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https://github.com/zeldaret/oot.git
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d8175501ad
* Tr * Update from MM prs * Twinrova kotake and koume * Animations * textures * DLs and final clean up * limb enum * blobs * Move blobs
166 lines
12 KiB
XML
166 lines
12 KiB
XML
<Root>
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<File Name="object_tr" Segment="6">
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<Animation Name="gKotakeKoumeLookOverRightShoulderAnim" Offset="0xBFC"/>
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<Animation Name="gKotakeKoumeLookingOverRightShoulderAnim" Offset="0x13CC"/>
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<Animation Name="gKotakeKoumeStandingBroomOverLeftShoulderAnim" Offset="0x1CDC"/>
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<Animation Name="gKotakeKoumeLookOverLeftShoulderAnim" Offset="0x2BC4"/>
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<Animation Name="gKotakeKoumeLookingOverLeftShoulderAnim" Offset="0x35CC"/>
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<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderAnim" Offset="0x3FC8"/>
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<Animation Name="gKotakeKoumeFlyAnim" Offset="0x49C8"/>
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<Animation Name="gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim" Offset="0x5308"/> <!-- Very similar to gKotakeKoumeStandingBroomOverRightShoulderAnim but not quite a duplicate -->
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<Blob Name="object_tr_Blob_0062E0" Size="0x60" Offset="0x62E0"/>
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<DList Name="gKotakePelvisDL" Offset="0x6520"/>
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<DList Name="gKotakeTorsoDL" Offset="0x66A0"/>
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<DList Name="gKotakeNeckDL" Offset="0x6800"/>
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<DList Name="gKotakeLeftBraidStartDL" Offset="0x6940"/>
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<DList Name="gKotakeLeftBraidEndDL" Offset="0x6A50"/>
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<DList Name="gKotakeRightBraidStartDL" Offset="0x6B48"/>
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<DList Name="gKotakeRightBraidEndDL" Offset="0x6C58"/>
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<DList Name="gKotakeRightSleeveStartDL" Offset="0x6D50"/>
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<DList Name="gKotakeRightSleeveFrontDL" Offset="0x6E70"/>
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<DList Name="gKotakeRightSleeveMidDL" Offset="0x6FF0"/>
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<DList Name="gKotakeRightSleeveEndDL" Offset="0x7118"/>
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<DList Name="gKotakeLeftSleeveStartDL" Offset="0x7238"/>
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<DList Name="gKotakeLeftSleeveFrontDL" Offset="0x7358"/>
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<DList Name="gKotakeLeftSleeveMidDL" Offset="0x74D8"/>
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<DList Name="gKotakeLeftSleeveEndDL" Offset="0x7600"/>
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<DList Name="gKotakeRightThighDL" Offset="0x7720"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gKotakeLeftThighDL" Offset="0x7728"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<Texture Name="gKotakeKoumeTLUT" OutName="kotake_koume_tlut" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
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<Texture Name="gKotakeGerudoFabricTex" OutName="kotake_gerudo_fabric" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
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<Texture Name="gKotakeRobeTex" OutName="kotake_robe" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
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<Texture Name="gKotakeKoumeRobePatternTex" OutName="kotake_koume_robe_pattern" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
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<Texture Name="gKotakeKoumeRobeTrimTex" OutName="kotake_koume_robe_trim" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
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<Texture Name="gKotakeKoumeEyeOpenTex" OutName="kotake_koume_eye_open" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeSkinTex" OutName="kotake_koume_skin" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeMouthTex" OutName="kotake_koume_mouth" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeHairTex" OutName="kotake_koume_hair" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
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<Texture Name="gKotakeKoumeEarTex" OutName="kotake_koume_ear" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeFingerTex" OutName="kotake_koume_finger" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeBroomHandleTex" OutName="kotake_koume_broom_handle" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
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<Texture Name="gKotakeKoumeBroomHeadTex" OutName="kotake_koume_broom_head" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
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<Texture Name="gKotakeKoumeJewelHolderTex" OutName="kotake_koume_jewel_holder" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
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<Texture Name="gKotakeJewelTex" OutName="kotake_jewel" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
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<Texture Name="gKotakeKoumeNeckTex" OutName="kotake_koume_neck" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeNostrilsTex" OutName="kotake_koume_nostrils" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeEyeHalfTex" OutName="kotake_koume_eye_half" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/>
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<Texture Name="gKotakeKoumeEyeClosedTex" OutName="kotake_koume_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/>
