */ s32 verticalInput;
/* 0x0224 */ s32 timerUp;
/* 0x0228 */ s32 timerDown;
/* 0x022C */ s32 lockUp;
/* 0x0230 */ s32 lockDown;
/* 0x0234 */ s32 unk_234; // unused
/* 0x0238 */ u8* staticSegment;
} MapSelectState; // size = 0x240
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
} SampleState; // size = 0x1D0
typedef struct {
/* 0x00 */ u8 byte0;
/* 0x01 */ u8 byte1;
/* 0x02 */ u8 byte2;
/* 0x03 */ u8 byte3;
} QuestHintCmd; // size = 0x4
typedef struct {
/* 0x00 */ u8 numActors;
/* 0x04 */ TransitionActorEntry* list;
} TransitionActorContext;
typedef struct PlayState {
/* 0x00000 */ GameState state;
/* 0x000A4 */ s16 sceneId;
/* 0x000A6 */ u8 sceneDrawConfig;
/* 0x000A7 */ char unk_A7[0x9];
/* 0x000B0 */ void* sceneSegment;
/* 0x000B8 */ View view;
/* 0x001E0 */ Camera mainCamera;
/* 0x0034C */ Camera subCameras[NUM_CAMS - CAM_ID_SUB_FIRST];
/* 0x00790 */ Camera* cameraPtrs[NUM_CAMS];
/* 0x007A0 */ s16 activeCamId;
/* 0x007A2 */ s16 nextCamId;
/* 0x007A4 */ SequenceContext sequenceCtx;
/* 0x007A8 */ LightContext lightCtx;
/* 0x007B8 */ FrameAdvanceContext frameAdvCtx;
/* 0x007C0 */ CollisionContext colCtx;
/* 0x01C24 */ ActorContext actorCtx;
/* 0x01D64 */ CutsceneContext csCtx; // "demo_play"
/* 0x01DB4 */ SfxSource sfxSources[16];
/* 0x01F74 */ SramContext sramCtx;
/* 0x01F78 */ SkyboxContext skyboxCtx;
/* 0x020D8 */ MessageContext msgCtx; // "message"
/* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter"
/* 0x10760 */ PauseContext pauseCtx;
/* 0x10A20 */ GameOverContext gameOverCtx;
/* 0x10A24 */ EnvironmentContext envCtx;
/* 0x10B20 */ AnimationContext animationCtx;
/* 0x117A4 */ ObjectContext objectCtx;
/* 0x11CBC */ RoomContext roomCtx;
/* 0x11D34 */ TransitionActorContext transiActorCtx;
/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play);
/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
/* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 mode);
/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
/* 0x11D60 */ MtxF viewProjectionMtxF;
/* 0x11DA0 */ MtxF billboardMtxF;
/* 0x11DE0 */ Mtx* billboardMtx;
/* 0x11DE4 */ u32 gameplayFrames;
/* 0x11DE8 */ u8 linkAgeOnLoad;
/* 0x11DE9 */ u8 unk_11DE9;
/* 0x11DEA */ u8 curSpawn;
/* 0x11DEB */ u8 numSetupActors;
/* 0x11DEC */ u8 numRooms;
/* 0x11DF0 */ RomFile* roomList;
/* 0x11DF4 */ ActorEntry* linkActorEntry;
/* 0x11DF8 */ ActorEntry* setupActorList;
/* 0x11DFC */ void* unk_11DFC;
/* 0x11E00 */ EntranceEntry* setupEntranceList;
/* 0x11E04 */ s16* setupExitList;
/* 0x11E08 */ Path* setupPathList;
/* 0x11E0C */ QuestHintCmd* naviQuestHints;
/* 0x11E10 */ void* specialEffects;
/* 0x11E14 */ u8 skyboxId;
/* 0x11E15 */ s8 transitionTrigger; // "fade_direction"
/* 0x11E16 */ s16 unk_11E16;
/* 0x11E18 */ s16 unk_11E18;
/* 0x11E1A */ s16 nextEntranceIndex;
/* 0x11E1C */ char unk_11E1C[0x40];
/* 0x11E5C */ s8 shootingGalleryStatus;
/* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag"
/* 0x11E5E */ u8 transitionType;
/* 0x11E60 */ CollisionCheckContext colChkCtx;
/* 0x120FC */ u16 envFlags[20];
