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fc3e0f080b
* Add Documentation for Cows * Better naming for cow unlock flag * Update with MM solutions and PR suggestions * Readable conditions * Decimal cycle counter * Replace params with cow type * Clean up type usage and function names * Clean up cylinders * Fix collider enum * Rename EnCow rear collider * Fix spacing * PR fixes: COLL -> COLLIDER enum static prefix Missed MM function naming Specific actor flags naming * Rename of healRot and breathTimer * Document Epona's song reset behavior * anon review * fig review * whitespace * rework milk interaction stuff * changes to milk comment --------- Co-authored-by: fig02 <fig02srl@gmail.com>
55 lines
3.5 KiB
XML
55 lines
3.5 KiB
XML
<Root>
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<File Name="object_cow" Segment="6">
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<!-- Cow Body Skeleton -->
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<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" LimbNone="COW_LIMB_NONE" LimbMax="COW_LIMB_MAX" EnumName="CowLimb" Offset="0x4010"/>
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<!-- Cow Body Limbs -->
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<Limb Name="gCowRootLimb" LimbType="Standard" EnumName="COW_LIMB_ROOT" Offset="0x3FC0"/>
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<Limb Name="gCowHeadLimb" LimbType="Standard" EnumName="COW_LIMB_HEAD" Offset="0x3FCC"/>
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<Limb Name="gCowJawLimb" LimbType="Standard" EnumName="COW_LIMB_JAW" Offset="0x3FD8"/>
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<Limb Name="gCowNoseLimb" LimbType="Standard" EnumName="COW_LIMB_NOSE" Offset="0x3FE4"/>
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<Limb Name="gCowNoseRingLimb" LimbType="Standard" EnumName="COW_LIMB_NOSE_RING" Offset="0x3FF0"/>
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<!-- Cow Body Limb DisplayLists -->
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<DList Name="gCowTorsoDL" Offset="0x1A80"/>
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<DList Name="gCowHeadDL" Offset="0x1FE8"/>
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<DList Name="gCowJawDL" Offset="0x2760"/>
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<DList Name="gCowNoseDL" Offset="0x2368"/>
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<DList Name="gCowNoseRingDL" Offset="0x2628"/>
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<!-- Cow Tail Skeleton -->
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<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" LimbNone="COW_TAIL_LIMB_NONE" LimbMax="COW_TAIL_LIMB_MAX" EnumName="CowTailLimb" Offset="0x4C30"/>
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<!-- Cow Tail Limbs -->
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<Limb Name="gCowTailRootLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_ROOT" Offset="0x4BE0"/>
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<Limb Name="gCowTailUpperLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_UPPER" Offset="0x4BEC"/>
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<Limb Name="gCowTailMiddleLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_MIDDLE" Offset="0x4BF8"/>
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<Limb Name="gCowTailLowerLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_LOWER" Offset="0x4C04"/>
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<Limb Name="gCowTailEndLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_END" Offset="0x4C10"/>
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<!-- Cow Tail Limb DisplayLists -->
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<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
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<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
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<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
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<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
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<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
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<!-- Cow Animations -->
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<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
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<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
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<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
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<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
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<!-- Cow Palettes -->
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<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
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<!-- Cow DisplayList Textures -->
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<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
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<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
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<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
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<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
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<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
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<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
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<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
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</File>
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</Root>
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