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<DList Name="gKotakeHeadDL" Offset="0xAF38"/>
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<DList Name="gKotakeTeethDL" Offset="0xB568"/>
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<DList Name="gKotakeRightShinDL" Offset="0xB5C8"/>
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<DList Name="gKotakeLeftShinDL" Offset="0xB678"/>
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<DList Name="gKotakeBroomDL" Offset="0xB728"/>
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<DList Name="gKotakeRightFootDL" Offset="0xB8D0"/>
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<DList Name="gKotakeLeftFootDL" Offset="0xB968"/>
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<DList Name="gKotakeRightHandDL" Offset="0xBA00"/>
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<DList Name="gKotakeLeftHandDL" Offset="0xBB68"/>
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<Texture Name="gKotakeKoumeBraidEndTex" OutName="kotake_koume_braid_end" Format="rgba16" Width="8" Height="8" Offset="0xBCD0"/>
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<Blob Name="object_tr_Blob_00BD50" Size="0x580" Offset="0xBD50"/>
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<Texture Name="gKotakeCollarNeckTex" OutName="kotake_collar_neck" Format="rgba16" Width="4" Height="8" Offset="0xC2D0"/>
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<Blob Name="object_tr_Blob_00C310" Size="0x80" Offset="0xC310"/>
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<Limb Name="gKotakePelvisLimb" LimbType="Standard" Offset="0xC390"/>
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<Limb Name="gKotakeLeftThighLimb" LimbType="Standard" Offset="0xC39C"/>
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<Limb Name="gKotakeLeftShinLimb" LimbType="Standard" Offset="0xC3A8"/>
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<Limb Name="gKotakeLeftFootLimb" LimbType="Standard" Offset="0xC3B4"/>
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<Limb Name="gKotakeRightThighLimb" LimbType="Standard" Offset="0xC3C0"/>
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<Limb Name="gKotakeRightShinLimb" LimbType="Standard" Offset="0xC3CC"/>
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<Limb Name="gKotakeRightFootLimb" LimbType="Standard" Offset="0xC3D8"/>
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<Limb Name="gKotakeTorsoLimb" LimbType="Standard" Offset="0xC3E4"/>
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<Limb Name="gKotakeLeftSleeveStartLimb" LimbType="Standard" Offset="0xC3F0"/>
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<Limb Name="gKotakeLeftSleeveMidLimb" LimbType="Standard" Offset="0xC3FC"/>
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<Limb Name="gKotakeLeftSleeveEndLimb" LimbType="Standard" Offset="0xC408"/>
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<Limb Name="gKotakeLeftSleeveFrontLimb" LimbType="Standard" Offset="0xC414"/>
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<Limb Name="gKotakeLeftHandLimb" LimbType="Standard" Offset="0xC420"/>
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<Limb Name="gKotakeBroomLimb" LimbType="Standard" Offset="0xC42C"/>
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<Limb Name="gKotakeRightSleeveStartLimb" LimbType="Standard" Offset="0xC438"/>
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<Limb Name="gKotakeRightSleeveMidLimb" LimbType="Standard" Offset="0xC444"/>
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<Limb Name="gKotakeRightSleeveEndLimb" LimbType="Standard" Offset="0xC450"/>
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<Limb Name="gKotakeRightSleeveFrontLimb" LimbType="Standard" Offset="0xC45C"/>
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<Limb Name="gKotakeRightHandLimb" LimbType="Standard" Offset="0xC468"/>
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<Limb Name="gKotakeNeckLimb" LimbType="Standard" Offset="0xC474"/>
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<Limb Name="gKotakeHeadLimb" LimbType="Standard" Offset="0xC480"/>
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<Limb Name="gKotakeRightBraidStartLimb" LimbType="Standard" Offset="0xC48C"/>
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<Limb Name="gKotakeRightBraidEndLimb" LimbType="Standard" Offset="0xC498"/>
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<Limb Name="gKotakeTeethLimb" LimbType="Standard" Offset="0xC4A4"/>
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<Limb Name="gKotakeLeftBraidStartLimb" LimbType="Standard" Offset="0xC4B0"/>
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<Limb Name="gKotakeLeftBraidEndLimb" LimbType="Standard" Offset="0xC4BC"/>
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<Skeleton Name="gKotakeSkel" Type="Flex" LimbType="Standard" Offset="0xC530"/>
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<Animation Name="gKotakeKoumeTPoseAnim" Offset="0xC60C"/>
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<Blob Name="object_tr_Blob_00D5E0" Size="0x60" Offset="0xD5E0"/>
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<DList Name="gKoumePelvisDL" Offset="0xD820"/>
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<DList Name="gKoumeTorsoDL" Offset="0xD9A0"/>
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<DList Name="gKoumeNeckDL" Offset="0xDB00"/>
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<DList Name="gKoumeLeftBraidStartDL" Offset="0xDC40"/>
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<DList Name="gKoumeLeftBraidEndDL" Offset="0xDD50"/>
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<DList Name="gKoumeRightBraidStartDL" Offset="0xDE48"/>
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<DList Name="gKoumeRightBraidEndDL" Offset="0xDF58"/>
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<DList Name="gKoumeRightSleeveStartDL" Offset="0xE050"/>
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<DList Name="gKoumeRightSleeveFrontDL" Offset="0xE170"/>
