mirror of
https://github.com/zeldaret/oot.git
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85a4d23fc6
* pushing up to save changes * syncing up some more docs * finishing what I can * PR feedback * fixing typo * Addressing comments * master merge * naming object * ummm committing this for now before catching up * other review + my review * more review * review2 Co-authored-by: fig02 <fig02srl@gmail.com>
101 lines
8.4 KiB
XML
101 lines
8.4 KiB
XML
<Root>
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<File Name="object_ik" Segment="6">
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<Skeleton Name="object_ik_Skel_000380" Type="Normal" LimbType="Standard" Offset="0x380"/>
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<Skeleton Name="object_ik_Skel_000660" Type="Normal" LimbType="Standard" Offset="0x660"/>
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<Skeleton Name="object_ik_Skel_000C90" Type="Normal" LimbType="Standard" Offset="0xC90"/>
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<Skeleton Name="object_ik_Skel_000900" Type="Flex" LimbType="Standard" Offset="0x900"/>
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<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
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<Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/>
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<Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/>
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<Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/>
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<Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/>
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<Animation Name="object_ik_Anim_00035C" Offset="0x35C"/>
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<Animation Name="object_ik_Anim_000634" Offset="0x634"/>
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<Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/>
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<Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/>
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<Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/>
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<Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/>
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<Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/>
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<Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/>
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<Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/>
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<Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/>
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<Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/>
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<Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/>
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<Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/>
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<Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/>
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<Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/>
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<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
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<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
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<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
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<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
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<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
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<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
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<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
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<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
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<Texture Name="gIronKnuckleMetalTex" OutName="iron_knuckle_metal_tex" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
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<Texture Name="gIronKnuckleBigRivetTex" OutName="iron_knuckle_big_rivet_tex" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
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<Texture Name="gIronKnuckleBlockPatternTex" OutName="iron_knuckle_block_pattern_tex" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
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<Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail_tex" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
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<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
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<Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye_tex" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
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<Texture Name="gIronKnuckleNabooruLipTex" OutName="iron_kuckle_nabooru_lip_tex" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
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<Texture Name="gIronKnuckleJewelTex" OutName="iron_knuckle_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
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<Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="iron_knuckle_nabooru_forehead_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
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<Texture Name="gIronKnuckleNabooruHair1Tex" OutName="iron_knuckle_nabooru_hair_1_tex" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
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<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
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<DList Name="object_ik_DL_015380" Offset="0x15380"/>
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<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
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<DList Name="gIronKnuckleAxeDL" Offset="0x15840"/>
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<DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/>
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<DList Name="object_ik_DL_016118" Offset="0x16118"/>
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<DList Name="object_ik_DL_016658" Offset="0x16658"/>
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<DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/>
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<DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/>
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<DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/>
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<DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
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<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
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<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
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<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
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<Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2_tex" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
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<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
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<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
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<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
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<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
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<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
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<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
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<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
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<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
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<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
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<DList Name="object_ik_DL_01C6D8" Offset="0x1C6D8"/>
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<DList Name="object_ik_DL_01C7B8" Offset="0x1C7B8"/>
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<DList Name="object_ik_DL_01CB58" Offset="0x1CB58"/>
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<DList Name="object_ik_DL_01CCA0" Offset="0x1CCA0"/>
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<DList Name="object_ik_DL_01D3F8" Offset="0x1D3F8"/>
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<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
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<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
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<Texture Name="gIronKnuckleHair3Tex" OutName="iron_knuckle_hair_3_tex" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
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<Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="iron_knuckle_nabooru_chest_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
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</Root>
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