/* 0x12124 */ PreRender pauseBgPreRender;
/* 0x12174 */ char unk_12174[0x53];
/* 0x121C7 */ s8 unk_121C7;
/* 0x121C8 */ TransitionContext transitionCtx;
/* 0x12418 */ char unk_12418[0x3];
/* 0x1241B */ u8 transitionMode; // "fbdemo_wipe_modem"
/* 0x1241C */ TransitionFade transitionFade;
/* 0x12428 */ char unk_12428[0x3];
/* 0x1242B */ u8 viewpoint; // toggleable camera setting by shops or player. Is also equal to the bgCamIndex + 1
/* 0x1242C */ SceneTableEntry* loadedScene;
/* 0x12430 */ char unk_12430[0xE8];
} PlayState; // size = 0x12518
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
} TitleSetupState; // size = 0x1D0
typedef struct {
/* 0x00000 */ GameState state;
/* 0x000A4 */ Vtx* windowVtx;
/* 0x000A8 */ u8* staticSegment;
/* 0x000AC */ u8* parameterSegment;
/* 0x000B0 */ char unk_B0[0x8];
/* 0x000B8 */ View view;
/* 0x001E0 */ SramContext sramCtx;
/* 0x001E4 */ char unk_1E4[0x4];
/* 0x001E8 */ SkyboxContext skyboxCtx;
/* 0x00348 */ MessageContext msgCtx;
/* 0x0E760 */ Font font;
/* 0x1C8E8 */ EnvironmentContext envCtx;
/* 0x1C9E4 */ char unk_1C9E4[0x4];
/* 0x1C9E8 */ Vtx* windowContentVtx;
/* 0x1C9EC */ Vtx* keyboardVtx;
/* 0x1C9F0 */ Vtx* nameEntryVtx;
/* 0x1C9F4 */ u8 n64ddFlag;
/* 0x1C9F6 */ u16 deaths[3];
/* 0x1C9FC */ u8 fileNames[3][8];
/* 0x1CA14 */ u16 healthCapacities[3];
/* 0x1CA1C */ u32 questItems[3];
/* 0x1CA28 */ s16 n64ddFlags[3];
/* 0x1CA2E */ s8 defense[3];
/* 0x1CA32 */ u16 health[3];
/* 0x1CA38 */ s16 buttonIndex;
/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
/* 0x1CA3C */ s16 menuMode;
/* 0x1CA3E */ s16 configMode;
/* 0x1CA40 */ s16 prevConfigMode;
/* 0x1CA42 */ s16 nextConfigMode;
/* 0x1CA44 */ s16 selectMode;
/* 0x1CA46 */ s16 selectedFileIndex;
/* 0x1CA48 */ char unk_1CA48[0x2];
/* 0x1CA4A */ s16 fileNamesY[3];
/* 0x1CA50 */ s16 actionTimer;
/* 0x1CA52 */ s16 buttonYOffsets[6];
/* 0x1CA5E */ s16 copyDestFileIndex;
/* 0x1CA60 */ s16 warningLabel;
/* 0x1CA62 */ s16 warningButtonIndex;
/* 0x1CA64 */ s16 titleLabel;
/* 0x1CA66 */ s16 nextTitleLabel;
/* 0x1CA68 */ s16 windowColor[3];
/* 0x1CA6E */ s16 titleAlpha[2];
/* 0x1CA72 */ s16 windowAlpha;
/* 0x1CA74 */ s16 fileButtonAlpha[3];
/* 0x1CA7A */ s16 nameBoxAlpha[3];
/* 0x1CA80 */ s16 nameAlpha[3];
/* 0x1CA86 */ s16 connectorAlpha[3];
/* 0x1CA8C */ s16 fileInfoAlpha[3];
/* 0x1CA92 */ s16 actionButtonAlpha[2];
/* 0x1CA96 */ s16 confirmButtonAlpha[2];
/* 0x1CA9A */ s16 optionButtonAlpha;
/* 0x1CA9C */ s16 nameEntryBoxAlpha;
/* 0x1CA9E */ s16 controlsAlpha;
/* 0x1CAA0 */ s16 emptyFileTextAlpha;
/* 0x1CAA2 */ s16 highlightColor[4];
/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
/* 0x1CAB2 */ s16 inputTimerX;
/* 0x1CAB4 */ s16 inputTimerY;
/* 0x1CAB6 */ s16 stickXDir;
/* 0x1CAB8 */ s16 stickYDir;
/* 0x1CABA */ s16 stickAdjX;
/* 0x1CABC */ s16 stickAdjY;
/* 0x1CABE */ s16 nameEntryBoxPosX;
/* 0x1CAC0 */ s16 windowPosX;
/* 0x1CAC4 */ f32 windowRot;
/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
/* 0x1CAD2 */ s16 kbdY;
/* 0x1CAD4 */ s16 newFileNameCharCount;
