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oot/src/overlays/actors/ovl_En_Go2
Dragorn421 1a8772e540
Cleanup z_collision_check 1 (#1427)
* Cleanup `z_collision_check.c` and structs

* Revert `other*` names to master, split to other pr

* WIP/experimental: `ColliderCylinderElement`

* Revert "WIP/experimental: `ColliderCylinderElement`"

This reverts commit cfc8c32ace.

* ac/atHitInfo -> HitElem

* rename some collider elements to "elem" (instead of item, info, hurtbox...)

* cut down on more "hitbox" usage

* name all `ColliderElement*` temps properly

* rearrange colcheck structs

* add collider shape name descriptions

* reword collider shape descriptions

* jntsph first again

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Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-11 10:30:47 -05:00
..
z_en_go2.c Cleanup z_collision_check 1 (#1427) 2024-01-11 10:30:47 -05:00
z_en_go2.h Clean up NPC player interaction usages (#1458) 2022-12-18 19:11:16 -05:00