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oot/assets/xml/overlays/ovl_En_Jsjutan.xml
EllipticEllipsis fd512f02e9
link_animetion xml, and ExternalFile config (#1011)
* Automatic XML for link_animetion

* Make sure tutorial images are not gitignored

* OK

* Correct ovl_Boss_Sst RangeEnd

* ExternalFiles

* Remove Segment="128"

* Remove segments from place_title_cards

* format, newlines, remove previous xml
2021-11-07 18:13:44 +01:00

39 lines
1.8 KiB
XML

<Root>
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88">
<!-- D_80A8AA98. Carpet texture. -->
<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as gJsjutanShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gJsjutanShadowOddVtx" Count="144" Offset="0x22F8">
<Vtx/>
</Array>
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gJsjutanShadowOddVtx. Used when gameplayFrames is even. -->
<Array Name="gJsjutanShadowEvenVtx" Count="144" Offset="0x2BF8">
<Vtx/>
</Array>
<!-- D_80A8CC98. Carpet vertices. Same vertex type as gJsjutanCarpetEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gJsjutanCarpetOddVtx" Count="144" Offset="0x34F8">
<Vtx/>
</Array>
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by gJsjutanShadowVisualDL -->
<Symbol Name="gJsjutanShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
<!-- D_80A8D598. Draws the carpet's texture. -->
<DList Name="gJsjutanCarpetVisualDL" Offset="0x3DF8"/>
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
<DList Name="gJsjutanShadowVisualDL" Offset="0x3E78"/>
<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
<DList Name="gJsjutanGeometryDL" Offset="0x3EE8"/>
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as gJsjutanCarpetOddVtx. Used when gameplayFrames is even. -->
<Array Name="gJsjutanCarpetEvenVtx" Count="144" Offset="0x4318">
<Vtx/>
</Array>
<!-- D_80A8E400 -->
<Collision Name="gJsjutanCol" Offset="0x4C60"/>
</File>
</Root>