/* 0x1CAD6 */ s16 unk_1CAD6[5];
} FileSelectState; // size = 0x1CAE0
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 playSpeed;
/* 0x08 */ f32 startFrame;
/* 0x0C */ f32 frameCount;
/* 0x10 */ u8 mode;
/* 0x14 */ f32 morphFrames;
} AnimationInfo; // size = 0x18
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 frameCount;
/* 0x08 */ u8 mode;
/* 0x0C */ f32 morphFrames;
} AnimationFrameCountInfo; // size = 0x10
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 playSpeed;
/* 0x08 */ u8 mode;
/* 0x0C */ f32 morphFrames;
} AnimationSpeedInfo; // size = 0x10
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ u8 mode;
/* 0x08 */ f32 morphFrames;
} AnimationMinimalInfo; // size = 0xC
typedef struct {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ s16 unk_04;
/* 0x06 */ s16 unk_06;
/* 0x08 */ Vec3s unk_08;
/* 0x0E */ Vec3s unk_0E;
/* 0x14 */ f32 unk_14;
/* 0x18 */ Vec3f unk_18;
/* 0x24 */ s16 unk_24;
} struct_80034A14_arg1; // size = 0x28
// Macros for `EntranceInfo.field`
#define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15)
#define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14)
#define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80
#define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7
#define ENTRANCE_INFO_END_TRANS_TYPE(field) \
(((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \
& (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT))
#define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F
#define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0
#define ENTRANCE_INFO_START_TRANS_TYPE(field) \
(((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \
& (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT))
typedef struct {
/* 0x00 */ s8 sceneId;
/* 0x01 */ s8 spawn;
/* 0x02 */ u16 field;
} EntranceInfo; // size = 0x4
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ uintptr_t vromStart; // if applicable
/* 0x08 */ uintptr_t vromEnd; // if applicable
/* 0x0C */ void* vramStart; // if applicable
/* 0x10 */ void* vramEnd; // if applicable
/* 0x14 */ void* unk_14;
/* 0x18 */ void* init; // initializes and executes the given context
/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
/* 0x20 */ void* unk_20;
/* 0x24 */ void* unk_24;
/* 0x28 */ UNK_TYPE4 unk_28;
/* 0x2C */ u32 instanceSize;
} GameStateOverlay; // size = 0x30
typedef struct {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unk_A8;
} PreNMIState; // size = 0xAC
typedef enum {
/* 1 */ F_8F = 1,
/* 2 */ F_7F,
/* 3 */ F_6F,
/* 4 */ F_5F,
/* 5 */ F_4F,
/* 6 */ F_3F,
/* 7 */ F_2F,
/* 8 */ F_1F,
/* 9 */ F_B1,
/* 10 */ F_B2,
/* 11 */ F_B3,
/* 12 */ F_B4,
/* 13 */ F_B5,
/* 14 */ F_B6,
/* 15 */ F_B7,
/* 16 */ F_B8
} FloorID;
// All arrays pointed in this struct are indexed by "map indices"
// In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc)
// In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc)
typedef struct {
/* 0x00 */ s16 (*floorTexIndexOffset)[8]; // dungeon texture index offset by floor
/* 0x04 */ s16* bossFloor; // floor the boss is on
