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oot/include/z64pause.h
Dragorn421 41e80b951b
Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475)
* Split z64.h more

* Cleanup

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* forward declare `OcarinaStaff` struct for pointer members in message and pause structs

* define `struct OcarinaStaff`, not just the `OcarinaStaff` type

* PauseBgPreRenderState back to z64.h

* Move PauseBgPreRenderState and TransitionTileStatus near the PlayState struct definition

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2022-12-30 14:55:31 +01:00

130 lines
4.6 KiB
C

#ifndef Z64PAUSE_H
#define Z64PAUSE_H
#include "z64animation.h"
#include "z64message.h"
#include "z64view.h"
struct OcarinaStaff;
#define PAUSE_ITEM_NONE 999
#define PAUSE_CURSOR_PAGE_LEFT 10
#define PAUSE_CURSOR_PAGE_RIGHT 11
typedef enum {
/* 0x00 */ PAUSE_ITEM,
/* 0x01 */ PAUSE_MAP,
/* 0x02 */ PAUSE_QUEST,
/* 0x03 */ PAUSE_EQUIP,
/* 0x04 */ PAUSE_WORLD_MAP
} PauseMenuPage;
#define PAUSE_EQUIP_PLAYER_WIDTH 64
#define PAUSE_EQUIP_PLAYER_HEIGHT 112
#define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
#define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ u8* iconItemSegment;
/* 0x012C */ u8* iconItem24Segment;
/* 0x0130 */ u8* iconItemAltSegment;
/* 0x0134 */ u8* iconItemLangSegment;
/* 0x0138 */ u8* nameSegment;
/* 0x013C */ u8* playerSegment;
/* 0x0140 */ char unk_140[0x04];
/* 0x0144 */ Vtx* itemPageVtx;
/* 0x0148 */ Vtx* equipPageVtx;
/* 0x014C */ Vtx* mapPageVtx;
/* 0x0150 */ Vtx* questPageVtx;
/* 0x0154 */ Vtx* infoPanelVtx;
/* 0x0158 */ Vtx* itemVtx;
/* 0x015C */ Vtx* equipVtx;
/* 0x0160 */ char unk_160[0x04];
/* 0x0164 */ Vtx* questVtx;
/* 0x0168 */ Vtx* cursorVtx;
/* 0x016C */ Vtx* saveVtx;
/* 0x0170 */ char unk_170[0x24];
/* 0x0194 */ struct OcarinaStaff* ocarinaStaff;
/* 0x0198 */ char unk_198[0x20];
/* 0x01B8 */ OSMesgQueue loadQueue;
/* 0x01D0 */ OSMesg loadMsg;
/* 0x01D4 */ u16 state;
/* 0x01D6 */ u16 debugState;
/* 0x01D8 */ Vec3f eye;
/* 0x01E4 */ u16 unk_1E4;
/* 0x01E6 */ u16 mode;
/* 0x01E8 */ u16 pageIndex; // "kscp_pos"
/* 0x01EA */ u16 unk_1EA;
/* 0x01EC */ u16 unk_1EC;
/* 0x01F0 */ f32 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ f32 unk_1F8;
/* 0x01FC */ f32 unk_1FC;
/* 0x0200 */ f32 unk_200;
/* 0x0204 */ f32 unk_204; // "angle_s"
/* 0x0208 */ u16 alpha;
/* 0x020A */ s16 offsetY;
/* 0x020C */ char unk_20C[0x08];
/* 0x0214 */ s16 stickAdjX;
/* 0x0216 */ s16 stickAdjY;
/* 0x0218 */ s16 cursorPoint[5]; // "cursor_point"
/* 0x0222 */ s16 cursorX[5]; // "cur_xpt"
/* 0x022C */ s16 cursorY[5]; // "cur_ypt"
/* 0x0236 */ s16 dungeonMapSlot;
/* 0x0238 */ s16 cursorSpecialPos; // "key_angle"
/* 0x023A */ s16 pageSwitchInputTimer; // Used to introduce a delay before switching page when arriving on the "scroll left/right" positions while holding stick left/right.
/* 0x023C */ u16 namedItem; // "zoom_name"
/* 0x023E */ u16 cursorItem[4]; // "select_name"
/* 0x0246 */ u16 cursorSlot[4];
/* 0x024E */ u16 equipTargetItem; // "sl_item_no"
/* 0x0250 */ u16 equipTargetSlot; // "sl_number"
/* 0x0252 */ u16 equipTargetCBtn;
/* 0x0254 */ s16 equipAnimX;
/* 0x0256 */ s16 equipAnimY;
/* 0x0258 */ s16 equipAnimAlpha;
/* 0x025A */ s16 infoPanelOffsetY;
/* 0x025C */ u16 nameDisplayTimer;
/* 0x025E */ u16 nameColorSet; // 0 = white; 1 = grey
/* 0x0260 */ s16 cursorColorSet; // 0 = white; 4 = yellow; 8 = green
/* 0x0262 */ s16 promptChoice; // save/continue choice: 0 = yes; 4 = no
/* 0x0264 */ s16 ocarinaSongIdx;
/* 0x0266 */ u8 worldMapPoints[20]; // 0 = hidden; 1 = displayed; 2 = highlighted
/* 0x027A */ u8 tradeQuestLocation;
/* 0x027C */ SkelAnime playerSkelAnime;
} PauseContext; // size = 0x2C0
// Note that z_kaleido_scope_PAL.c assumes that the dimensions and texture format here also matches the dimensions and
// texture format for ITEM_NAME_TEX_*
#define MAP_NAME_TEX1_WIDTH 128
#define MAP_NAME_TEX1_HEIGHT 16
#define MAP_NAME_TEX1_SIZE ((MAP_NAME_TEX1_WIDTH * MAP_NAME_TEX1_HEIGHT) / 2) // 128x16 IA4 texture
#define MAP_NAME_TEX2_WIDTH 80
#define MAP_NAME_TEX2_HEIGHT 32
#define MAP_NAME_TEX2_SIZE (MAP_NAME_TEX2_WIDTH * MAP_NAME_TEX2_HEIGHT) // 80x32 IA8 texture
#define PAUSE_MAP_MARK_NONE -1
#define PAUSE_MAP_MARK_CHEST 0
#define PAUSE_MAP_MARK_BOSS 1
typedef struct {
/* 0x00 */ s16 chestFlag; // chest icon is only displayed if this flag is not set for the current room, -1 for no flag
/* 0x04 */ f32 x, y; // coordinates to place the icon (top-left corner)
} PauseMapMarkPoint; // size = 0x0C
typedef struct {
/* 0x00 */ s16 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x04 */ s32 unk_04;
/* 0x08 */ const Vtx* vtx;
/* 0x0C */ s32 vtxCount;
/* 0x10 */ s32 count; // number of icons to display
/* 0x14 */ PauseMapMarkPoint points[12];
} PauseMapMarkData; // size = 0xA4
typedef PauseMapMarkData PauseMapMarksData[3];
#endif