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<DList Name="gKoumeRightSleeveMidDL" Offset="0xE2F0"/>
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<DList Name="gKoumeRightSleeveEndDL" Offset="0xE418"/>
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<DList Name="gKoumeLeftSleeveStartDL" Offset="0xE538"/>
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<DList Name="gKoumeLeftSleeveFrontDL" Offset="0xE658"/>
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<DList Name="gKoumeLeftSleeveMidDL" Offset="0xE7D8"/>
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<DList Name="gKoumeLeftSleeveEndDL" Offset="0xE900"/>
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<DList Name="gKoumeRightThighDL" Offset="0xEA20"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gKoumeLeftThighDL" Offset="0xEA28"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<Texture Name="gKoumeGerudoFabricTex" OutName="koume_gerudo_fabric" Format="rgba16" Width="32" Height="32" Offset="0xEA30"/>
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<Texture Name="gKoumeRobeTex" OutName="koume_robe" Format="rgba16" Width="16" Height="16" Offset="0xF230"/>
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<Texture Name="gKoumeJewelTex" OutName="koume_jewel" Format="rgba16" Width="8" Height="8" Offset="0xF430"/>
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<DList Name="gKoumeHeadDL" Offset="0x10710"/>
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<DList Name="gKoumeTeethDL" Offset="0x10D40"/>
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<DList Name="gKoumeRightShinDL" Offset="0x10DA0"/>
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<DList Name="gKoumeLeftShinDL" Offset="0x10E50"/>
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<DList Name="gKoumeBroomDL" Offset="0x10F00"/>
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<DList Name="gKoumeRightFootDL" Offset="0x110A8"/>
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<DList Name="gKoumeLeftFootDL" Offset="0x11140"/>
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<DList Name="gKoumeRightHandDL" Offset="0x111D8"/>
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<DList Name="gKoumeLeftHandDL" Offset="0x11340"/>
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<Texture Name="gKoumeCollarNeckTex" OutName="koume_collar_neck" Format="rgba16" Width="4" Height="8" Offset="0x114A8"/>
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<Limb Name="gKoumePelvisLimb" LimbType="Standard" Offset="0x114E8"/>
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<Limb Name="gKoumeLeftThighLimb" LimbType="Standard" Offset="0x114F4"/>
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<Limb Name="gKoumeLeftShinLimb" LimbType="Standard" Offset="0x11500"/>
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<Limb Name="gKoumeLeftFootLimb" LimbType="Standard" Offset="0x1150C"/>
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<Limb Name="gKoumeRightThighLimb" LimbType="Standard" Offset="0x11518"/>
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<Limb Name="gKoumeRightShinLimb" LimbType="Standard" Offset="0x11524"/>
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<Limb Name="gKoumeRightFootLimb" LimbType="Standard" Offset="0x11530"/>
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<Limb Name="gKoumeTorsoLimb" LimbType="Standard" Offset="0x1153C"/>
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<Limb Name="gKoumeLeftSleeveStartLimb" LimbType="Standard" Offset="0x11548"/>
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<Limb Name="gKoumeLeftSleeveMidLimb" LimbType="Standard" Offset="0x11554"/>
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<Limb Name="gKoumeLeftSleeveEndLimb" LimbType="Standard" Offset="0x11560"/>
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<Limb Name="gKoumeLeftSleeveFrontLimb" LimbType="Standard" Offset="0x1156C"/>
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<Limb Name="gKoumeLeftHandLimb" LimbType="Standard" Offset="0x11578"/>
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<Limb Name="gKoumeBroomLimb" LimbType="Standard" Offset="0x11584"/>
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<Limb Name="gKoumeRightSleeveStartLimb" LimbType="Standard" Offset="0x11590"/>
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<Limb Name="gKoumeRightSleeveMidLimb" LimbType="Standard" Offset="0x1159C"/>
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<Limb Name="gKoumeRightSleeveEndLimb" LimbType="Standard" Offset="0x115A8"/>
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<Limb Name="gKoumeRightSleeveFrontLimb" LimbType="Standard" Offset="0x115B4"/>
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<Limb Name="gKoumeRightHandLimb" LimbType="Standard" Offset="0x115C0"/>
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<Limb Name="gKoumeNeckLimb" LimbType="Standard" Offset="0x115CC"/>
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<Limb Name="gKoumeHeadLimb" LimbType="Standard" Offset="0x115D8"/>
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<Limb Name="gKoumeRightBraidStartLimb" LimbType="Standard" Offset="0x115E4"/>
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<Limb Name="gKoumeRightBraidEndLimb" LimbType="Standard" Offset="0x115F0"/>
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<Limb Name="gKoumeTeethLimb" LimbType="Standard" Offset="0x115FC"/>
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<Limb Name="gKoumeLeftBraidStartLimb" LimbType="Standard" Offset="0x11608"/>
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<Limb Name="gKoumeLeftBraidEndLimb" LimbType="Standard" Offset="0x11614"/>
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<Skeleton Name="gKoumeSkel" Type="Flex" LimbType="Standard" Offset="0x11688"/>
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<Animation Name="gKotakeKoumeCastMagicAnim" Offset="0x12E1C"/>
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</File>
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</Root>
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