/* 0x08 */ s16 (*roomPalette)[32]; // map palette by room
/* 0x0C */ s16* maxPaletteCount; // max number of palettes in a same floor
/* 0x10 */ s16 (*paletteRoom)[8][14]; // room by palette by floor
/* 0x14 */ s16 (*roomCompassOffsetX)[44]; // dungeon compass icon X offset by room
/* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room
/* 0x1C */ u8* dgnMinimapCount; // number of room minimaps
/* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset
/* 0x24 */ u16* owMinimapTexSize;
/* 0x28 */ u16* owMinimapTexOffset;
/* 0x2C */ s16* owMinimapPosX;
/* 0x30 */ s16* owMinimapPosY;
/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x38 */ s16* dgnTexIndexBase; // dungeon texture index base
/* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x40 */ s16* owMinimapWidth;
/* 0x44 */ s16* owMinimapHeight;
/* 0x48 */ s16* owEntranceIconPosX; // "dungeon entrance" icon X pos
/* 0x4C */ s16* owEntranceIconPosY; // "dungeon entrance" icon Y pos
/* 0x50 */ u16* owEntranceFlag; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown)
/* 0x54 */ f32 (*floorCoordY)[8]; // Y coordinate of each floor
/* 0x58 */ u16* switchEntryCount; // number of "room switch" entries, which correspond to the next 3 arrays
/* 0x5C */ u8 (*switchFromRoom)[51]; // room to come from
/* 0x60 */ u8 (*switchFromFloor)[51]; // floor to come from
/* 0x64 */ u8 (*switchToRoom)[51]; // room to go to
/* 0x68 */ u8 (*floorID)[8];
/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
} MapData; // size = 0x70
#define PAUSE_MAP_MARK_NONE -1
#define PAUSE_MAP_MARK_CHEST 0
#define PAUSE_MAP_MARK_BOSS 1
typedef struct {
/* 0x00 */ s16 chestFlag; // chest icon is only displayed if this flag is not set for the current room, -1 for no flag
/* 0x04 */ f32 x, y; // coordinates to place the icon (top-left corner)
} PauseMapMarkPoint; // size = 0x0C
typedef struct {
/* 0x00 */ s16 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x04 */ s32 unk_04;
/* 0x08 */ const Vtx* vtx;
/* 0x0C */ s32 vtxCount;
/* 0x10 */ s32 count; // number of icons to display
/* 0x14 */ PauseMapMarkPoint points[12];
} PauseMapMarkData; // size = 0xA4
typedef PauseMapMarkData PauseMapMarksData[3];
typedef struct DebugDispObject {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3s rot;
/* 0x14 */ Vec3f scale;
/* 0x20 */ Color_RGBA8 color;
/* 0x24 */ s16 type;
/* 0x28 */ struct DebugDispObject* next;
} DebugDispObject; // size = 0x2C
typedef enum {
MTXMODE_NEW, // generates a new matrix
MTXMODE_APPLY // applies transformation to the current matrix
} MatrixMode;
typedef struct {
/* 0x00 */ PrintCallback callback;
/* 0x04 */ Gfx* dList;
/* 0x08 */ u16 posX;
/* 0x0A */ u16 posY;
/* 0x0C */ u16 baseX;
/* 0x0E */ u8 baseY;
/* 0x0F */ u8 flags;
/* 0x10 */ Color_RGBA8_u32 color;
/* 0x14 */ char unk_14[0x1C]; // unused
} GfxPrint; // size = 0x30
#define GFX_CHAR_X_SPACING 8
#define GFX_CHAR_Y_SPACING 8
#define GFXP_UNUSED "\x8E"
#define GFXP_UNUSED_CHAR 0x8E
#define GFXP_HIRAGANA "\x8D"
#define GFXP_HIRAGANA_CHAR 0x8D
