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5fc85d0eab
* Add some missing TlutOffsets ("obvious" ones) * Uppercase hex
53 lines
3.5 KiB
XML
53 lines
3.5 KiB
XML
<Root>
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<File Name="object_cne" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- 32-bit aligned textures. -->
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<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
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<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
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<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
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<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
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<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
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<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
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<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
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<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
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<DList Name="gCneRightHandDL" Offset="0x1608"/>
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<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
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<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
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<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
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<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
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<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
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<DList Name="gCneTorsoDL" Offset="0x1B88"/>
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<DList Name="gCneRightFootDL" Offset="0x1E50"/>
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<DList Name="gCneRightShinDL" Offset="0x1F18"/>
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<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
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<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
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<DList Name="gCneLeftShinDL" Offset="0x2170"/>
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<DList Name="gCneLeftThighDL" Offset="0x2238"/>
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<DList Name="gCnePelvisDL" Offset="0x2300"/>
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<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
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<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
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<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
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</File>
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</Root>
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