#define GFXP_KATAKANA "\x8C"
#define GFXP_KATAKANA_CHAR 0x8C
#define GFXP_RAINBOW_ON "\x8B"
#define GFXP_RAINBOW_ON_CHAR 0x8B
#define GFXP_RAINBOW_OFF "\x8A"
#define GFXP_RAINBOW_OFF_CHAR 0x8A
#define GFXP_FLAG_HIRAGANA (1 << 0)
#define GFXP_FLAG_RAINBOW (1 << 1)
#define GFXP_FLAG_SHADOW (1 << 2)
#define GFXP_FLAG_UPDATE (1 << 3)
#define GFXP_FLAG_ENLARGE (1 << 6)
#define GFXP_FLAG_OPEN (1 << 7)
typedef struct StackEntry {
/* 0x00 */ struct StackEntry* next;
/* 0x04 */ struct StackEntry* prev;
/* 0x08 */ u32* head;
/* 0x0C */ u32* tail;
/* 0x10 */ u32 initValue;
/* 0x14 */ s32 minSpace;
/* 0x18 */ const char* name;
} StackEntry;
typedef enum {
STACK_STATUS_OK = 0,
STACK_STATUS_WARNING = 1,
STACK_STATUS_OVERFLOW = 2
} StackStatus;
typedef struct {
/* 0x00 */ u32 magic; // IS64
/* 0x04 */ u32 get;
/* 0x08 */ u8 unk_08[0x14-0x08];
/* 0x14 */ u32 put;
/* 0x18 */ u8 unk_18[0x20-0x18];
/* 0x20 */ u8 data[0x10000-0x20];
} ISVDbg;
typedef struct {
/* 0x00 */ char name[0x18];
/* 0x18 */ u32 mediaFormat;
/* 0x1C */ union {
struct {
u16 cartId;
u8 countryCode;
u8 version;
};
u32 regionInfo;
};
} LocaleCartInfo; // size = 0x20
typedef struct {
/* 0x00 */ char magic[4]; // Yaz0
/* 0x04 */ u32 decSize;
/* 0x08 */ u32 compInfoOffset; // only used in mio0
/* 0x0C */ u32 uncompDataOffset; // only used in mio0
/* 0x10 */ u8 data[1];
} Yaz0Header; // size = 0x10 ("data" is not part of the header)
typedef struct {
/* 0x0000 */ IrqMgr* irqMgr;
/* 0x0004 */ Scheduler* sched;
/* 0x0008 */ OSScTask audioTask;
/* 0x0070 */ AudioTask* rspTask;
/* 0x0074 */ OSMesgQueue interruptQueue;
/* 0x008C */ OSMesg interruptMsgBuf[8];
/* 0x00AC */ OSMesgQueue taskQueue;
/* 0x00C4 */ OSMesg taskMsgBuf[1];
/* 0x00C8 */ OSMesgQueue lockQueue;
/* 0x00E0 */ OSMesg lockMsgBuf[1];
/* 0x00E8 */ OSThread thread;
} AudioMgr; // size = 0x298
struct ArenaNode;
typedef struct Arena {
/* 0x00 */ struct ArenaNode* head;
/* 0x04 */ void* start;
/* 0x08 */ OSMesgQueue lockQueue;
/* 0x20 */ u8 unk_20;
/* 0x21 */ u8 isInit;
/* 0x22 */ u8 flag;
} Arena; // size = 0x24
typedef struct ArenaNode {
/* 0x00 */ s16 magic;
/* 0x02 */ s16 isFree;
/* 0x04 */ u32 size;
/* 0x08 */ struct ArenaNode* next;
/* 0x0C */ struct ArenaNode* prev;
/* 0x10 */ const char* filename;
/* 0x14 */ s32 line;
/* 0x18 */ OSId threadId;
/* 0x1C */ Arena* arena;
/* 0x20 */ OSTime time;
/* 0x28 */ u8 unk_28[0x30-0x28]; // probably padding
} ArenaNode; // size = 0x30
#define RELOC_SECTION(reloc) ((reloc) >> 30)
#define RELOC_OFFSET(reloc) ((reloc) & 0xFFFFFF)
#define RELOC_TYPE_MASK(reloc) ((reloc) & 0x3F000000)
#define RELOC_TYPE_SHIFT 24
/* MIPS Relocation Types */
#define R_MIPS_32 2
#define R_MIPS_26 4
#define R_MIPS_HI16 5
#define R_MIPS_LO16 6
typedef struct OverlayRelocationSection {
/* 0x00 */ u32 textSize;
/* 0x04 */ u32 dataSize;
/* 0x08 */ u32 rodataSize;
/* 0x0C */ u32 bssSize;
/* 0x10 */ u32 nRelocations;
/* 0x14 */ u32 relocations[1];
} OverlayRelocationSection; // size >= 0x18
typedef struct {
/* 0x00 */ u32 resetting;
/* 0x04 */ u32 resetCount;
/* 0x08 */ OSTime duration;
/* 0x10 */ OSTime resetTime;
} PreNmiBuff; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused)
#define UCODE_NULL 0
#define UCODE_F3DZEX 1
#define UCODE_UNK 2
#define UCODE_S2DEX 3
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ void* ptr;
} UCodeInfo; // size = 0x8
typedef struct {
/* 0x00 */ u32 segments[NUM_SEGMENTS];
/* 0x40 */ Gfx* dlStack[18];
/* 0x88 */ s32 dlDepth;
/* 0x8C */ u32 dlCnt;
/* 0x90 */ u32 vtxCnt;
/* 0x94 */ u32 spvtxCnt;
/* 0x98 */ u32 tri1Cnt;
/* 0x9C */ u32 tri2Cnt;
/* 0xA0 */ u32 quadCnt;
/* 0xA4 */ u32 lineCnt;
/* 0xA8 */ u32 loaducodeCnt;
/* 0xAC */ u32 pipeSyncRequired;
/* 0xB0 */ u32 tileSyncRequired;
/* 0xB4 */ u32 loadSyncRequired;
/* 0xB8 */ u32 syncErr;
/* 0xBC */ s32 enableLog;
/* 0xC0 */ s32 ucodeType;
/* 0xC4 */ s32 ucodeInfoCount;
/* 0xC8 */ UCodeInfo* ucodeInfo;
/* 0xCC */ u32 modeH;
/* 0xD0 */ u32 modeL;
/* 0xD4 */ u32 geometryMode;
} UCodeDisas; // size = 0xD8
typedef struct {
/* 0x00 */ u16 table[8*8];
} JpegQuantizationTable; // size = 0x80
typedef struct {
/* 0x00 */ u8 codeOffs[16];
/* 0x10 */ u16 codesA[16];
/* 0x30 */ u16 codesB[16];
/* 0x50 */ u8* symbols;
} JpegHuffmanTable; // size = 0x54
// this struct might be inaccurate but it's not used outside jpegutils.c anyways
typedef struct {
/* 0x000 */ u8 codeOffs[16];
/* 0x010 */ u16 dcCodes[120];
/* 0x100 */ u16 acCodes[256];
} JpegHuffmanTableOld; // size = 0x300
typedef union {
struct {
/* 0x00 */ u32 address;
/* 0x04 */ u32 mbCount;
/* 0x08 */ u32 mode;
/* 0x0C */ u32 qTableYPtr;
/* 0x10 */ u32 qTableUPtr;
/* 0x14 */ u32 qTableVPtr;
/* 0x18 */ u32 mbSize; // This field is used by the microcode to save the macroblock size during a yield
};
long long int force_structure_alignment;
} JpegTaskData; // size = 0x20
typedef struct {
/* 0x000 */ JpegTaskData taskData;
/* 0x020 */ u64 yieldData[0x200 / sizeof(u64)];
/* 0x220 */ JpegQuantizationTable qTableY;
/* 0x2A0 */ JpegQuantizationTable qTableU;
/* 0x320 */ JpegQuantizationTable qTableV;
/* 0x3A0 */ u8 codesLengths[0x110];
/* 0x4B0 */ u16 codes[0x108];
/* 0x6C0 */ u16 data[4][0x180];
} JpegWork; // size = 0x12C0
typedef struct {
/* 0x00 */ void* imageData;
/* 0x04 */ u8 mode;
/* 0x05 */ u8 unk_05;
/* 0x08 */ JpegHuffmanTable* hTablePtrs[4];
/* 0x18 */ u8 unk_18;
} JpegDecoder; // size = 0x1C
typedef struct {
/* 0x00 */ u8 dqtCount;
/* 0x04 */ u8* dqtPtr[3];
/* 0x10 */ u8 dhtCount;
/* 0x14 */ u8* dhtPtr[4];
/* 0x24 */ void* imageData;
/* 0x28 */ u32 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2
/* 0x30 */ OSScTask scTask;
/* 0x98 */ OSMesgQueue mq;
/* 0xB0 */ OSMesg msg;
/* 0xB4 */ JpegWork* workBuf;
} JpegContext; // size = 0xB8
typedef struct {
/* 0x00 */ u32 byteIdx;
/* 0x04 */ u8 bitIdx;
/* 0x05 */ u8 dontSkip;
/* 0x08 */ u32 curWord;
/* 0x0C */ s16 unk_0C;
/* 0x0E */ s16 unk_0E;
/* 0x10 */ s16 unk_10;
} JpegDecoderState; // size = 0x14
typedef struct {
/* 0x0000 */ OSViMode customViMode;
/* 0x0050 */ s32 viHeight;
/* 0x0054 */ s32 viWidth;
/* 0x0058 */ s32 unk_58; // Right adjustment?
/* 0x005C */ s32 unk_5C; // Left adjustment?
/* 0x0060 */ s32 unk_60; // Bottom adjustment?
/* 0x0064 */ s32 unk_64; // Top adjustment?
/* 0x0068 */ s32 viModeBase; // enum: {0, 1, 2, 3}
/* 0x006C */ s32 viTvType;
/* 0x0070 */ u32 unk_70; // bool
/* 0x0074 */ u32 unk_74; // bool
/* 0x0078 */ u32 unk_78; // bool
/* 0x007C */ u32 unk_7C; // bool
/* 0x0080 */ u32 viFeatures;
/* 0x0084 */ u32 unk_84;
} ViMode;
// Vis...
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 color;
/* 0x0C */ Color_RGBA8_u32 envColor;
} struct_801664F0; // size = 0x10
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x0C */ Color_RGBA8_u32 envColor;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* dList;
} VisMono; // size = 0x18
// Vis...
typedef struct {
/* 0x00 */ u32 useRgba;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x08 */ Color_RGBA8_u32 envColor;
} struct_80166500; // size = 0x10
typedef struct {
/* 0x00 */ char unk_00[0x18];
/* 0x18 */ s32 unk_18;
/* 0x1C */ s32 y;
} SpeedMeter; // size = 0x20
typedef struct {
/* 0x00 */ s32 maxval;
/* 0x04 */ s32 val;
/* 0x08 */ u16 backColor;
/* 0x0A */ u16 foreColor;
/* 0x0C */ s32 ulx;
/* 0x10 */ s32 lrx;
/* 0x14 */ s32 uly;
/* 0x18 */ s32 lry;
} SpeedMeterAllocEntry; // size = 0x1C
typedef struct {
/* 0x00 */ volatile OSTime* time;
/* 0x04 */ u8 x;
/* 0x05 */ u8 y;
/* 0x06 */ u16 color;
} SpeedMeterTimeEntry; // size = 0x08
typedef struct {
/* 0x00 */ u32 value;
/* 0x04 */ const char* name;
} F3dzexConst; // size = 0x8
typedef struct {
/* 0x00 */ u32 value;
/* 0x04 */ const char* setName;
/* 0x08 */ const char* unsetName;
} F3dzexFlag; // size = 0x0C
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 value;
/* 0x08 */ u32 mask;
} F3dzexRenderMode; // size = 0x0C
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 value;
} F3dzexSetModeMacroValue; // size = 0x8
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 shift;
/* 0x08 */ u32 len;
/* 0x0C */ F3dzexSetModeMacroValue values[4];
} F3dzexSetModeMacro; // size = 0x2C
typedef struct {
/* 0x00 */ u16* value;
/* 0x04 */ const char* name;
} FlagSetEntry; // size = 0x08
typedef struct {
/* 0x00 */ RomFile file;
/* 0x08 */ RomFile palette;
} SkyboxFile; // size = 0x10
#define ROM_FILE(name) \
{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomEnd }
#define ROM_FILE_EMPTY(name) \
{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomStart }
#define ROM_FILE_UNSET \
{ 0 }
#endif